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Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 5:23 am
by ZioMcCall
And in future i should be eliminate the strange ceiling effect see in e4m1. This is because i don't remove terrain.wad by SGT_MARK_IV from my mod.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 6:26 am
by ZioMcCall
Unholypimpin wrote:I assume everything here is just placeholders for the "REAL" content soon to come? Also have you heard of the smudge tool? Because DAMMNN!! Imo you should ditch all the doom fatalities and add your own, even if they are super crappy and make blind babies cry.

Tbh I think the whole brutal mods thing is kind of done to death, but maybe you can redeem them by making something actually good...

Overall as it stands this mod is just brootal dum slapped onto wolfentein in the most horrible way possible, PLEASE CHANGE THIS!!!

Brutal Wolfenstein is still in work. At the moment there is in the net only the v3.0. This mean that in future will be exit better version of this.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 6:30 am
by Kinsie
The Edit button exists for a reason, man.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 6:40 am
by ZioMcCall
Kinsie wrote:The Edit button exists for a reason, man.
Sorry,but my english is orrible

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 8:08 am
by ZioMcCall
Kinsie wrote:The Edit button exists for a reason, man.
Ah sorry,nothing. I had misheard lol

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 9:40 am
by mallo
Again, it exists for a reason.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 10:34 am
by AFADoomer
ZioMcCall wrote:I use various mod for do this work. I'm sorry but i can't found various authours so their name will be not compair.

-Wolfenstein 3D TC(STDWOLF3DV4.PK3)
Google is your friend. The first 5 results for 'Wolfenstein 3D TC' go to my web site. Most of the rest of the mods you listed are easily found also with minimal effort.

Plus you used the bastardized version of an ancient copy of my TC that someone gutted to make work in Skulltag years ago.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 11:37 am
by ZioMcCall
AFADoomer wrote:
ZioMcCall wrote:I use various mod for do this work. I'm sorry but i can't found various authours so their name will be not compair.

-Wolfenstein 3D TC(STDWOLF3DV4.PK3)
Google is your friend. The first 5 results for 'Wolfenstein 3D TC' go to my web site. Most of the rest of the mods you listed are easily found also with minimal effort.

Plus you used the bastardized version of an ancient copy of my TC that someone gutted to make work in Skulltag years ago.
And finally I found one! I searched for days the name of the author of this mod and I had to settle for putting a raw "Wolfenstein 3D TC (STDWOLF3DV4.PK3)".

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 11:48 am
by TerminusEst13
ZioMcCall wrote:come you say I took many other mod that I have not even given the credits, as much music is taken from Call od Duty: World at war, as well as the new aims for the mp40. At the moment none of them complained and being a free mod not think of risking much. The only thing that could constringermi to raise downloads from mediafire.
I...don't even know what you're saying here.

Are you seriously saying "I haven't given credits but nobody complained and shouldn't because it's a free mod"? You can't possibly be saying that. I must be misinterpreting. But it sure looks like that.

Re: Brutal Wolfenstein 3D

Posted: Sat Dec 06, 2014 12:23 pm
by ZioMcCall
TerminusEst13 wrote:
ZioMcCall wrote:come you say I took many other mod that I have not even given the credits, as much music is taken from Call od Duty: World at war, as well as the new aims for the mp40. At the moment none of them complained and being a free mod not think of risking much. The only thing that could constringermi to raise downloads from mediafire.
I...don't even know what you're saying here.

Are you seriously saying "I haven't given credits but nobody complained and shouldn't because it's a free mod"? You can't possibly be saying that. I must be misinterpreting. But it sure looks like that.
I'm sorry,but sometimes my English is very bad. I prefer use my skill in speaking english as the much possible,that use google translate because is Horrible!
I read all my post and i found much,much errors.

Re: Brutal Wolfenstein 3D

Posted: Sun Dec 07, 2014 8:37 pm
by sycspysycspy
ZioMcCall wrote:Maybe I should hesitate before putting in the network this mod.As you say I took many other mod that I have not given the credits, as much music is taken from Call od Duty: World at war, as well as the new aims for the mp40. Another thing that you alright and that there is still much to improve in this mod, but it is still at 3.0, I say that there is still much work to do.
I like this mod. Keep up with the good work. Cheers!

Re: Brutal Wolfenstein 3D

Posted: Mon Dec 08, 2014 4:58 am
by ZioMcCall
sycspysycspy wrote:
ZioMcCall wrote:Maybe I should hesitate before putting in the network this mod.As you say I took many other mod that I have not given the credits, as much music is taken from Call od Duty: World at war, as well as the new aims for the mp40. Another thing that you alright and that there is still much to improve in this mod, but it is still at 3.0, I say that there is still much work to do.
I like this mod. Keep up with the good work. Cheers!

Thanks!

Re: Brutal Wolfenstein 3D

Posted: Mon Dec 08, 2014 12:23 pm
by Clownman
Gonna try this when I get back. Hopefully expect my own "list of grievances" as well.

Also as someone who previously worked with TheCubsay for Nazi Zombies Doom 2 ((Which I think is long-dead now)) The MP-40 sprites were not originally his exactly. They were from the recolored Rise of the Triad MP-40 from Realm 667, which was also later added custom hands from JoeyTD's "My World, My War." I recommend checking R667 and giving proper credit man.

EDIT: Here we are ladies and gentlemen
-The file is about 54 MB. But even still it took a while to get to me.
-Okay booting this up now. Honestly the title screen looks REALLY ugly, but then again I’m running in software render.

-Met 2 brown guards at the start. Took quite a few bullets to take down.

-The Pistols muzzle flash is cutoff.

-Met a dog with a very short hitbox, I had to aim down at him just to hit my mark.

-Opened a door to hear… the COD:WAW Nazi Zombie “Round complete” jingle? Anyways I found an MP-40

-Already at 11 hp nearing the end of the first level.

-Eventually got bored and gave myself all weapons, found out the sleeve on the fist is all messed up. It’s all jagged and rough looking, Could you seriously not have just found some better fist sprites?

-Warped to map30 ((Pac-Man level)) Found out all the ghosts are replaced by this girl wearing a creeper cosplay… what?

-Mutants will tend to shoot at eachother at the start of episode 2

-Quit out of bordem.
All in all this mod could REALLY use some polishing and some more originality. Why not add some different enemy types or new weapons like shotguns or rifles? ((Similar to Wolfendoom reloaded))

Re: Brutal Wolfenstein 3D

Posted: Mon Dec 08, 2014 2:40 pm
by ZioMcCall
Clownman wrote:Gonna try this when I get back. Hopefully expect my own "list of grievances" as well.

Also as someone who previously worked with TheCubsay for Nazi Zombies Doom 2 ((Which I think is long-dead now)) The MP-40 sprites were not originally his exactly. They were from the recolored Rise of the Triad MP-40 from Realm 667, which was also later added custom hands from JoeyTD's "My World, My War." I recommend checking R667 and giving proper credit man.
Sorry I did not know that the sprites of MP40 were from Realm667 website . Don't worry that one of my plans for future versions was to put new units (as riflemen) and new weapons, including grenades here. I confess that one of my original plans was to give a second attack on the SS, which was just the launch of a grenade.

Re: Brutal Wolfenstein 3D

Posted: Mon Dec 08, 2014 6:28 pm
by simpletonnn
Watched TE13's stream, honestly this is just a clunk of piracy and just is low quality in general.