[WIP] Necrodome Resources

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Jimmy
 
 
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Re: [WIP] Necrodome Resources

Post by Jimmy »

Is there a way you can post these sprites with a transparency? Or at least post the palette so that I can find how to change the transparent color.
CaptainToenail
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Re: [WIP] Necrodome Resources

Post by CaptainToenail »

This stuff is gold! Keep it up, I want more! That human guy alone looks like a good contender as the main character for my weapon mod, and the big fighter is an instant Hexen monster!

Edit: The black background makes some of the sprites almost completely unusable without a heap of unnecesary editing, can you please use a cyan or purple background from now on?
janiform
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Re: [WIP] Necrodome Resources

Post by janiform »

CaptainToenail wrote:The black background makes some of the sprites almost completely unusable without a heap of unnecesary editing, can you please use a cyan or purple background from now on?
As Eriance said,
Eriance wrote: Then Use Background erase on MSPaint or magic wand all the black colors on any advanced image editor and delete it all. If the BG image from the game is black, then there should no no other black colors on the sprite itself.
XWE displays the sprites with black for transparency. That means that black will only be used for transparent areas. It is very easy to change this black to cyan using any editor from Paint to Photoshop. For proof, see the images I posted, which I assure you I did not spend much time on.
jimmy91 wrote:Is there a way you can post these sprites with a transparency? Or at least post the palette so that I can find how to change the transparent color.
Now this I can do! Here's a palette lmp. Will that work?
Necrodome Palette.zip
(715 Bytes) Downloaded 98 times
I should be able to post some more this weekend!
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MartinHowe
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Re: [WIP] Necrodome Resources

Post by MartinHowe »

I can definitely use the rat; the standard "Doom Mod Rat" is the one Daniel ripped from Strife and it's looking a bit jaded...
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Enjay
 
 
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Re: [WIP] Necrodome Resources

Post by Enjay »

jutegyte wrote:That means that black will only be used for transparent areas.
Unfortunately, that isn't true. I just looked at some of the sprites (the red robot thingy) and black (0,0,0) was being used for the background and quite a few pixels on the actual sprite too.
janiform
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Re: [WIP] Necrodome Resources

Post by janiform »

Enjay wrote:
jutegyte wrote:That means that black will only be used for transparent areas.
Unfortunately, that isn't true. I just looked at some of the sprites (the red robot thingy) and black (0,0,0) was being used for the background and quite a few pixels on the actual sprite too.
I just checked and, yeah, it looks like you're right. Sorry about that! I guess I didn't notice it when making the preview sheets. Unfortunately I don't know what to do about it. This is how XWE, which has pretty poor Necrodome support, displays the images. Any ideas?
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Re: [WIP] Necrodome Resources

Post by Virtue »

Ive been ripping some myself, Ive had to manually remove the black using mspaint and judging where the cutoff point would be on sprites that have black in them. Im working on somehting that will incorperate most of the enemies.
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Re: [WIP] Necrodome Resources

Post by janiform »

That's what I was afraid of. I'll probably still rip everything as a resource anyway. Care to share any details about this project? (Nice avatar, by the way.)
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neoworm
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Re: [WIP] Necrodome Resources

Post by neoworm »

Necrodome uses two black colors (index 000 and 001). One is for transparency and second is for solid black. To make the first one transparent/cyan you just need editor which can modify image palette.

EDIT:
Ok, its impossible since all images are ripped in true color. It doesnt matter which palette it uses as long as it uses palette, so for futher rips, dont convert images to trucolor. Never ever!
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Enjay
 
 
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Re: [WIP] Necrodome Resources

Post by Enjay »

Can you rip using XWE and not convert to true colour? I thought it always converted.
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neoworm
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Re: [WIP] Necrodome Resources

Post by neoworm »

Enjay wrote:Can you rip using XWE and not convert to true colour? I thought it always converted.
I donk know how it works when ripping from Necrodome, but when I rip some graphics from DooM/HeXen/Heretic Wads its always paletized 8-bit bmp.
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Virtue
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Re: [WIP] Necrodome Resources

Post by Virtue »

jutegyte wrote:That's what I was afraid of. I'll probably still rip everything as a resource anyway. Care to share any details about this project? (Nice avatar, by the way.)
well its a monster wad with lotsa futuristic monsters (robots, mercenarys etc) and all new weapons as well :)
janiform
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Re: [WIP] Necrodome Resources

Post by janiform »

Unfortunately I don't see any way to change XWE's conversion method. Like I said, it's support for Necrodome is quite limited.
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neoworm
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Re: [WIP] Necrodome Resources

Post by neoworm »

...after a few experiments with Necrodome demo...

I modified palette lump inside NECRO.POD that the transparent index:000 color is Cyan now. Then i saved closed it and opened again and voilá, all exported sprites have cyan background now!
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Jimmy
 
 
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Re: [WIP] Necrodome Resources

Post by Jimmy »

The problem with these sprites is that they have black color on the graphics as well as the background - this makes the "magic wand" method a little inconsistent and sometimes it shows quite clearly.
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