
Sign-Up![ZDoom Community Map Pack]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Alterworldruler
- Posts: 622
- Joined: Mon Dec 19, 2005 7:31 am
- Tormentor667
- Posts: 13556
- Joined: Wed Jul 16, 2003 3:52 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Germany
- Contact:
- Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
- Penguinator
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
- Shadelight
- Posts: 5113
- Joined: Fri May 20, 2005 11:16 am
- Location: Labrynna
ZDoom, and unrelated sound about right. Afterall, this is the Zdoom Community Map Pack 
And unrelated because... have you ever seen links between maps in other community based projects? (NDCP, CC...)
It also makes it easier. And one map from everybody who wants to participate is best left unorganised past the basic idea of one map from everybody, I'd think.

And unrelated because... have you ever seen links between maps in other community based projects? (NDCP, CC...)
It also makes it easier. And one map from everybody who wants to participate is best left unorganised past the basic idea of one map from everybody, I'd think.
It would indeed bu unrelated, thus giving everyone a chance to express themselves individually.
I think the idea of organizing resources from the start would definitely be the best idea. We can get feedback on who wants what and how much we can cut down/back to reduce filesize without ignoring what the mappers want to use in their actual maps.
IF we technically wanted, we could use the whole monster resource back, but simply include in the text file that you need it alongside the wad rather than putting it straight in.
I think the idea of organizing resources from the start would definitely be the best idea. We can get feedback on who wants what and how much we can cut down/back to reduce filesize without ignoring what the mappers want to use in their actual maps.
IF we technically wanted, we could use the whole monster resource back, but simply include in the text file that you need it alongside the wad rather than putting it straight in.
- Dutch Devil
- Posts: 405
- Joined: Thu Mar 10, 2005 7:09 pm
- Location: Netherlands
- Penguinator
- Posts: 625
- Joined: Mon May 22, 2006 6:55 pm
- Location: Hell
It sounds like this will be literally a grab-bag of all kinds of styles and themes. The only link between the maps is that they're for ZDoom. It might be nice to have an overall aesthetic outside of the maps, though: custom TITLEMAP and credits, and an INTERMAP showing the title of the level, author, maybe a screenshot or graphic, etc. I'd volunteer to do both if the project gets going. Outside of that and any resource limits imposed, I'd say anything goes in the maps themselves.
Quite personally, I'm more open to the maps being in the order that they come. It would seem more fun to me if the user was (even if only very little) surprised at what the next map was (i.e. instead of going from a techbase map to a hell-based map, he goes to a mountainous platform map instead). It would allow for some....spontaneity if you willnone wrote:I like Phobus's idea (have hell maps together, tech maps together, ect.)Dutch Devil wrote:How about themes will it be an mixed bag of themes so map01 could be tech and map02 hell?

If anything, I'm more than happy to see what the majority thinks.