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Re: Duum 2 Super: Revenge of the Sir. Gunsche (Gzdoom featur
Posted: Sun Feb 24, 2013 5:42 am
by niculinux
Verry funny mod, thanks
Maybe would be possible to replace those double pistol (chaingun, lsot 4) with an auto rifle or better, a SMG like mp5, mac, 10 uzi, or something? Obviously, in pure cartoonish style like the other stuff

Re: Duum 2 Super: Revenge of the Sir. Gunsche (Gzdoom featur
Posted: Sun Feb 24, 2013 6:10 am
by Captain J
sorry to say, i'm already done with this wad.
i'm just waiting for modeus can make his sequel faster he can.
also, it's a final release.
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Mar 11, 2013 7:44 am
by Captain J
final fixed.
massage problems, weapon proplems are gone.
also i made a monster skin paks for fits at doom 2.
this thread is dead now.
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Tue Jul 09, 2013 9:17 am
by Captain J
finally new patch of the my version of the duum 2 super has been released!
added whole classical custom sprites, sounds, textures. also actor's better sprite offsets. and there's no bloods here, unless horribly slaughtered viruses. i just aimed for young teenagers with wants know about gore themes who wants to be goes tough.
lastly, finally i escaped from this mod now. because i really need to stay on other projects. so, there's will be no future patch now. go ahead and enjoy!
(no)
oh, i said again, there's no bloods. if you really want to turn this mod into gore, try this with slade to make big monsters to brutality death;
Code: Select all
ACTOR D2SuperDemon : Demon Replaces Demon
{
BloodColor "Green"
Obituary "%o was horribly slaughtered by Weed-Face."
States
{
Death:
//=(delete those things.) TNT1 A 0 A_Jump(10,"XDeath")
TNT1 I 0 A_UnsetSolid
SAD1 I 1 A_SpawnDebris("WeedFacesClub",1)
SAD1 I 4 A_Scream
SAD1 J 5
SAD1 KLM 10
SAD1 N 6 A_NoBlocking
SAD1 OP 2 Bright
SAD1 P 14 Bright
SAD1 P 0 A_PlaySound("Enemy/Disappear")
SAD1 QPQPQPQPQPQPQPQPQPQPQPQP 1 Bright
SAD1 QQQQQQQQQQQQQQQQQQQQQQQ 1 Bright A_FadeOut(0.05)
TNT1 A -1
Stop
//=(delete those things.) XDeath:
SARD A 4 A_PlaySound("NonHumanEnemy/Slop")
SARD B 4
SARD C 4
SARD D 4
SARD E 4 A_NoBlocking
SARD F 4
SARD GH 2 Bright
SARD H 14 Bright
SARD H 0 A_PlaySound("Enemy/Disappear")
SARD IHIHIHIHIHIHIHIHIHIHIHIHI 1 Bright
SARD IIIIIIIIIIIIIIIIIIIIIII 1 Bright A_FadeOut(0.05)
TNT1 A -1
Stop
Raise:
SAD1 A 0 A_PlaySound("Enemy/Disappear")
SAD1 QQQQQQQQQQQQQQQQQQQQQQQ 1 A_FadeIn(0.05)
SAD1 PQPQPQPQPQPQPQPQP 1 Bright
SAD1 PQ 2 Bright
SAD1 NMLKJI 3
Goto See
}
}
P.S: if modeus is still alive at mod db, talk to him does duum 2 ultra is almost done. i'm waiting for months!
EDIT: crap, unless pool of blood. i just forgot about that texture was exist. i'll fix that soon. and i hope i'm not gonna stuck at this mod again...
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Wed Jul 10, 2013 8:43 am
by Captain J
new textures and flats has been added. also no bloods but old doctor. well, because he is memorized human afterall.

and finally i can get the hell outta this nod mow.
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Sep 09, 2013 1:54 pm
by Modéus
Captain J,
The D2Ultra official release will be 2013-12-10.
I could send you a personal prerelease if you let me know your e-mail.
/Modéus
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Tue Sep 10, 2013 2:48 am
by Captain J
sure thing, and i already send reply PM for you. and welcome to ZDOOM FORUM!

Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Sun Sep 21, 2014 6:06 pm
by graylandertagger
I really should consider uploading this mod to
http://www.doomworld.com/idgames/.
There's instructions on how to upload your mod here:
http://forum.zdoom.org/ucp.php?mode=act ... 1Y81MRS3P3
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Sep 22, 2014 11:26 am
by wildweasel
You've posted the wrong link.
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Sep 22, 2014 12:16 pm
by Captain J
whoa, i never expected this necro-bump. anyway thanks for your recommend, but i pretty don't like to put it into doomworld. beside, this wad is not mine. this whole things are belongs to Modéus from mod db and this forum. and this mod is just for an appreciation for made me willing to modding the doom stuff.
and i don't have any minds to spread this mod wide, since this mod is old work from me and the update is still not done yet. and i'm going to do it and then leave it alone.
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Sep 22, 2014 12:25 pm
by graylandertagger
Why don't you want to put it up on Doomworld?
Re: Duum 2 Super Remake: Bloody Dream Voyage (Gzdoom feature
Posted: Mon Sep 22, 2014 12:31 pm
by Captain J
i just told you before, it's not mine and i don't mind to post it to doomworld.