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Re: Cursed: A Heretic mod
Posted: Tue Nov 03, 2009 2:48 pm
by Mikk-
Xaser wrote:This looks like 100% pure yes. Good to see some great looking Heretic stuffage... does HPack have another competitor now?

I started a heretic project too, but for some reason, hardly anyone gave it attention
This looks really cool.
Re: Cursed: A Heretic mod
Posted: Tue Nov 03, 2009 3:50 pm
by Graf Zahl
Finally some Heretic stuff that goes beyond the game's ugly texture set. Bring it on!
Re: Cursed: A Heretic mod
Posted: Tue Nov 03, 2009 8:03 pm
by zdude
Wow, I am very impressed. Keep up the good work. I suppose I should continue work on my deathmatch mod when I get free time like this.
Re: Cursed: A Heretic mod
Posted: Tue Nov 03, 2009 8:09 pm
by ravage
CodenniumRed wrote:Wow, this looks really REALLY cool!!!! I want! I WANT!!!!
How long before it's made? You need any help? I'm still working on Hpack and my own DooM hub tho, which I'm going to put up here once it's at a state similar to this project - but if you need levels or what have you, give me a PM!!!!
I plan to do nearly everything myself--I've already got rough drafts of all the maps and the puzzle areas (unfortunately due to my own scatterbrainedness, they do take some time to decipher

); Also most of the textures used are custom-made specifically for this mod (such as rooftops and various things like desks, cabinets, the guillotine (which DOES work), and landscape).
Most of the vexing problems I have are inherently zdoom-related--namely inventory goofs and zportals being buggy as hell. (strife dialogs are a pain in the ass but are workable)
Sometime down the line I may need to find a musician--but I want to have the maps mostly done by that point.
Graf Zahl wrote:Finally some Heretic stuff that goes beyond the game's ugly texture set. Bring it on!
It's not all bad, and honestly has the markings of very good building base.

Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 6:51 am
by Ixnatifual
Apart from the weapons, this looks really cool. Also sounds more RPGish than Heretic, which is fine by me. Are you planning on having different classes for the player to choose from?
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 8:52 am
by PlayerLin
Damn! A Heretic mod, those screenshots looks very cool!
Please don't let this mod dead!!
Damn... what I am talking about.....
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 6:50 pm
by ravage
Ixnatifual wrote:Apart from the weapons, this looks really cool. Also sounds more RPGish than Heretic, which is fine by me. Are you planning on having different classes for the player to choose from?
Umm, no. You play as Corvus, who returns to his home dimension (after D'Sparil cursed him the first time)
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 8:29 pm
by Snarboo
Still looking great. :) I've been dying for a good Heretic mod for ages.
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 8:53 pm
by DoomRater
O god that's hot
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 11:10 pm
by TheDarkArchon
DoomRater wrote:O god that's hot
*starts searching the screenshots for Saria "material"*

Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 11:18 pm
by DoomRater
Whoa, did anyone else notice the 255 health in one of the shots? I wonder what that means...
Re: Cursed: A Heretic mod
Posted: Wed Nov 04, 2009 11:40 pm
by PlayerLin
DoomRater wrote:Whoa, did anyone else notice the 255 health in one of the shots? I wonder what that means...
I could not surprise if the max health is 999 on the mod.

Re: Cursed: A Heretic mod
Posted: Thu Nov 05, 2009 5:49 am
by Graf Zahl
DoomRater wrote:Whoa, did anyone else notice the 255 health in one of the shots? I wonder what that means...
Probably nothing. You can make health items giving any amount you like.
Re: Cursed: A Heretic mod
Posted: Thu Nov 05, 2009 9:28 am
by DoomRater
I know about fiddling with health items, my thought was that maybe he's planning health upgrades?
Re: Cursed: A Heretic mod
Posted: Fri Nov 06, 2009 1:40 pm
by DBThanatos
That looks very nice indeed. The only issue that might be worth looking into is the weapons: they look a bit too bright IMO (especially the bow)