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Re: player.viewbop for custom PlayerPawn

Posted: Mon Feb 16, 2009 6:40 pm
by Hasuak
Medricel wrote:But yeah, I think the best you're going to get without modifying players' configs is a suggestion to players to alter thier movebob value in your .txt file.
Which is completely fucking stupid.

Re: player.viewbop for custom PlayerPawn

Posted: Thu Feb 19, 2009 5:42 pm
by Delta
I'm in favor of this feature, as long as the player can change their bob after it's been set in PlayerPawn.

Re: player.viewbop for custom PlayerPawn

Posted: Thu Apr 16, 2009 7:44 am
by Tormentor667
Any news on this one?

Re: player.viewbop for custom PlayerPawn

Posted: Thu Apr 30, 2009 10:53 pm
by wildweasel
I would honestly love to have more customization in general in regards to view bobbing from an author's perspective. Bobbing amount, speed, etc. And a little bit of adjustment for the weapon sway, as well, would be appreciated.

Re: player.viewbop for custom PlayerPawn

Posted: Thu Apr 30, 2009 11:53 pm
by Snarboo
It would be nice, if possible, to be able to set weapon bobbing on a per weapon basis, outside of the no bobbing flag. Some weapons you would expect to bob a lot, such as the pistol, where as the BFG would probably move very little.

Re: player.viewbop for custom PlayerPawn

Posted: Wed May 06, 2009 6:53 pm
by Wagi
IMO, the movebob speed should be determined by the player speed, while the intensity (how far it moves up and down) should be determined by viewheight.

Re: player.viewbop for custom PlayerPawn

Posted: Wed May 06, 2009 7:22 pm
by Macil
Wagi wrote:IMO, the movebob speed should be determined by the player speed, while the intensity (how far it moves up and down) should be determined by viewheight.
This is definitely what should be done.

Whatever console cvars currently exist for view bob should just by multiplied by whatever value is given by these factors.

Re: player.viewbop for custom PlayerPawn

Posted: Fri May 08, 2009 12:40 pm
by Tormentor667
That's indeed the best solution.