Proper zoom function for weapons
Moderator: GZDoom Developers
Re: Proper zoom function for weapons
Yeah, this is added now. (Sorry, BHS, the only things I used from your patch were the limits and the example SniperPistol.)
- .+:icytux:+.
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Re: Proper zoom function for weapons
OMG FINALLYrandee wrote:Yeah, this is added now. (Sorry, BHS, the only things I used from your patch were the limits and the example SniperPistol.)
YAYY!!! :D
no chance the fov changing could be extended to acs? :runs:
Re: Proper zoom function for weapons
randee wrote:[Added]
Really pleased that this is in.
[Never happy
- bagheadspidey
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Re: Proper zoom function for weapons
Awesome =) Looks like you got the smooth zooming in there too, nice. Since the fov scale is attached to the weapon instead of the player, I guess you don't have to reset it in the weapons deselect state, but doesn't that also mean you can't use this with pickups and powerups?randee wrote:Yeah, this is added now. (Sorry, BHS, the only things I used from your patch were the limits and the example SniperPistol.)
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CaptainToenail
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Re: Proper zoom function for weapons
Nice, I've never been a fan of rifle type weapons in Doom becuase there was no way to use them apart from 'no scoping' but now that shouldn't be a problem.

What he said, although I think I suggested crosshairs before and that came to nothing, ah wellA way of allocating crosshairs to weapons (and states) and, maybe, adjusting mouse sensitivity too would improve it still further.
Re: Proper zoom function for weapons
Mind you, zooming has been suggested before too and it came to nothing.CaptainToenail wrote:although I think I suggested crosshairs before and that came to nothing
Re: Proper zoom function for weapons
little late but camera textures still work for me.wildweasel wrote:camera texture hack (that no longer works, evidently due to some changes in the Textures code)
- Macil
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Re: Proper zoom function for weapons
Does this command scale the mouse sensitivity along with the fov automatically?
- Ryan Cordell
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Re: Proper zoom function for weapons
Crosshairs: TEXTURES/HUDMESSAGE and a combination of inventory items? Though I think the crosshair would bob (if used via TEXTURES) then..Enjay wrote: [Never happy] A way of allocating crosshairs to weapons (and states) and, maybe, adjusting mouse sensitivity too would improve it still further. [/Never happy
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Re: Proper zoom function for weapons
Correct, but is that necessary? If every item could change the FOV, you'd have to deal with the issue of multiple items trying to change the FOV at the same time.bagheadspidey wrote:doesn't that also mean you can't use this with pickups and powerups?
It does now.Agent ME wrote:Does this command scale the mouse sensitivity along with the fov automatically?
Re: Proper zoom function for weapons
Excellent. Much more usable IMO. Any chance something could be done for the crosshairs? Being able to set a scope crosshair would be the icing on the cake.randee wrote:It does now.
Re: Proper zoom function for weapons
That can certainly be done.
- Cutmanmike
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Re: Proper zoom function for weapons
Yay!
Spoiler:
Re: Proper zoom function for weapons
About the only situation I can think of if the mod is setup with a pair of binoculars that is an inventory item instead of a weapon for convenience purposes (so that their weapon remains selected, no need to switch to a binoculars "weapon" everytime they need to zoom in). I guess it's not a big deal anyway... the feature being available at all is already such a great thing, I'm sure a little compromise is fine.randee wrote: Correct, but is that necessary? If every item could change the FOV, you'd have to deal with the issue of multiple items trying to change the FOV at the same time.
As for multiple items trying to change the FOV... does the engine keep track of the sequence of active items added? The latest one should definitely overwrite the other ones.
EDIT: Regarding A_SetCrosshair... I don't see any way of resetting the crosshair back to whatever the user was using before. Or does it automatically revert back to the player's configured crosshair when switching weapons? I trust this function doesn't change anything in the INI though...
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Re: Proper zoom function for weapons
Many thanks for this feature.


