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Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:01 pm
by PhAyzoN
I always thought of it as a wooden object, it's usually seen near [charred] trees and stuff (See E3M1)
EDIT: Nevermind, just checked and theres actually no stalagmites in the beginning of E3M1 like I previously believed, just 2 types of trees

Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:04 pm
by Mtzfire
-

Would this be a good idea to satisfy everyone?
-Making 2 versions of some sprites that are open to interpretation, and that could mean 2 packs, so people could choose which to download and use.
-OR, should I take a poll for things like this? Maybe the alternate packs would be better... idk
-Here's a third idea: making it "open source" as a pk3 instead of a WAD, so people could replace any unwanted sprites with the preffered one

Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:05 pm
by Salad Viking
I always figured the stalagmite was actually a spiky, hellish-looking bush with the branches and leaves removed that was misnamed. It doesn't look like a stalagmite at all. Now the grey stalagmite looks like a stalagmite.
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:05 pm
by JustinC
are you guys using photoshop? or something using layers?
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:08 pm
by Mtzfire
JustinC wrote:are you guys using photoshop? or something using layers?
We don't use layers, that process is outdated and unusefull, that's what I call "D-Res", as in overlaying detail. The process is a bit confidentiall

If you'd like to know what we do I can make a video tutorial and upload, so anyone can see. Should I do that?
Me wrote:-

Would this be a good idea to satisfy everyone?
-Making 2 versions of some sprites that are open to interpretation, and that could mean 2 packs, so people could choose which to download and use.
-OR, should I take a poll for things like this? Maybe the alternate packs would be better... idk
-Here's a third idea: making it "open source" as a pk3 instead of a WAD, so people could replace any unwanted sprites with the preffered one

As the 3rd option states, I think the best thing would be editable PNG's in a PK3, so users could choose a version. Should it be like that for the sprites?
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:09 pm
by InsanityBringer
Mtzfire wrote:The process is a bit confidentiall

heh
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:11 pm
by Mtzfire
InsanityBringer wrote:Mtzfire wrote:The process is a bit confidentiall

heh
I was joking

OKAY: I'm making a video, I already had one, but it was using a crappy free site, so I'll make a new one.
Actually I think it would be great to see people use the process, so I'll upload and post as soon as I can
--Just to be clear: I can make 2 versions of sprites with varying viewpoints, and I will, so that anyone can replace files in a PK3

Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:16 pm
by Xaser
Mtzfire wrote:We don't use layers, that process is outdated and unusefull
For heaven's sake, it's Halloween, not April Fools.

Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:20 pm
by Sonnyboy
Xaser wrote:Mtzfire wrote:We don't use layers, that process is outdated and unusefull
For heaven's sake, it's Halloween, not April Fools.

And a resounding "Heh" swept the forum.
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:21 pm
by Mtzfire
Xaser wrote:Mtzfire wrote:We don't use layers, that process is outdated and unusefull
For heaven's sake, it's Halloween, not April Fools.

Lol ok I chose a very bad way to say it. I apologize

Here:
-We use software like Photoshop, yes, anything like that can work. What I meant was that we don't do that old process of just enlarging the sprites and making them blurry, then making a new layer and just drawing detail over it. That would take a lifetime, and would feel like Hell.
We rather work with the original image, "maneuver it" as it is blocky, "reshape it," and get exactly the look of the original sprites without recreating them to what they don't look like.
-Sorry again

EDIT: Just to say, though, that was an exellent process, and I hope to use it someday to make DOOM2RPG-like sprites
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:23 pm
by Wartorn
Mtzfire wrote:JustinC wrote:are you guys using photoshop? or something using layers?
We don't use layers, that process is outdated and unusefull, that's what I call "D-Res", as in overlaying detail. The process is a bit confidentiall
The smudge tool is not the same thing as "overlaying detail". Detail is applied by giving additional depth, not completely flattening them inside a single canvas
as this video by Pelle demonstrates.
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:25 pm
by Mtzfire
Wartorn wrote:The smudge tool is not the same thing as "overlaying detail". Detail is applied by giving additional depth, not completely flattening them inside a single canvas
as this video by Pelle demonstrates.
Yup, there it is. That's the process we started with. The result is nice

That's not what we're doing now, but is VERY similar

We went for a more cartoony DOOM style of sprites, like if they were hand-drawn rather than 3d shaded, but that video is very usefull
-OK, I hope I don't have to make the new video now, because that one is very usefull!!

EDIT: thanks for posting that video
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:28 pm
by Wartorn
Mtzfire wrote:Yup, there it is. That's the process we started with. The result is nice

That's not what we're doing now, but is VERY similar

We went for a more cartoony DOOM style of sprites, like if they were hand-drawn rather than 3d shaded, but that video is very usefull
Then please tell me how different the approach you are taking now makes it look any better in comparison, as to me they look all the same

Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 7:31 pm
by Mtzfire
Wartorn wrote:Mtzfire wrote:Yup, there it is. That's the process we started with. The result is nice

That's not what we're doing now, but is VERY similar

We went for a more cartoony DOOM style of sprites, like if they were hand-drawn rather than 3d shaded, but that video is very usefull
Then please tell me how different the approach you are taking now makes it look any better in comparison, as to me they look all the same

EDITED: OKAY, I'm recording the work I'm doing on this sprite:

Now, I'm working VERY quickly, so it might fail in the end, but I'm making the videos in parts, in case the final isn't very good.
--The process may OR may not work on editing monster sprites, it all depends on how good you master it--
Re: 4x Hi-res Sprites [WIP]
Posted: Sun Oct 31, 2010 8:44 pm
by Wartorn
Mtzfire wrote:Also, thank you for asking and thanks for that feedback Wartorn. If I'm still inclear, I can post an example with the old process, and an example with the latest. Should I do that?
I've already seen a little bit of Blox's stuff so I'm aware of how the process is done, but to be honest the prominent issues I'm seeing in these sprites is that in some places they look completely flat on a canvas.
For example the Skulls would look a little more convincing if you had focused a tad bit more on the darker shades, progressively grasping the lighter shades and respectively changing them to transition better, all while keeping the depth in place. It's pretty hard to explain in retrospect so I'll just let this random doohickey explain it.
