[Heretic&Hexen] Baker's Legacy - Download on pages 1 and 19

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NiGHTMARE
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by NiGHTMARE »

Here's some (extremely basic) Heretic texture edits I've chucked together: http://www.mediafire.com/?zimedz1zdia
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Tormentor667
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

It's the master! Praise him! :wub:
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Shadelight
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Shadelight »

If it's for ZDoom/GZDoom, you should remove the "you can use TEXTURES" thing, as I'm sure everyone will be using TX_START/TX_END as well as ANIMDEFS.
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esselfortium
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by esselfortium »

Using ANIMDEFS to define switches and animations I can understand (even though Boom's binary lumps aren't that difficult, really), but for a basic for-public-use texture wad consisting of standard-resolution textures made to be used in software-mode Heretic there is seriously no reason why the texture definitions themselves should require ZDoom instead of the standard that every existing port uses.

Even moreso when you consider that with the exception of DB2, lump utilities and map editors don't even have any way of reading the TEXTURES lump. But mostly just because you're just requiring ZDoom for something that won't actually benefit from it in any way. No matter how you define them, you're drawing graphic lumps as textures on the walls. That's it. No need to toss out compatibility with all but one port just for the sake of wanting to use a new feature.
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Xaser
 
 
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Xaser »

I second essel's point. I'm afraid that if TEXTURES is allowed, people will just submit big lists of unoriginal and/or recolored stuff... and there's no fun in that. And that's not even counting port compatibility.

TX_ markers are fine, since TEXTUREx is a pain in the ass to work with for community efforts (Torm would have to add every submission manually). Converting from TX_ lumps to patches+textures is a relatively simple process anyway, compared to the work to manually re-create a wacky TEXTURES definition to work in vanilla.

For a community texture pack, it's better to stick with actual usable textures instead of textfiles.
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

I got your point guys and updated the texture rules so I will only accept TX_ markers entries, nothing else. That will indeed make it very easy to use and in the end, if we are finished, we can still create a TEXTURES1/PNAMES entry for the final pack.
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Xaser
 
 
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Xaser »

Ah, good to hear. Thanks for the reconsideration. :)

Hmm, I'm half-tempted to create a bunch of crazy variants for those wacky metal-ish textures (the black ones like the ones that always border switches). Those are cool... there's just not enough of them.
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esselfortium
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by esselfortium »

Also, is anything going to be done to keep this as a wad of Heretic-based and original work, or are the inevitable rips from Doom, Hexen, and every other game going to be accepted? Everyone seems to already do that anyway when importing textures for their Heretic wads, so skipping that whole thing and doing something new instead would be better IMO. The wad RottKing and I put together intentionally avoided using any textures based on other games' resources (though I think the Heretic Treasure Chest guys eventually added the Hexen rocks to it).
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Ghastly
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Ghastly »

esselfortium wrote:are the inevitable rips from Doom, Hexen, and every other game going to be accepted? Everyone seems to already do that anyway when importing textures for their Heretic wads
The only reason I'm using Hexen(2) textures in ToTL is because I can't find any good texture packs that fit Heretic. *Shrug*
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Shadelight
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Shadelight »

I'm trying to use only Hexen textures plus various free textures in my Hexen mod and I'm glad something like this came along. *hopes for some icy/snowy textures :P*
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

I think a few Hexen edits might be okay as well, as they are very similar to the style of Heretic. By the way, is there a good way to upload textures to a directory and display them directly? Some kind of a php script?
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Tormentor667
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

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Shadelight
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Shadelight »

Wow! Those look awesome, I'd definitely use some of these. :D
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.+:icytux:+.
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by .+:icytux:+. »

bah xD
dammit, seems like someone submitted pretty much my recolors and edits first :/

but they are nice as friggin hell :D
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Re: [Heretic] Baker's Legacy - The Community Texture Pack!

Post by Tormentor667 »

Many of the recolors are from essel's and rottking's texture set. I hope they do not mind, it's just that it doesn't make sense if we do these recolors again :P Beyond, I did about 100 additional edits now and just uploaded them. Here are a few examples from my work:

Image Image Image Image Image Image Image Image Image Image Image

Image Image Image Image Image Image Image Image Image Image Image Image Image

Image Image Image Image

Image

It's not that much and neither that good but I am still learning and honestly, this is my very first real texture project I am working on ;)
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