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Re: [WIP] Parkour Mod [Trailer]

Posted: Sun May 30, 2010 12:45 pm
by ZDG
Give us a release date! :eek:

Re: [WIP] Parkour Mod [Trailer]

Posted: Sun May 30, 2010 1:07 pm
by Darsycho
thats awesome o_o

Re: [WIP] Parkour Mod [Trailer]

Posted: Sun May 30, 2010 1:51 pm
by SoulCrow
BFG 2704 makes a return?

Re: [WIP] Parkour Mod [Trailer]

Posted: Sun May 30, 2010 3:16 pm
by TypeSaucy
I LOVE YOU...

Re: [WIP] Parkour Mod [Trailer]

Posted: Sun May 30, 2010 7:37 pm
by hitmanx
Excellent. Xaser amazes us once agian.

Re: [WIP] Parkour Mod [Trailer]

Posted: Mon May 31, 2010 1:10 am
by JustGabriel
It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:

Re: [WIP] Parkour Mod [Trailer]

Posted: Mon May 31, 2010 1:52 am
by Zhs2
JustGabriel wrote:It has Double Sawn Offs!!!! :shock:
You can't get better than Double fucking Sawn Offs! unless you have TRIPLE sawn offs but that'd destroy reality as we know it
DO WANT! :tongue:
You think we could get a centered fist too?!

Re: [WIP] Parkour Mod [Trailer]

Posted: Mon May 31, 2010 2:20 am
by Matt
Image

Re: [WIP] Parkour Mod [Trailer]

Posted: Tue Jun 01, 2010 3:30 pm
by Deimus
at a sword or two and Prince Of Persia mod lol.

Re: [WIP] Parkour Mod [Trailer]

Posted: Tue Jun 01, 2010 4:22 pm
by amv2k9
Day-um, that looks awesome.
JustGabriel wrote: unless you have TRIPLE sawn offs but that'd destroy reality as we know it
Well if he strapped them to his feet (a la Bayonetta), he could have four shotguns... But you'd probably need new graphics, thus removing it from the Mutator competition.

The bit with the "reload both shotguns at once while holding them" was funny; reminded me of that "Zharkov Goes to the Store" Xaser did a while back.

Re: [WIP] Parkour Mod [Trailer]

Posted: Tue Jun 01, 2010 4:23 pm
by wildweasel
Deimus wrote:at a sword or two and Prince Of Persia mod lol.
Shame Doom 2 has no graphics that can be easily adapted into swords (unless perhaps you're carving apart the SHAWN textures, but that'd take more TEXTURES code than the entire size of the Decorate lump).

this release is two hundred percent cran approved by senator

Posted: Wed Jun 02, 2010 5:48 am
by Xaser
Well, it doesn't have swords, but Parkour.

More details here, for now. I'll update more when I get un-lazy. :P

Re: [WIP] Parkour Mod [Beta.C]

Posted: Wed Jun 02, 2010 6:14 am
by ZDG
Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.

Re: [WIP] Parkour Mod [Beta.C]

Posted: Wed Jun 02, 2010 7:43 am
by TheDarkArchon
ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery

Re: [WIP] Parkour Mod [Beta.C]

Posted: Wed Jun 02, 2010 9:09 am
by ZDG
TheDarkArchon wrote:
ZDG wrote:Just got a really weird bug, the sprites are REALLY weirdly clipped, the magazine icons are completely farked up.
You wouldn't happen to be using GZDoom, perchance? GZDoom tends to not particularily like TEXTURES-based sprite hackery
ORLY? Yes, i'm using the lastest SVN of GZDOOM.