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Re: Total Chaos - Gameplay footage released
Posted: Fri Feb 27, 2009 11:54 am
by DavidB1000
Damn! This really is impressive.
My knowledge of the silent hill series is a little rusty, but don't you move somewhat fast in it? I did when playing Silent Hill 4.
Anyway, I will definitively take a look at this when it's released. What kind of system specs do you need to run this? I'm hoping my computer can run it, considering it can run Crysis without much trouble.

Re: Total Chaos - Gameplay footage released
Posted: Mon Mar 16, 2009 10:30 pm
by Wad'a'Holic
DavidB1000 wrote:What kind of system specs do you need to run this? I'm hoping my computer can run it, considering it can run Crysis without much trouble.

I can run Crysis pretty good too and this mod runs fine. Gets a bit choppy with the particle effects at times though.
Re: Total Chaos - Gameplay footage released
Posted: Fri Mar 20, 2009 1:13 pm
by Captain Proof
It's just...jaw dropping.My brain can't comprehend the fact that it's actually doom.Finish this and I would consider you a god amongst men.
Re: Total Chaos - Gameplay footage released
Posted: Sat Mar 21, 2009 1:39 pm
by Psycho
I too would consider you a god, I would even pray to you every night as I lay down to sleep. lol.
Re: Total Chaos - Gameplay footage released
Posted: Sat Mar 21, 2009 1:41 pm
by Firewolf
Psycho wrote:I too would consider you a god, I would even pray to you every night as I lay down to sleep. lol.
This is how cults get started.

Re: Total Chaos - Gameplay footage released
Posted: Sat Mar 21, 2009 6:25 pm
by Lolo_is_cool
I must admit it...
This project totally attracted me. It's rare to see something like that in a game like doom (with ZDoom/GZDoom/Skulltag etc.).
The GLs are made really well, seeing from the screenshots. Those ambientations remind me of Project origin and Silent Hill (both fraking creepy).
That's only me, or you used models to make that kind of animation with the exploding wood (end of the vid) ??
Btw, i'll take a look everytime to see the progress of this mod. This one will be great
DavidB1000 wrote: I'm hoping my computer can run it, considering it can run Crysis without much trouble.

Crysis with what graphic config? low medium, high or "realistic" ?? just askin

Re: Total Chaos - Gameplay footage released
Posted: Sat Mar 21, 2009 10:58 pm
by David Ferstat
To join, somewhat belatedly, the chorus, I have to that footage is astonishingly good.
Re: Total Chaos - Gameplay footage released
Posted: Tue Mar 24, 2009 11:26 am
by Captain Proof
So we're starting a Total Chaos Cult or something?Sounds good...
Re: Total Chaos - Gameplay footage released
Posted: Tue Mar 24, 2009 1:34 pm
by Psycho
Captain Proof wrote:So we're starting a Total Chaos Cult or something?Sounds good...
Only when (or if

) it's finished.
Re: Total Chaos - Gameplay footage released
Posted: Tue Nov 24, 2009 12:40 am
by Wad'a'Holic
Hai there,
Its been a while since I've posted any new content. The mods in production and is looking quite slick
We have expanded our crew and brought a few new fellas on.
Tribeam - Programmer
Caleb - Modelling and Texture artist
Even though we are a small team, we still aim to have the project wrapped up in 2010.
This screenshot/wallpaper is ingame, except for the blur effect on the foreground vines and the man standing at the foot of the cave. All the models, atmosphere/cloud effects are ingame.
Re: Total Chaos - Alpha released!
Posted: Tue Nov 08, 2016 6:22 am
by Velaron
Re: Total Chaos - New cave screenshot/wallpaper
Posted: Tue Nov 08, 2016 8:03 am
by Mr.Enchanter
Runs rather well on my system.
Sapphire Radeon R9 280X 3GB GDDR5
Kingston Black DDR3 8 GB
AMD Athlon(tm) X4 860K Quad Core Processor 945 MHz
Averages out at about 80 FPS but goes to 110 occasionally, and 55 when loading, which then normalizes afterwards.
Finished it in about 45 minutes, died a few times while figuring out strategies for the monsters and puzzle. Really good, the only gripe I have is that there were too many weapons strewn throughout Chapter 1, and once you find the pipe you don't need any of the other weapons really. Otherwise, the difficulty of the monsters is not too high, and not too low, they are well balanced. Been waiting years for this, glad that it is coming along.
Re: Total Chaos - New cave screenshot/wallpaper
Posted: Tue Nov 08, 2016 10:47 am
by Agentbromsnor
Haven't finished it yet, but it runs alright on my Intel Iris Pro 6200. It does come with the occasional dips, but I think with a game this hacky that is to be expected.
I'm actually surprised how survival horror oriented this alpha is. I haven't found any weapon yet and I'm just running away from monsters.
Re: Total Chaos - New cave screenshot/wallpaper
Posted: Wed Nov 09, 2016 3:35 pm
by ZioMcCall
Man,you're mod is freaking amazing.It's a lot better this mod than a lot of indie horror on steam.I always sayd that modders have more passion of develompers of modern games.
Re: Total Chaos - Open alpha out now!
Posted: Sat Jan 14, 2017 8:49 am
by pagb666
This is fucking unbelievable. I don't want to play more of it until it gets a more RC release.
Tip: It ran "fine", but with stutters, solved it by enabling GL_CACHE
Found a bug, btw: mouse cursor movement is also inverted when enabling Inverted Mouselook
ZioMcCall wrote:It's a lot better this mod than a lot of indie horror on steam.
This.