What are Your Least Favorite Doom and Doom 2 maps, and why?
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
I hate almost every map from Doom 2, I never was really good to beat city maps, and the hell levels, as pointed by Sarge, don't make a good hell atmosphere (except The Living End, I liked that map) plus the lame ass music from Doom 2 makes the gameplay even more boring (my opinion, because some people like doom 2 music)
From Doom 1 the E2M2, I hated that damn crate maze, and the E2M9 may have been a good map, but it was too short
Some other maps also weren't too good, but at least the music was good
From Doom 1 the E2M2, I hated that damn crate maze, and the E2M9 may have been a good map, but it was too short
Some other maps also weren't too good, but at least the music was good
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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
I absolutely can't stand Map 11 in Plutonia "Hunted."
Now Archviles aren't really a problem when you shot them with a super shotgun a point blank range, let alone several of them. Its the whole layout of the map that just drives me insane. All of the doors triggered by those silver lines, an the fact that its the only way to open them, confuses the crap out of me. If you could open all of the doors manually. Then the map would be a lot more enjoyable in my opinion.
Now in Plutonia 2, "The Hunted." That map does it right. Its a huge, archivle invested bloody river ruin. But with the auto map, its pretty easy to navigate. I'll take the Plutonia 2 version over the Plutonia 1 Version any day. But besides that, I really don't have any maps that I absolutely despise. When you have an open mind like me, you tend to like every map. Even the ones that many would consider "Crappy."
Now Archviles aren't really a problem when you shot them with a super shotgun a point blank range, let alone several of them. Its the whole layout of the map that just drives me insane. All of the doors triggered by those silver lines, an the fact that its the only way to open them, confuses the crap out of me. If you could open all of the doors manually. Then the map would be a lot more enjoyable in my opinion.
Now in Plutonia 2, "The Hunted." That map does it right. Its a huge, archivle invested bloody river ruin. But with the auto map, its pretty easy to navigate. I'll take the Plutonia 2 version over the Plutonia 1 Version any day. But besides that, I really don't have any maps that I absolutely despise. When you have an open mind like me, you tend to like every map. Even the ones that many would consider "Crappy."
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Map01 - What kinda of excuse for a map is this? Could run through it in 15 seconds without doing anything. Most of Doom 2 maps aren't all that interesting, but this is the bottom of the barrel.
Map30 - With all the new monsters id added to Doom2, they would have made a more interesting boss.
Map30 - With all the new monsters id added to Doom2, they would have made a more interesting boss.
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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
It's the starter map of the game; it's supposed to be light-hearted.Eriance wrote:Map01 - What kinda of excuse for a map is this? Could run through it in 15 seconds without doing anything. Most of Doom 2 maps aren't all that interesting, but this is the bottom of the barrel.

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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Even the first map for Doom was way, way more interesting to look at.
That said, MAP01 of Doom II does make for a fine Deathmatch level.
That said, MAP01 of Doom II does make for a fine Deathmatch level.
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Doom 1:
E4M4: a failed stub of a map. Too easy and even if not, it's too buggy or inconsistent.
Doom 2:
MAP22: another stub-like map, too cramped and ugly.
E4M4: a failed stub of a map. Too easy and even if not, it's too buggy or inconsistent.
Doom 2:
MAP22: another stub-like map, too cramped and ugly.
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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
[these opinions are restricted to Doom and Doom 2, not Final or Ultimate.]
Doom 2, and because Icon of Sin should not even be worth mentioning:
Between Map15, Map12, Map13 and Map16, Map14 is terribly linear and homogenous and room-hall-room however reasonable it might otherwise be.
(But I still find it more memorable than anything from 17 through 27.)
I've actually grown to like Chasm quite a bit for all the unusual challenges it presents. Still looks like ass, but better than Map28 in that respect.
Doom:
Agreed with Vader re: E3M4.
Doom 2, and because Icon of Sin should not even be worth mentioning:
Between Map15, Map12, Map13 and Map16, Map14 is terribly linear and homogenous and room-hall-room however reasonable it might otherwise be.
(But I still find it more memorable than anything from 17 through 27.)
I've actually grown to like Chasm quite a bit for all the unusual challenges it presents. Still looks like ass, but better than Map28 in that respect.
Doom:
I think "couldn't be arsed to learn this thing just to play an otherwise uninteresting map, so I haven't played through Limbo without noclipping in over 10 years" is a reasonable excuse. (Well, it's mine and I'm sticking with it.)twinkieman93 wrote:You have no excuse for not knowing where to go already at this point.
Agreed with Vader re: E3M4.
Actually one of my favourites and the best way to design a game IMO. Even a casual player can reach the end, but you need to work a bit to get all the goodies.Eriance wrote:Map01 - What kinda of excuse for a map is this? Could run through it in 15 seconds without doing anything. Most of Doom 2 maps aren't all that interesting, but this is the bottom of the barrel.
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Doom:
E3M5 Parts of the map look interesting, odd and quite moody but the central courtyard/teleport puzzle area just leaves me cold.
Doom2:
Many maps. While I can and will regularly play through any of the original Doom episodes, there are just too many maps in Doom2 that I find dull for me to play more than 2 or three maps in a row because, sooner rather than later, I will come across a map that I simply don't enjoy playing.
E3M5 Parts of the map look interesting, odd and quite moody but the central courtyard/teleport puzzle area just leaves me cold.
Doom2:
Many maps. While I can and will regularly play through any of the original Doom episodes, there are just too many maps in Doom2 that I find dull for me to play more than 2 or three maps in a row because, sooner rather than later, I will come across a map that I simply don't enjoy playing.
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Doom II map 13 "Downtown" and map 16, "Suburbs", because they look so different from what they are supposed to be.
I know vanilla limitations but come on, how about a 1 sector road downtown?
I know vanilla limitations but come on, how about a 1 sector road downtown?
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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
It's a conscious design choice, not anything based on limitations. Doom didn't realistically recreate starports or nuclear plants. The levels have always been abstractions that don't represent anything beyond a basic idea, and the maps were better for it. So expecting to find realistic city blocks seems to be somewhat missing the point.Arch wrote:Doom II map 13 "Downtown" and map 16, "Suburbs", because they look so different from what they are supposed to be.
I know vanilla limitations but come on, how about a 1 sector road downtown?
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
In contrast, I really like that crate maze and once made a map that consisted of 7 copies of the maze part of E2M2 linked together with key-requiring doors.Gothic wrote:From Doom 1 the E2M2, I hated that damn crate maze...
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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Never really liked any of the maze-y maps in Doom 1.
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Simple: it'a flat grid of streets. And they're uniformly covered with debris, and Doom 2 won't crash yet under that subsector complexity.Arch wrote: I know vanilla limitations but come on, how about a 1 sector road downtown?
Suburbs looks like a bunch of mundane houses in the centre, surrounded by surreal monster-infested constructions. With some imagination brought in, it's quite eerie. You're free to expand the map beyond the outer walls, to give it an even more twilight-like atmosphere (twilight because it feels quite dark, and the unnatural smog in the city helps that).
Re: What are Your Least Favorite Doom and Doom 2 maps, and w
Why exactly does Doom2 maps look like a mix of high-tech doors thrown into a bunch of medieval castles? I've always found the maps to be hideous looking for something that's supposed to be in the future. Some maps are so randomly textured, it looked like drugs were involved. 

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Re: What are Your Least Favorite Doom and Doom 2 maps, and w
... I think I'm going to revamp the archvile's death in Hideous Destructor because seeing it melt into sparkles now will never quite be the same. D:printz wrote:to give it an even more twilight-like atmosphere