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Re: NeoWorm Resources

Posted: Tue Feb 12, 2008 8:15 am
by Cutmanmike
Neat! I can see that having some uses. I assume you were working on a hexen/heretic mod but gave up?

Re: NeoWorm Resources

Posted: Tue Feb 12, 2008 8:25 am
by neoworm
No, I didnt gave up my Corvus to Hexen project yet.

Re: NeoWorm Resources

Posted: Tue Feb 12, 2008 8:39 am
by Cutmanmike
That's even better then :)

Re: NeoWorm Resources

Posted: Fri Feb 15, 2008 9:19 am
by neoworm
HeXen style sheep. Based on HeXen II sheep sprites ripped by DBThanatos.
Image
Right now I am working on death frames.

Re: NeoWorm Resources

Posted: Fri Feb 15, 2008 9:44 am
by Enjay
Hey, if you're going to start posting sexually provocative images, I'm going to have to ignore you. :laff:

Very cool sheep. :)

Re: NeoWorm Resources

Posted: Fri Feb 15, 2008 12:25 pm
by CaptainToenail
Ha ha ha! :lol:

Nice stuff though Neoworm, I can smell a secret Hexen project in the works somewhere

Re: NeoWorm Resources

Posted: Tue Feb 19, 2008 7:01 am
by TheDarkArchon
Ah, you crazy northern folk and your sheep fetish :P

Re: NeoWorm Resources

Posted: Mon Feb 25, 2008 5:08 pm
by neoworm

Re: NeoWorm Resources

Posted: Tue Mar 25, 2008 1:41 pm
by neoworm
Right now I am working on little HeXen weapon mod. Originaly it was intended as medieval weapon mod for playing medieval DooM maps but right now its more like resource wad. It will contain uprgraded Fighter Class with 6 weapons. Everything remade purely with DECORATE, so no hardcoded stuff. I hope it will become something as template for making new HeXen classes.
DECORATE for all weapons is done, right now I am adding sounds and making the animation smoother, possibly as close to original as possible. Gauntlets have normal or brawl mode. Axe, Hammer and Quietus can switch between their enchanted and normal states, I made new graphics for Axe and Hammer enchanted forms. Quietus can shot out whole burst of projectiles or single one (depending on how long you will hold fire). I also added two new weapons. Dragon Claw from Heretic replaces green mana weapon. Hammer now uses new red mana. And Blunderbuss from Wolfen will be Fighter specific weapon. Ammo for Blunderbuss will be dropped by Slaughtaurs noone else. New weapons will replace Quietus fregments. Quietus will be one piece weapon which will replace last Quietus piece, but in custom maps there will be aslo fragments availible. I will also add pickups for DooM and Heretic, but it will be ballanced for Hexen.
Thanks LWM for Blunderbuss sprites and Korax Heritage team for Red mana and Fighters Dragon Claw sprites.
Screens:
Spoiler:
By the way, I might use some help with sounds, so any volunteers?

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Tue Mar 25, 2008 3:11 pm
by Ghastly
Wow, looks great! I'm definately looking forward to whatever mod those are going in, lol.

Download link for the improved sabreclaw doesn't work, by the way.

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Tue Mar 25, 2008 3:17 pm
by neoworm
Ghastly_dragon wrote:Download link for the improved sabreclaw doesn't work, by the way.
Thanks for info, if anyone needs it just PM me.

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Tue Mar 25, 2008 6:45 pm
by Snarboo
Awesome as always, Neoworm. :D You're doing exactly what I wanted to do with my Hexen mod, so I hope everything works out for you.

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Tue Mar 25, 2008 6:59 pm
by Amuscaria
nice work on the hexen weapons, looks much better than the original. :D

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Wed Mar 26, 2008 9:56 am
by Virtue
any download link to the weapons?

Re: NeoWorm Resources - Fighter Plus Preview

Posted: Thu Apr 03, 2008 6:19 am
by neoworm
Here is the Fighter Plus Beta.
http://www.zshare.net/download/9999477cf1cc21/

-Gauntlets - When noone is near it will make single strong punch, when monster is near it punches realy fast with both hands.
-Axe - Blue mana weapon, when turned on its very easy to reflect projectiles with it (even normal axe can reflect projectiles, but its very hard (only 2 tics)).
-Dragon Claw - green mana hitscan weapon, behaves almost exactly as Heretic version, maybe its too strong.
-Blunderbuss - its basicaly the super shotgun, massive damage but very rare ammo.
-Hammer - red mana weapon, its grenade like weapon now, hammer falls to the ground but does massive damage, also it can hurt centaurs with shield up.
-Quietus - it uses green and blue mana, can shot one or five projectiles

What I need to do
-find better sound for Axe idle state
-find some sounds for switching hammer on and off
-find some sounds for hammer appearing animation
-find some sounds for switching Quietus on and off
-smoothen animation of all weapons
-better graphics for gunpowder ammo

Maybe
-adding powered up versions of weapons

Post your opinions/bugs/suggestions and everything else

And new Thieves (yes both Blue and Green)
http://www.zshare.net/download/100003449bbcf273/