Converting vanilla maps to UDMF made easy
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Re: Converting vanilla maps to UDMF made easy
Thanks for info, Graf.
Cocka: This level has origins dating back to pre source code release and pre Hexen. Somewhere around mid 1995 I think. Just plain doom2.exe at that moment in time.
Cocka: This level has origins dating back to pre source code release and pre Hexen. Somewhere around mid 1995 I think. Just plain doom2.exe at that moment in time.
Re: Converting vanilla maps to UDMF made easy
Hexen was already done in 1995.
But actually I replied to Graf Zahl's post where it's about that floor lowering instantly.
But actually I replied to Graf Zahl's post where it's about that floor lowering instantly.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Converting vanilla maps to UDMF made easy
It doesn't happen because there's a lower 'lowest surrounding ceiling' outside the actual play area of the map, this is a common trick for instantly lowering floors.
Re: Converting vanilla maps to UDMF made easy
And what is the height of that? I would agree with you if the destination height was the adjacent floor's height, but it's rather the height of the ceiling being the same as in the surrounding sector.a lower 'lowest surrounding ceiling' outside the actual play area of the map
Re: Converting vanilla maps to UDMF made easy
This would be a sweeet program if I could get it to work (this + oblige is my idea of a heavenly way to start making full episodes).
But I keep getting '"Choice' is not recognised as an internal or external command, operable program or batch file."
I don't quite know what that means, but it's damn frustrating.
Anyone know how to fix it?

But I keep getting '"Choice' is not recognised as an internal or external command, operable program or batch file."
I don't quite know what that means, but it's damn frustrating.
Anyone know how to fix it?
Re: Converting vanilla maps to UDMF made easy
Okay, I found a website that had choice.exe on it: http://hp.vector.co.jp/authors/VA007219 ... hoice.html
But now I get this:
But now I get this:
as an output."Invalid switch on command line. Expected form
CHOICE [/C[:]choices] [/N] [/S] [/T[:]c,nn] [text]"
Re: Converting vanilla maps to UDMF made easy
Works fine in windows 7. Are you using win 8 ?
If yes, run it in a XP virtual machine.
If yes, run it in a XP virtual machine.
- Graf Zahl
- Lead GZDoom+Raze Developer

- Posts: 49252
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Converting vanilla maps to UDMF made easy
'choice' works fine for me on Win8. Don't just assume that it's broken by default.
Re: Converting vanilla maps to UDMF made easy
Regarding the 'CHOICE' command:
It might be specific to WinXP (or Vista?) The CHOICE command came originally from DOS 6.x, and was available in Win9x (95, 98, or ME)... I believe it was removed in 2000 and XP (and possibly Vista) then got restored for 7 and 8.
I'm using Windows 7 Home Premium 64-bit, and the CHOICE command is available.
Anyone check the ZWADCONV update from DaMan in regards to Plutonia MAP11?
It might be specific to WinXP (or Vista?) The CHOICE command came originally from DOS 6.x, and was available in Win9x (95, 98, or ME)... I believe it was removed in 2000 and XP (and possibly Vista) then got restored for 7 and 8.
I'm using Windows 7 Home Premium 64-bit, and the CHOICE command is available.
Anyone check the ZWADCONV update from DaMan in regards to Plutonia MAP11?
Re: Converting vanilla maps to UDMF made easy
SET /P would be the 2K/XP replacement, but you should really be upgrading that OS.