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Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Tue Aug 26, 2008 9:54 pm
by Deathzone
WHy did u "lol'd"
Re: WIP: Hell on the run LOOKING JOB APPS
Posted: Tue Aug 26, 2008 10:44 pm
by BlackRabite
Demolisher wrote:The Bosses look incredible though...
They don't look very incredible to me.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Tue Aug 26, 2008 10:51 pm
by Demolisher
Ya, I know.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Tue Aug 26, 2008 11:00 pm
by TheDarkArchon
Deathzone wrote:WHy did u "lol'd"
Use your common sense
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Tue Aug 26, 2008 11:04 pm
by Armadaeus
Wow, does no one here know of "constructive criticism"?
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Tue Aug 26, 2008 11:51 pm
by DBThanatos
Armadaeus wrote:Wow, does no one here know of "constructive criticism"?
Somewhere else I just wrote "feedback as it is, is hard to get"
Anyway, about the screens, from the 1st set to the 2nd, i must say that at least the diminished lights gives some athmosphere. I like that extreme blue (

) of those barons. But yeah, more screenshots (of different areas) would be good.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Wed Aug 27, 2008 3:33 pm
by Deathzone
Also now i am putting it on both Zdaemon and skulltag
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Wed Aug 27, 2008 7:55 pm
by Cardboard Marty
I'm no mapper, but take my advice for this one.
If this is one of your first maps, don't think about things like "cross-compatibility" between ports. Focus your mapping skills on one port, and maybe later down the line make it compatible with whatever else. Another thing, I believe someone else in this thread also said something like, "try small, single maps first". I couldn't agree more. I know that if I started mapping, I wouldn't saddle myself with a huge ass mapset. I'd leave that to when I have some skill. :P
There's your constructive criticism. :P
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 9:50 am
by CaptainToenail
Please no blue-rubber barons please!
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 10:22 am
by Demolisher
CaptainToenail wrote:Please no blue-rubber barons please!
What color rubber barons would you like?
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 10:23 am
by CaptainToenail
bright pink ones with orange stripes that squeek when shot at
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 10:26 am
by Demolisher
ooOOoo.
and I happen to have some custom squeaky sounds...
lol.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 10:56 am
by TheDarkArchon
Armadaeus wrote:Wow, does no one here know of "constructive criticism"?
I don't like pointing out the obvious.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 11:27 am
by NiGHTMARE
My suggestion: use one of the KDIZD or Demon Eclipse baron variants instead of those blue things. All are available from the
Realm 667 bestiary.
Re: WIP: Hell on the run (NEW SCREENSHOTS)
Posted: Thu Aug 28, 2008 11:33 am
by Demolisher
Can Do.