Another release of "GADoom"

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Zell
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Post by Zell »

server is down :?
GameArena
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Post by GameArena »

It's back online now.

Enjay, that was actually World of War (both proning and crouching), I'm not sure if I'll add it to this because it was sort of a headache, but if I have time I will. It's going to be a lot faster the second time :)
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Nanami
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Post by Nanami »

GameArena wrote:Alright all great ideas :D. I'll try toning down the blue effect even more, I believe the current max is roughly 3 seconds (which only occurs when you pick up a lot of health, I could brink it down to 2.
The time isn't the problem, it's the intensity. If you pick up 1 health potion it should flash as bright as if you pick up 700.

ZDoom automatically only displays one message for a pickup if it's stacked on top of several others. By this I mean you can stack 20 health potions on eachother and you'll only see one message, so you can essentially "make" a new potion.

However, if you walk over this in GADoom it'll flash 20 times more intense than it normally would, so this trick is given away. You should make it so the intensity is always the same brightness, regardless of how many items you pick up.
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Chris
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Post by Chris »

Basically what Randy does, I believe, is make it so that no matter how many of a certain item is picked up within a single tic, it displays only one message and flashes as if it was a single item. But I don't know why GADoom wouldn't be like this if it's based off one of the newer versions of ZDoom..
GameArena
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Post by GameArena »

Well I could switch it to a system like that, but most of the new DM games use systems like the one I am using. The flashes aren't based on how many items are picked up, but the health used, so if you get a large medikit with 99 health it'll barely flash at all, as opposed to being more intense if you used all of the health. I'll probably have an option to switch between systems, and just have the one where if they are on top of each other they don't flash nearly so brightly.
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Zell
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Post by Zell »

Heh, this is interesting port. I love the mod idea, but the foot step sounds defintly needs work. I would steal one from a game :P (I stole mine from CS so i could actually hear the foot steps XD )
GameArena
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Post by GameArena »

What's wrong with the footsteps? I don't think is very much more someone could do to "improve" them, they follow physics, can be enviromentally mapped and the sound follows real 3d sound traversion. What else could be done?
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Chilvence
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Post by Chilvence »

I think he means the wave file used isn't too good.
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Zell
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Post by Zell »

Yeah, I mean .wav file. It's too quiet and doesn't sound like a footstep :P
GameArena
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Post by GameArena »

It was one I created, if you can find a better one I could probably use it. Also, would anybody be willing to test some of the stuff I'm working on before I release it for everyone to use? I want to make sure some new rendering effects will work correctly on most computers.
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Zell
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Post by Zell »

Sure, I can try. I'm at school right now, but i'll upload the sound I'm using right now for the footsteps :D
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morbidtwatt
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Post by morbidtwatt »

will u ever add survivor co-op?
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Chris
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Post by Chris »

maybe wen he gets custom wepons suport he'll ad that for u of cors u could just tell the other ppl 2 not do ne-thing after respawning

and dont bump threds ovr a yr old that r lik this plz thx
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