Reshade for GZDoom 2.0+ (1-24-16 update)

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ibm5155
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by ibm5155 »

it didnt runned on my intel hd 4000.
AND, it didnt worked well on my amd hd8870m :S
with some configs I can get half screen black and the other part visible, but when I open the menu, the black area disapear and i can see the full game, but when I close it, the black area returns...

And with another config, there's no black area, but alot of black pixels on screen and they're moving D:, that one I can't disapear opening menu...
It's a shame, it would be nice to see some proper enhancement on gzdoom and not using that kind of hacky ones.
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NantoCodd
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by NantoCodd »

Try disabling FXAA and SMAA.
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Big C
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Big C »

Big C wrote:Tried running this, got error message:

R_OPENGL: Unable to create an OpenGL 3.x render context.
Repeating this since I'd like an answer if possible.

It won't start with the plugins installed. Works fine once I delete them. They also worked fine when they came with a pre-modified version of GZDoom used in that Dark Doom compilation.
Naitguolf
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Naitguolf »

If you use qeffects, then there is no need to use SweetFx. Sweetfx is for newer version of GzDooM since it doest support qeffects. And also SweetFx dont have as much effects (like real Bloom) as qeffects.
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YukiHerz
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by YukiHerz »

I prefer Reshade.
Spoiler:
But graphics are always a matter of taste and opinion.
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Blox
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Blox »

I'm pretty sure some people would like it if you posted how you achieved that.
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YukiHerz
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by YukiHerz »

Spoiler: Just copy pastefrom here
Because i don't know what i really did, just blind changes.
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Big C
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Big C »

Naitguolf wrote:If you use qeffects, then there is no need to use SweetFx. Sweetfx is for newer version of GzDooM since it doest support qeffects. And also SweetFx dont have as much effects (like real Bloom) as qeffects.
I *AM* using the latest version of GZDoom, though.

I'm trying to use these enhancements so that I can run them alongside Hideous Destructor. HD won't work with the Dark Doom compilation since it's on an older GZDoom version, so I'm trying to use the latest since it's necessary.
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Nash
 
 
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Nash »

HazeBandicoot wrote:I prefer Reshade.
Spoiler:
But graphics are always a matter of taste and opinion.
Screenshots of brighter scenes please? Outdoors maybe?
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SyntherAugustus
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by SyntherAugustus »

Edit:

Haze: Your values are a bit extreme for my tastes. If you lower the HDR values, you'll noticed things get washed out if the HDR settings are too high.

I managed to get this today.

http://imgur.com/NfWER68,Tx42yfG#1

With this
Spoiler:
Basically the image looks a bit crisper without the HDR washing it out terribly.
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YukiHerz
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by YukiHerz »

Spoiler:
Looks dark anyways, havent really changed much, gotta test blackfish's config later.
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Nihtram
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Nihtram »

ibm5155 wrote:it didnt runned on my intel hd 4000.
And with another config, there's no black area, but alot of black pixels on screen and they're moving D:, that one I can't disapear opening menu...
It's a shame, it would be nice to see some proper enhancement on gzdoom and not using that kind of hacky ones.
I tried that "Reshade" the last days, and it all works in my PC-Games and even Emulators. But i can´t get it work in Doom.
I tried it all. GZDoom 1.8.02, GZDoom Nightly Builds, Dark Doom (from this site http://forum.zdoom.org/viewtopic.php?f=19&t=47556) and even Zandronum.

The Problem is, Reshade is recognized by GZDoom, and a few effects even works, but i have the same problem like ibm5155.
When i enable Depth Of Field, there are a lot of black moving pixels on the screen and they don´t disappear. When i enable the Effect Ambient Occlusion or SSAO and when i´m ingame it´s all too dark, but when i´m paused the game i can see the effect, the game is clearly using it (maybe i making screenshots later to show it to you, it´s hard to explain).

Also i´m used this Reshade Versions here:
ReShade 0.10.0 Public Beta plus SweetFX 2.0 Preview
ReShade 0.13.1 Public Beta with SweetFX 2.0 Preview
ReShade 0.17.1 Public Beta
Reshade with Mastereffects
The Versions from this first page here.

I don´t know whats going on. It can´t be my graphic card (i have a GTX 980), it work in all other games. Maybe it has something to do with gzdoom itself. I really want to use Depth Of Field or Godrays like it´s explained on the first post from blackfish.
Thanks really much if anyone can help me here!
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Big C
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Big C »

How do you get it to run, anyway? I copy-pasted the relevant files into my GZDoom directory but nothing seems to be connecting and GZDooM is running with its usual graphics.
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Nihtram
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Nihtram »

I used
http://www.mediafire.com/download/o7k4k ... +Beta+8.7z
from the site
http://reshade.me/#download
with
https://www.mediafire.com/?4b16dtlt5z6xa6m
from this thread here
http://reshade.me/forum/shaderpack-mast ... ial-thread

and put it in the GZDoom directory/folder.
and then edit the Mastereffect file to activate/deactivate the effects.
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Big C
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Re: [Graphics Enhancement] Reshade for GZdoom

Post by Big C »

I tried everything I was supposed to and got this error:
R_OPENGL: Unable to create an OpenGL 3.x render context.
I'm running a computer with an Intel HD Graphics 4400 graphics card.

Is my graphics card not up to snuff? I don't know myself as I don't know *that* much about hardware.
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