[TCoTD : Apocalypse] Tchernoborg Replacement for Thamuz?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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.+:icytux:+.
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Post by .+:icytux:+. »

how strange :/... btw i found a missalignment beside the cemetary at the hospital...
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neoworm
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Post by neoworm »

And one more thing - there are wrong ceiling textures above the notes, I saw 2 or 3.
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Jimmy
 
 
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Post by Jimmy »

It's good so far, but I think the pistol should at least be doubled in strength, it just seems pitifully weak to me. :? Seriously, how many run-of-the-mill cultists wearing nothing but leather hoodie-robes can withstand 8~ pistol rounds to the gut? :shock:

Also, I'm up to the pushable pedestal puzzle (PPP :P) and I'm stuck there after falling through the hole in the floor above. :? And for some odd reason, the pedestal that's on the top-right panel always seems to slide of its own accord into the one on the left, thereby making trying to solve the puzzle ever more confusing. :evil:

EDIT: Oh, and Mechadon might want to have a word with you over the "borrowed" Sabbat Martyr II resources.
Nightmare Doom
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Post by Nightmare Doom »

One question:
Spoiler:
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Phobus
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Post by Phobus »

As I understand it, no, but he's using those resources because they fit his purposes.
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Mechadon
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Post by Mechadon »

jimmy91 wrote:EDIT: Oh, and Mechadon might want to have a word with you over the "borrowed" Sabbat Martyr II resources.
Mechadon already knows about it because Mechadon is the one who gave him permission :lol: (well, for the font anyways...I haven't had a chance to play this yet).

Anyways, grabbing this now Torm ;)
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Jimmy
 
 
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Post by Jimmy »

I just raised the point because he's not only used the STCFN### font (that is albeit no longer used in SMII) but many of the current menu graphics as well. :?
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Mechadon
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Post by Mechadon »

jimmy91 wrote:I just raised the point because he's not only used the STCFN### font (that is albeit no longer used in SMII) but many of the current menu graphics as well. :?
Yea I don't mind that. As you know, I'm going to be making a completely new font at is it which will in turn make me have to make new menu graphic lumps, so I'm glad the old font found a purpose :)

Anyways Torm, just got done with a bit of testing. I agree with jimmy that the pistol is pretty pitiful in power. Bumping up the power slightly would work, but a more creative fix would be to make a dual pistol weapon. While playing I kept thinking to myself that a dual pistol would both help out the power of the weapon (if you found another pistol, that is) and would look very cool as well.

While reading the note on the church, I got stuck and couldn't return to gameplay. This happened only once however...I'm not totally sure why it did that :shock:

I also ran into a few texture misaligns and what appeared to be a flat mishap. I didn't get all of them, but here are screenshots of the ones I did think to take.

http://img.photobucket.com/albums/v63/M ... 0000-7.png
http://img.photobucket.com/albums/v63/M ... 0001-4.png
http://img.photobucket.com/albums/v63/M ... 0002-5.png

There are a few others. If I have a mind to do so, I'll find them again and take more screenshots.
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lizardcommando
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Post by lizardcommando »

I agree with Mechadon and Jimmy. That pistol is really weak. The least you could do is make it a bit stronger so that it doesn't take forever to kill a measly Cultist.

Also, after I beat those three giant spiders and exit the building, the alarm sounds and after running away and getting killed by those Nightmares, the screen goes black. Is that supposed to happen? Maybe it has to do with the fact that I used the resurrect console command a couple of times after dying from those Nightmares?
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Shadelight
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Post by Shadelight »

This is one amazing wad! The alarm thing had me quite freaked out and when those "super nightmares" showed up I was like "HOLY SHIT!" do you use those moon key shelters to hide from the nightmares?
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Post by BouncyTEM »

That pistol was worthless. Either it needs a bigger punch or it needs a faster rate of fire. Whichever the case...
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Mechadon
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Post by Mechadon »

Bouncy wrote:That pistol was worthless. Either it needs a bigger punch or it needs a faster rate of fire. Whichever the case...
\me pimps dual pistol idea + slight increase of power idea...again
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DBThanatos
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Post by DBThanatos »

I agree too about the pistol: TOO WEAK!

By the way, after the blackened in the "antinightmares" shelter, I cant save the game, everytime I try, gzdoom crashes! have this happened to somebody else?

Edit:
Spoiler:

DBT
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.+:icytux:+.
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Post by .+:icytux:+. »

hmm... that was the thrid time gzdoom crashed for someone in the exact same place :shock:
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hitmanx
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Post by hitmanx »

This is excellent. The weapons could be more exciting though, and the animations smoother, but really good otherwise :D
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