New video uploaded, showing off the latest 'build' of Project: Aurora in E1M1. First post contains new updated information under the spoilers.
EDIT: Fixed video, enjoy! Download coming soon!
Re: [WIP] Project: Aurora
Posted: Thu Jul 07, 2011 8:13 am
by Hellstorm Archon
Looking very nice! I hope to play this and probably use this for a mod I am working on.
Re: [WIP] Project: Aurora
Posted: Thu Jul 07, 2011 12:05 pm
by Hellser
Hellstorm Archon wrote:Looking very nice! I hope to play this and probably use this for a mod I am working on.
I have no problem with that. Once I get the mod it self done, I'll clean it up and release the 'engine' for everyone to use or hack up them selves. As long as credit is due to those who have created the sprites and my self for staring at the screen like an idiot for many hours.
Edit: And yet another video was uploaded, this time in E1M2!
Re: [WIP] Project: Aurora
Posted: Tue Jul 12, 2011 2:02 pm
by Hellstorm Archon
Sorry for the bump, but weren't two more videos of this mod uploaded to Youtube? If I recall, both maps took place in MAP32, one had a Cyberdemon and the reworked Spider Mastermind, and the other showed the reworked Revenants.
Re: [WIP] Project: Aurora
Posted: Tue Jul 12, 2011 2:50 pm
by Hellser
Hellstorm Archon wrote:Sorry for the bump, but weren't two more videos of this mod uploaded to Youtube? If I recall, both maps took place in MAP32, one had a Cyberdemon and the reworked Spider Mastermind, and the other showed the reworked Revenants.
Yep, just uploaded them the other day, was showing Ryan my new re-worked monsters and their attacks.
Edit: Put up the two new videos on the OP. I'll upload another video of me running through one of ADO's maps.
Re: [WIP] Project: Aurora
Posted: Tue Jul 12, 2011 3:02 pm
by TheDoomGuy
Maybe I'm missing something here--I run it through ZDOOM, and nothing happened. It's just standard ZDOOM.
Re: [WIP] Project: Aurora
Posted: Tue Jul 12, 2011 4:10 pm
by Hellser
TheDoomGuy wrote:Maybe I'm missing something here--I run it through ZDOOM, and nothing happened. It's just standard ZDOOM.
The Engine is what you downloaded. I'll probably do a SVN-sorta thing like Ryan is doing for the mod it self. Also, the wad is designed with GZDooM in mind, ZDooM will down palette everything.
Re: [WIP] Project: Aurora
Posted: Mon Jul 25, 2011 7:08 pm
by Hellser
Doing a overhaul on the Engine, I was starting to stray from what I originally planned for it. So, in the process of this, I'm also overhauling the torch effects. Which one do you guys think looks better?
Left (new) or Right (old)?
Also, note: The new flame effects looks awesome without the flare, however. The flare hides the rather obvious 'glitchy' effect in the center of the torch.
Spoiler: I hate glitches
Re: [WIP] Project: Aurora
Posted: Mon Jul 25, 2011 7:52 pm
by E.C.S
I don't know, the torch from the right looks better, also it's fits very good for ambience. I hate make decisions.
Re: [WIP] Project: Aurora
Posted: Mon Jul 25, 2011 7:59 pm
by Hellser
E.C.S wrote:I don't know, the torch from the right looks better, also it's fits very good for ambience. I hate make decisions.
The one on the right is the first edition, the 'second' edition 'feels' better, but has a sort of 'meh' feel to it as well. I might keep it the old style.
Re: [WIP] Project: Aurora
Posted: Tue Jul 26, 2011 2:32 pm
by Hellser
Uploaded a new video. Video is on the OP, showing off the new BOOM-style HUD.
Re: [WIP] Project: Aurora
Posted: Tue Jul 26, 2011 5:03 pm
by Hellstorm Archon
Hellser wrote:Video with new features
ARGH! Why does this mod keep getting better?!
Seriously though, keep up with the good work!
Re: [WIP] Project: Aurora
Posted: Wed Jul 27, 2011 12:10 am
by Hellser
Hellstorm Archon wrote:
Hellser wrote:Video with new features
ARGH! Why does this mod keep getting better?!
Seriously though, keep up with the good work!
Thanks alot.
Re: [WIP] Project: Aurora
Posted: Wed Jul 27, 2011 4:46 am
by Tormentor667
Great work, you should consider submitting this stuff to the SFX Shoppe, it's awesome Just make sure to ask Keksdose before, I am not sure if he's fine if someone reuses his work.
Looks really cool, especially in motion
Re: [WIP] Project: Aurora
Posted: Wed Jul 27, 2011 5:55 am
by Hellser
It's not really something to look at (especially from a screenshot) view, but when it's in motion is where it counts.
I just had to convert the code from A_CustomMissile to A_SpawnItemEx in preparation to getting it to Realm667. I'm just waiting for the "OK" from Keksdose to see if I can "port" it over there. I might even change some of the sprites to offer white and yellow torches as well (as well as able to spawn the actors via clientside for Skulltag users)
Edit: Keksdose said 'no', basically. If anyone still has some sort of (good) flame sprite, I'll be willing to continue on.