Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Tue Jul 03, 2012 10:44 pm
by Kinsie
Pink Silver wrote:
Spoiler:
Experimentation with drawing textures by hand.
The thick black outlines look really bad, unless you do some AD2-style black "outlines" on all of your sectors to match.
Personally, I'd advise keeping black outlines to sprites only, so they contrast with the background.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 3:56 am
by Kate
It is my style of drawing. I develop a frame out of outlines so I can get a better idea of what the actual texture should look like and what I'm drawing. I've previously posted shots of the first level, Happy Hills, and the sprites have the same outlines. In fact, I've even gotten the exact same complaint about them, because the level itself has textures with NO outlines against sprites that DO have them, and the contrast between them was apparently too much and made them stand out awkwardly. At least from what I was told by like maybe 2 people.
Personally, I don't see it, so it might not change. If it does, it will be FAR later because I still have resources to make and levels to make layouts for. It is impossible to reliably do 'final touches' on a level that hasn't actually been finalized, so if I start doing midtex hacks to fix it now, it's only going to disappear 5 minutes later when I realize a neighboring corridor or room is too small and I need to expand it and in order to do that I wind up needing to remove the trim to merge rooms or something.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 4:16 am
by Kinsie
Pink Silver wrote:It is my style of drawing
I got this far, then realized you're not actually interested in suggestions and gave up debating it.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 4:36 am
by Project Shadowcat
Please read on, there's some legitimate reasons why she's not changing it. Yet.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 7:30 am
by Ghastly
I think thinner outlines on textures and slightly less saturated colors, so it's harder to confuse sprites and map geometry (if that's a problem), but otherwise that looks pretty damn good.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 9:49 am
by Amuscaria
Kinsie wrote:
CLONK
What music is that? It sounds like something from an old SNES game - like megaman.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 10:20 am
by Kinsie
Eriance wrote:What music is that? It sounds like something from an old SNES game - like megaman.
SPC tags tell me that it's "Knock You Down!" from Live-A-Live.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 12:45 pm
by Phobus
The engine tone annoys me. It's too obviously a short noise looping.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 12:58 pm
by MG_Man
Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
Well to be frank, an engine noise really is just a bunch of explosions in rapid succession, so it's not entirely unfitting.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 1:05 pm
by Trance
Is the Doppler effect possible in ZDoom?
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 1:08 pm
by Kinsie
Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
It was a placeholder (it's just the tank movement noise) and it's since been replaced with a proper looping sound that Bouncy sent me on IRC.
Also, now those cars are affected by damage, and they crash explosively if they take too much damage or hit a wall
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 1:33 pm
by Phobus
MG_Man wrote:
Phobus wrote:The engine tone annoys me. It's too obviously a short noise looping.
Well to be frank, an engine noise really is just a bunch of explosions in rapid succession, so it's not entirely unfitting.
Unless we're talking a big, heavy engine with a low running rate, or an engine with very few cylinders (like, 2), they blur together into more of a roar or thrum, as I'm sure you know. Fotunately Kinsie's sorted the sound so we're not being hit by 2-stroke cars now. I love the sound of the action-film-esque crashes too
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 2:58 pm
by printz
Trance wrote:Is the Doppler effect possible in ZDoom?
If the those cars travelled faster, then yes.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Wed Jul 04, 2012 4:30 pm
by NeuralStunner
ZDoom already has a (subtle) doppler effect.
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)