Z-Kart Community Project - Sprite slots now open.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: Z-Kart Community Project - Now Recruiting!
UDMF, yes. Hexen format, not even once. Doom format, GTFO.
Custom textures, there will be a set created for the mod that is to be used. Otherwise, make it look like the source map you're basing your circuit on (ie the textures used in the original map).
Palette, yes. Stick to the Doom palette as this supports software ZDoom and your true colour images may not mix down to 8-bit nicely.
Custom textures, there will be a set created for the mod that is to be used. Otherwise, make it look like the source map you're basing your circuit on (ie the textures used in the original map).
Palette, yes. Stick to the Doom palette as this supports software ZDoom and your true colour images may not mix down to 8-bit nicely.
- SoloSpaghetti
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Re: Z-Kart Community Project - Now Recruiting!
Count on me if you need a hand on sprites. 
- TheMightyHeracross
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Re: Z-Kart Community Project - Now Recruiting!
Wow. Amazing how ideas can come to life from a single image. I'll try to think of a way to pitch in.

- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: Z-Kart Community Project - Now Recruiting!
Hmm, I was going to do Inmost Dens, but that's between Downtown and Suburbs.
How close to these have to be to the original maps?
How close to these have to be to the original maps?
Re: Z-Kart Community Project - Now Recruiting!
The order doesn't particularly matter that they're presented in (except for the Doom 1 cups, and the Icon of Sin).
The idea is that they don't match the maps exactly. Make a good circuit with areas from the original map in mind, then make it look recognisably similar to the original map.
The idea is that they don't match the maps exactly. Make a good circuit with areas from the original map in mind, then make it look recognisably similar to the original map.
Re: Z-Kart Community Project - Now Recruiting!
I'll map. And whatever else you need help with.
Re: Z-Kart Community Project - Now Recruiting!
Alright, I´ll make the refinery map (E2M3) for the second Doom 1 Cup. This is software friendly, right? so no super mega awesome portals and 3d floors spam all over the map.
- Discordance
- Posts: 130
- Joined: Sun Sep 08, 2013 3:34 pm
Re: Z-Kart Community Project - Now Recruiting!
OK thanks, I'll see what I can do then.GooberMan wrote:The order doesn't particularly matter that they're presented in (except for the Doom 1 cups, and the Icon of Sin).
The idea is that they don't match the maps exactly. Make a good circuit with areas from the original map in mind, then make it look recognisably similar to the original map.
- Tormentor667
- Posts: 13557
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Re: Z-Kart Community Project - Now Recruiting!
Well, despite the fact that other projects are still running at the moment which aren't even finished (HPack e.g.) this is so fucking interesting that I am willing to join as a mapper (Phobos Base Race 2, not sure which one yet) and graphics artist
I am dreaming of this kind of project since I had my hands on Super Mario Kart the first time and playing around with "Zoom" years ago... this might be interesting 
- .+:icytux:+.
- Posts: 2661
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Re: Z-Kart Community Project - Now Recruiting!
Well. Seeing as the map slots are getting nabbed this quickly. Let me take the "Downtown" slot aswell before anyone else nabs it. Really want to do that one!
Re: Z-Kart Community Project - Now Recruiting!
Crossposting this thing i made, it might be useful


i'll be glad to help making new sprites, textures and stuff


i'll be glad to help making new sprites, textures and stuff
Re: Z-Kart Community Project - Now Recruiting!
Good to see the response so far! I'll update the first post later tonight and we can start filling map slots.
Putting myself down for Hell Keep. Was going to claim Erebus but I'd only end up making the Playstation version
Putting myself down for Hell Keep. Was going to claim Erebus but I'd only end up making the Playstation version
Re: Z-Kart Community Project - Now Recruiting!
I played barely anything but Mario Kart 8 lately, so I feel this project calls out for me. Sign me up for Bloodfalls! :P
Re: Z-Kart Community Project - Now Recruiting!
Yeah, I've got ideas for Erebus. I have no idea what the PS1 version looks like though (will Google it I guess).scalliano wrote:Was going to claim Erebus but I'd only end up making the Playstation version
- ChronoSeth
- Posts: 1631
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Re: Z-Kart Community Project - Now Recruiting!
Hm... I'd like to claim Entryway or Tower of Babel (or maybe both), if they're still free.
This has potential to be the greatest thing ever.
This has potential to be the greatest thing ever.


