Personal Patches Hi Res Doom II in PK3
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- wildweasel
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Re: Personal Patches Hi Res Doom II in PK3
Really seems like this is more of a Projects thread...
Re: Personal Patches Hi Res Doom II in PK3
an you do the same thing for Ultimate Doom, Plutonia & TNT, please 
- Captain J
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Re: Personal Patches Hi Res Doom II in PK3
bookmarked, also i wanna see the plutonia and tnt textures in a next update too.
- Abba Zabba
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Re: Personal Patches Hi Res Doom II in PK3
Nice work! My only suggestion would be to put the images in your first post into a spoiler.
Re: Personal Patches Hi Res Doom II in PK3
I'm sorry but i'm confused as to what is actually in this addon? Is this new background in the pack http://www.mediafire.com/?vcdzqrvqzdr96md ? Does it apply to all maps? Is it for Doom2 maps only? etc...Haso3Doom wrote:Spoiler:brutal doom 2 all hi res
Comingsoon 2013
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eliascasta
Re: Personal Patches Hi Res Doom II in PK3
I have downloaded it and tried with zandronum 1.2 and it just appears as an small picture on the corner, all remain screen are yellow. what is wrong?
- Cataflexia
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Re: Personal Patches Hi Res Doom II in PK3
Hey dude!eliascasta wrote:I have downloaded it and tried with zandronum 1.2 and it just appears as an small picture on the corner, all remain screen are yellow. what is wrong?![]()
The way to do it in the simply way is doing the following:
Source: http://forum.drdteam.org/viewtopic.php?f=22&t=3264I've been trying to get jDUI loading in GZDoom (v1.1.2 r101) but it is only working partially. I am putting most of the UI graphics into the "hires" dir, except for menu screens (like TITLEPIC or INTERPIC) which won't get stretched if I don't put them into the "graphics" folder instead.
So, for example, I've modified the hi res texture pack for zdoom (usable with gzdoom and zandronum too) and I added to it a folder called "graphics":
Step 1: Create / Add a folder called graphics in the .pk3

Step 2: Create / Add a sub-folder called doom2 for replacing the graphics in Doom 2

Step 3: Paste the desired file to replace the original one. In this case, titlepic.png for replace the title screen in Doom 2

And you got it !



