[WIP] Skill Mix (gimme ideas here!)

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Imp Hunter
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Joined: Sat Jul 05, 2008 6:20 am
Location: Brazil

Re: [WIP] Skill Mix (gimme ideas here!)

Post by Imp Hunter »

CaptainToenail wrote:Ok, here goes:

Big Heads - bigger heads, easier head shots
Rotating Heads - heads spin and enemies can see in all directions
Enemy Rockets - all enemies armed with rockets
Human Gun Sounds - weapon sounds replaced with amusing human gun sounds, bang bang!
Guns x2 - all weapons can be duel-weilded
Leech - your health slowly degenerates until it reaches 1, hurting enemies gives you health ala leech powerup
Jumping Only - players can only move by jumping
SuperWeapons - weapons do x10 damage and thrust monsters x10 times as far
Slippy - all sectors have low friction
1 shot kill - you have 1 health, enemies have 1 health
You played Time Splliters 3? =O
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: [WIP] Skill Mix (gimme ideas here!)

Post by CaptainToenail »

lol lol lol I've played them all
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Amuscaria
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Location: Growing from mycelium near you.

Re: [WIP] Skill Mix (gimme ideas here!)

Post by Amuscaria »

What about "Bad Karma"? Each weapon you fire takes a certain amount of health away (until you reach 1) so you try to do the most damage per shot if possible?

How about "Countdown"? Each map starts with a certain about of seconds and starts to count down. When it eaches 0, you die. Everytime you kill a monster, you gain back a certain amount of seconds (depending on monster).

Or "Fist of Fury"? You start off with nothing but a bersker pack. There are no ammo, health, armor, or any other items in the map. Each time you punch someone, you get back some amount of health.
CaptainToenail
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Joined: Fri Jul 06, 2007 9:16 am

Re: [WIP] Skill Mix (gimme ideas here!)

Post by CaptainToenail »

Act of God: Every so often God will raiin death on a random part of the map in the form of falling comets, floods, swarms of locusts etc. :lol:
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