Posted: Fri Aug 22, 2003 12:31 am
Ok, great. Got 'em. 
To continue the Doom experience, play the Shores of Hell and its amazing sequel, Inferno!
https://forum.zdoom.org/
Code: Select all
#define DEU_CONFIG_FILE "ZETH.INI"
#define DEFAULT_CONFIG_FILE "ZETHDEF.INI"
#define DEU_LOG_FILE "ZETH.LOG"Code: Select all
zeth.exe: $(OBJS)
$(CC) -o $(EXENAME) $(OBJS) $(LDFLAGS)Code: Select all
ifndef UNIX
zeth.exe: $(OBJS)
$(CC) -o $(EXENAME) $(OBJS) $(LDFLAGS)
else
zeth: $(OBJS)
$(CC) -o $(EXENAME) $(OBJS) $(LDFLAGS)
endifWhoops. Forgot about that. Done.Jim wrote:More changes are needed, Chris.
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#ifndef ALLEGRO_CONSOLE_OK
if(!Fullscreen)
{
// [CR] If windowed, use the desktop color depth(it's faster)
card = GFX_AUTODETECT_WINDOWED;
depth = def_depth;
}
#endif
Hmm.. actually, I have that check there because certain OS's(*cough*DOS*cough*) that always have a console, can't do windowed modes. My thinking was that if the OS could do windowing, the console would be disabled by default, so if the console existed, the OS couldn't do windowed modes(compiling with USECONSOLE=1 effectively disables windowed modes). Luckilly, I've been able to remove a bunch of the ALLEGRO_CONSOLE_OK dependancy, but it's still quite prevelant and required, without something else in place.Jim wrote:The following code (lines 68-75 of gfx.c) makes it impossible to enable windowed mode in Linux.

Are you loading pwads? I recently discovered a bug where, in the new cleanup code, it'd free the memory associated with the pwad list, but I failed to realize I forgot to increment the counter, so it kept freeing the first pwad in the list indefinately. Some versions of Windows seems to let you do this, while others would just crash on you. Also, using "invalid" textures or flats(patches, sprites, or non-existant graphics) had a similar bug and would freeze the program. Both problems have been fixed.Tormentor667 wrote:The Quit button doesn't work for me. If I click it, WinZeth freezes.
You can do it by prefixing it with a plus like this: +warp "X Y"Chris wrote:...if you can use the console "warp <x> <y>" command from the command line.