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Re: [WIP] Rats Solitaire

Posted: Mon Jun 08, 2009 8:21 am
by phi108
Freeze the player, insta-lower all walls to reveal HOMs, and set the cards on their bouncing way. The ONLY valid use of homs ever.

Re: [WIP] Rats Solitaire

Posted: Mon Jun 08, 2009 12:31 pm
by Ethril
phi108 wrote:Freeze the player, insta-lower all walls to reveal HOMs, and set the cards on their bouncing way. The ONLY valid use of homs ever.
...Yes.

Re: [WIP] Rats Solitaire

Posted: Sat Jul 21, 2012 5:09 am
by Isle
forgot this was here
well here it is

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 9:55 am
by wildweasel
Have I mentioned this is ridiculously awesome?

Posted: Sat Jul 21, 2012 10:40 am
by Gez
I prefer Freecell since it's less a question of luck and more one of strategy. But that win sequence was astounding.


Also, I love the toaster. And the mystery switch had me stumped for a while. Weird easter egg.

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 10:48 am
by wildweasel
Gez wrote:Also, I love the toaster. I don't know what the mystery switch does, though.
Spoiler:

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 12:42 pm
by Enjay
Now here's an odd thing that I can't see already mentioned: if I play a score game in ZDoom the score card is correct, if I play in GZDoom it is mirrored.

ZDoom
Image

GZDoom
Image

:?:

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 3:21 pm
by Isle
Enjay wrote:Now here's an odd thing that I can't see already mentioned: if I play a score game in ZDoom the score card is correct, if I play in GZDoom it is mirrored.
after some quick tests it appears to be gzdoom's fault. it's flipping camera textures placed on the floor.

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 4:04 pm
by JoeyTD
Best mod so far.

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 4:05 pm
by wildweasel
Best way to "lose" a game: grab a whole stack of cards and dive into the garbage disposal.

Re: [Released] Rats Solitaire

Posted: Sat Jul 21, 2012 6:04 pm
by Enjay
Isle wrote:after some quick tests it appears to be gzdoom's fault. it's flipping camera textures placed on the floor.
OK, I've reported it on the GZDoom forums:
http://forum.drdteam.org/viewtopic.php?f=24&t=5893

Re: [Released] Rats Solitaire

Posted: Fri Mar 07, 2014 2:12 am
by RV-007
Sorry for bumping, but this is a great way to pass the time while waiting for the games. Are there any other card/board games integrated into doom? I certainly feel that this is a great way to learn more about modding. I just started on A_SetUserVar, user_variables, A_JumpIf myself. Feel free to remove post.

Re: [Released] Rats Solitaire

Posted: Fri Mar 07, 2014 3:49 am
by Ethril
RV-007 wrote:Sorry for bumping, ... Feel free to remove post.
:grumpy:

Re: [Released] Rats Solitaire

Posted: Fri Mar 07, 2014 6:15 am
by 0bsidian
Charming. He does have a valid observation, so it isn't that bad.

The custom title is weird though, I must admit.

Re: [Released] Rats Solitaire

Posted: Sat Mar 08, 2014 10:22 am
by Canofbacon
0bsidian wrote:The custom title is weird though, I must admit.
Yours is weirder.