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Posted: Thu May 17, 2007 6:58 am
by Cutmanmike
Why am I not suprised
If you manage to be actually online and not having your soul being eaten by WoW then you'll be the first to try.
Posted: Thu May 17, 2007 7:00 am
by HotWax
I have several spare pairs of undershorts at the ready.
Posted: Thu May 17, 2007 2:09 pm
by Cutmanmike
Well that's a bummer. I was somehow managing to get the trees pasted all around but when I saved DB decided to delete the whole map from existence AND save. Not only that, but I can't seem to open Ghoul2.wad with any map editor. Does anyone else have this problem?
Posted: Thu May 17, 2007 2:11 pm
by Penguinator
The second ghoul's forest opens fine for me in DB.
Posted: Thu May 17, 2007 2:16 pm
by Cutmanmike
Got it working.... but doesn't seem to want to open in Wadauthor
oh well seems i'm destined to do it from sratch again
Posted: Fri May 18, 2007 12:30 am
by hnsolo77
Cutmanmike wrote:Got it working.... but doesn't seem to want to open in Wadauthor
oh well seems i'm destined to do it from sratch again
keep multiple back up copies next time in other folders, its what i do now since that kind of crap happened to me
Posted: Fri May 18, 2007 7:10 am
by Zippy
DoomBuilder should make regular backup copies of the map if you have it enabled. I believe it keeps three or four backups by default, going back that many saves.
Posted: Fri May 18, 2007 10:01 pm
by Medricel
I had DoomBuilder totally eat a map of mine once, too.
Zippy wrote:DoomBuilder should make regular backup copies of the map if you have it enabled. I believe it keeps three or four backups by default, going back that many saves.
That's only useful if you catch the error immediately. If you're save-happy like I am (though I don't manually back up... I really should) you most likely won't even notice it until you go to reopen it. By that time, all the backups were overwritten with the bad map.
Posted: Sat May 19, 2007 12:53 pm
by chronoteeth
If it is not too much to ask, but maybe a little preview of all the ghouls Paweese? (maybe hidden away in a spoiler so pants can remain clean)
Posted: Sat May 19, 2007 1:59 pm
by Nash
Well I bet the pic of Samara I linked in the first page of this thread will give you a good clue on how she looks like!
Posted: Sat May 19, 2007 2:06 pm
by chronoteeth
Well there's the one from the 2nd one, and that samara.
2 more lay hidden
Posted: Sat May 19, 2007 2:26 pm
by Cutmanmike
And they shall remain hidden
Posted: Sat May 19, 2007 2:42 pm
by Nash
Cutty, is this for GZDoom? I can contribute some tree models for you.
(If this is going to be Skulltag compatible then I'm not sure if models would work in ST's GZDoom renderer though. Apparently the 3-d stuff was left out or something?)
Posted: Sat May 19, 2007 3:17 pm
by chronoteeth
Cutmanmike wrote:And they shall remain hidden
Until now!

Posted: Sat May 19, 2007 4:22 pm
by Cutmanmike
Yes it is for gzdoom. And I believe 3d stuff is in ST but still, i'd like those models.