[Abandoned] Brutal DooM V19 - ADHD Edition V2

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loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

-Ghost- wrote:
loismustdie555 wrote:
Slax wrote:So it's a ginormous hackjob.
Somewhat, I won't deny I borrowed a lot of code and a lot of resources.

What you see in that video = roughly 6 days of about 8 to 10 hours a day of work.
Before those 6 days, I literally couldn't do anything as far as modding doom.
I learned quickly and I learned a lot, and I still have stuff to learn. But at least I'm making an effort.

I'm still working on this every second I get as well. Trying to get it just perfect.
And even then it's still got a couple small issues.
Mainly the Plasma Rifle doesn't work. All the code is in there, it's listed in the KEYCONF file, the code is set to "ACTOR Plasma_Gun : Weapon Replaces PlasmaRifle" and it just refuses to equip or even get into the player's inventory.

Help on that bit would be MASSIVELY appreciated.
Good for you, keep at it. I think that's the most under-appreciated thing about BD, it brought a lot of new modders in, even if their first stuff is just really basic mixes of pre-existing content. The more modders, the better; then we can move away from the same 4-5 people making pretty much everything, good that that stuff might be.
Thanks man. :)

I'm currently working on Dual Wield Rifles, I will post a vid and some screenies when I get them done. :D
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

loismustdie555 wrote:I'm currently working on Dual Wield Rifles, I will post a vid and some screenies when I get them done. :D
Done, finally! Uploaded screenies and discription, uploading gameplay as I type. But a 9GB video will take an hour or 2. Will update the OP as soon as it's uploaded.

Any input would be greatly appreciated! :D
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Armaetus
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by Armaetus »

I see somebody likes my Brutalized maps lol

A lot of people seem to based on its download count on ModDB. (Over 5,000 DLs as of today)
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

I love them to pieces Glaice. ^-^

I need to PM you and ask you a question.

Gimme a sec.
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-Ghost-
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by -Ghost- »

Glaice wrote:I see somebody likes my Brutalized maps lol

A lot of people seem to based on its download count on ModDB. (Over 5,000 DLs as of today)
Yeah, they're one of my favorite Doom 2 remakes. Not a complete makeover, but enough to add some nice aesthetic stuff, like actually going into a building to start a map.
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Phantom Allies
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by Phantom Allies »

I'm liking what I'm observing via the videos, Triple 5. I'll be keeping an eye on this variant of Brutal Doom. I do hope DoomNukem does give you the permission.
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kevansevans
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by kevansevans »

I fail to see what's so ADHD about this.
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

kevansevans wrote:I fail to see what's so ADHD about this.
Well,for 1: Brutal Doom itself pretty much IS "ADHD - The Game", so, there's that, and 2: I haven't made a video of the Explosive ADHD Overload gamemode (I will do soon), and 3: I'm working on Dual Wield Gatling Shotguns, and dual wield regular shotguns (And maybe dual wield BFG 9000) and I'm open to suggestions to weapons to dual wield if given resources already made into .png's (mainly the reload sprites, as I suck at spriting. lol)



That ADHD enough for you?


BTW, I need sounds for the Gatling Shotguns, I can't find any suitable sounds.
Anyone have any suggestions?
Last edited by loismustdie555 on Sun Dec 28, 2014 7:46 pm, edited 1 time in total.
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

Phantom Allies wrote:I'm liking what I'm observing via the videos, Triple 5. I'll be keeping an eye on this variant of Brutal Doom. I do hope DoomNukem does give you the permission.
Thank you. :)

Any suggestions?

I'm open to suggestions, suddenly got nothing but time on my hands for months on end. :P
mumblemumble
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by mumblemumble »

Nice work! Glad to see something tangible (a video at least) coming from this. That said, a bit of input

The revolver, while nice, would be better if the frames could be reversed for right hand.... I know some people ARE left handed, but most arent, and this just seems odd when all other guns are right handed.

The duel plasmas, while its great you got them working, I really think the reload time for 2 rifles in SEPERATE hands should be longer, like around 50% more. after all, duel plasmas tend to shit on pretty much anything, even a cyberdemon.

Also, I liked the hud in the beta 2 vid, source? it doesnt have the nasty blood smear like the other variant...

One thing in v20 test (which you pulled stuff from) is the ability to have bullets go vertically as well....was this left out intentionally? I personally like a bullet going a bit too high or low, and making a window sill an actual tactical choice

Also, with all the photos....consider putting them in a spoiler =P
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

mumblemumble wrote:Nice work! Glad to see something tangible (a video at least) coming from this. That said, a bit of input

The revolver, while nice, would be better if the frames could be reversed for right hand.... I know some people ARE left handed, but most arent, and this just seems odd when all other guns are right handed.

The duel plasmas, while its great you got them working, I really think the reload time for 2 rifles in SEPERATE hands should be longer, like around 50% more. after all, duel plasmas tend to shit on pretty much anything, even a cyberdemon.

Also, I liked the hud in the beta 2 vid, source? it doesnt have the nasty blood smear like the other variant...

One thing in v20 test (which you pulled stuff from) is the ability to have bullets go vertically as well....was this left out intentionally? I personally like a bullet going a bit too high or low, and making a window sill an actual tactical choice

Also, with all the photos....consider putting them in a spoiler =P

I'll see what I can do about the revolver, but it might end up being a pistol in the end.

And as for rifle reloads, making the animations longer shouldn't be that hard. Adding sprites if the animations looks derpy on the otherhand, I *will* need help with.

And, the blood smears/dynamic mug shot seemed to dissappear when I added more than 2 custom weapons to the HUD's ACS script. I'll dig in there and see what I can find, bc I agree it was an epic feature.

And I will look into adding the vertical bullets, I did not add them bc I did not notice them.

And Did I not put them in a spoiler? O.o
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kevansevans
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by kevansevans »

loismustdie555 wrote:
kevansevans wrote:I fail to see what's so ADHD about this.
Well,for 1: Brutal Doom itself pretty much IS "ADHD - The Game", so, there's that, and 2: I haven't made a video of the Explosive ADHD Overload gamemode (I will do soon), and 3: I'm working on Dual Wield Gatling Shotguns, and dual wield regular shotguns (And maybe dual wield BFG 9000) and I'm open to suggestions to weapons to dual wield if given resources already made into .png's (mainly the reload sprites, as I suck at spriting. lol)



That ADHD enough for you?
That doesn't really answer anything, but I'll take your word for it.
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Silentdarkness12
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by Silentdarkness12 »

Ooh. Well, I wouldn't mind dual SSGs! I just might get you the sprites.
loismustdie555
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by loismustdie555 »

Silentdarkness12 wrote:Ooh. Well, I wouldn't mind dual SSGs! I just might get you the sprites.
Get me the sprites and I'll do it. ^-^

Dual SSG's would be amazing. But please, use Doom Nukem's sprites as a base to match the rest of the mod. PM me and we can work out stuff and whatnot.
mumblemumble
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Re: [WIP] Brutal DooM V19 - ADHD Edition

Post by mumblemumble »

The vertical spread was shown in the december 10th release of test version brutal doom, but I think it only works in gzdoom, not zandronum, which might be your issue. I suspect thats where you got the duel plasma rifle files from? Try running the test version as is, and watch zombie men / sergents, you will notice the bullets spread vertically as well. I thought it was cool, and actually suggested this to him originally (and thankfully he added it =D)

Duel SSGS while cool, well...I imagine the reload would be painfully slow if it were to have even a slight connection to reality.
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