Page 2 of 2

Posted: Fri May 18, 2007 9:46 am
by Lumpy
I did something once that made a rocket marine look like Duke Nukem so here is your solution.

1. Import all of the pikachu sprites into your wad. Do not add in the S_Skin, or SkinDef lump.

2. Add into your decorate lump something that would make a simple pikachu decoration. It doesn't need anything fancy. Here's an example.

Code: Select all

Pikachu
{
Sprite PIKU
Frames "A"
}
3.Place your marine in the map using an editor, and give him a unique tid.

4. In an OPEN script use this line

Code: Select all

SetMarineSprite (tid, "Pikachu");
Replace tid with your marines unique tid, and there you go.

Posted: Fri May 18, 2007 9:48 am
by Ryan Cordell
Agh, please, DON'T use the old format. :(

Code: Select all

ACTOR Pikachu
{
   States
   {
   Spawn:
        PIKU A 1
        Loop
   }
}

Posted: Fri May 18, 2007 9:53 am
by Lumpy
Ah yes sorry. I just copied and pasted right from the decorate lump in my old wad file. But you are right we must stay away from the old format.

Posted: Fri May 18, 2007 2:12 pm
by Glassyman
I resolved my problem! I resolved my problem! Thank you very much!!! :D

Posted: Fri May 18, 2007 8:32 pm
by Nash
Let's hope this chaingunner isn't for another Gamarra WAD! :mrgreen: :mrgreen: :mrgreen:

Posted: Sat May 19, 2007 1:57 am
by Glassyman
Nash wrote:Let's hope this chaingunner isn't for another Gamarra WAD! :mrgreen: :mrgreen: :mrgreen:
maybe, maybe not!!! he he he

Posted: Sat May 19, 2007 2:55 am
by Lamneth
Nash wrote:Let's hope this chaingunner isn't for another Gamarra WAD! :mrgreen: :mrgreen: :mrgreen: