Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

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tegarchoff
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by tegarchoff »

Hi, first time poster here. First, I thank you for this mod, it's actually great Sir! I got Hexen + Heretic from GoG and I'm already modding it for a playthrough, and I've chosen this mod for that purpose. I've got something to report though, I tried the Druid class and she has the dagger held the wrong way? Pointing upwards instead of down.

This bums me a little as I'm using the upscaled sprites from a mod called 'Hexen Bastardized', that I downloaded from ModDB, and it's also holding the knife the wrong way. I've tinkered with Doom mods a little in the past, so I unpacked the files. I can see the right sprite of the Dagger (I can't remember the name now), but can't figure the way to fix it. Perhaps now it's held that way by design?

Maybe someone can give me a hand here. It's a minor thing I know.
Last edited by tegarchoff on Sun Aug 10, 2025 4:42 am, edited 2 times in total.
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eharper256
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by eharper256 »

tegarchoff wrote: Sun Aug 10, 2025 4:40 amHi, first time poster here. First, I thank you for this mod, it's actually great Sir! I got Hexen + Heretic from GoG and I'm already modding it for a playthrough, and I've chosen this mod for that purpose. I've got something to report though, I tried the Druid class and she has the dagger held the wrong way? Pointing upwards instead of down.

This bums me a little as I'm using the upscaled sprites from a mod called 'Hexen Bastardized', that I downloaded from ModDB, and it's also holding the knife the wrong way. I've tinkered with Doom mods a little in the past, so I unpacked the files. I can see the right sprite of the Dagger (I can't remember the name now), but can't figure the way to fix it. Perhaps now it's held that way by design?

Maybe someone can give me a hand here. It's a minor thing I know.
He's definately using an old version of Walpurgis, so I would go speak to author of that pack.

Also, rude, didn't ask me nicely to use it. :evil: I'm not too worried, mind, but it's polite to ask these things, yes?

In any case, the Baselard was changed to be held facing up in 0.99 since several people stated they would prefer it that way (and it didn't match the animations that were improved in a prior version).
tegarchoff
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by tegarchoff »

Oh, so it's as I suspected, it's like that by design. Yeah, that bastardized file is from 2024, and I see you've updated your mod recently.

Also, yeah, I don't see anyone credited in the file description, or any .txt file inside the mod. I believe it's also bundled with the game's WADs files and I don't think that's legal, at least I'm pretty sure in Doom mods it isn't. I'm sure the author meant no harm, but I know it's common courtesy to credit other's work in your mod. I'll try to contact the creator, but first I'll try to tinker further with it, I know the sprite is called 'B5LRA0.png', I'll try to see which is the correct sprite in your mod and may be by renaming it in the upscaled file it will work. I hope.

Thanks for the quick reply, Sir, and for your amazing work.
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eharper256
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by eharper256 »

tegarchoff wrote: Sun Aug 10, 2025 9:57 pm Oh, so it's as I suspected, it's like that by design. Yeah, that bastardized file is from 2024, and I see you've updated your mod recently.

Also, yeah, I don't see anyone credited in the file description, or any .txt file inside the mod. I believe it's also bundled with the game's WADs files and I don't think that's legal, at least I'm pretty sure in Doom mods it isn't. I'm sure the author meant no harm, but I know it's common courtesy to credit other's work in your mod. I'll try to contact the creator, but first I'll try to tinker further with it, I know the sprite is called 'B5LRA0.png', I'll try to see which is the correct sprite in your mod and may be by renaming it in the upscaled file it will work. I hope.

Thanks for the quick reply, Sir, and for your amazing work.
Yep, bundling iwads of any type is illegal. It's probably a good thing it hasn't got much attention, else the looming hammer of the Bethesda legal department would be glaring.

If you insist on using the Hi-Res one, simply rename that sprite to B5LRQ0.png instead. The old one was never removed, I just added a new one and changed the code so it uses it.

Personally I only use HD textures (and even then, HD is relative, I use the 2x sized hand-redrawn ones like the DHTP ALT pack, rather than some gross AI upscaling). The pixelation is half the charm, or at least it is if you ever played the originals back in the 90's.
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eharper256
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by eharper256 »

I've heard from Doomworld that you can indeed run the Heretic.wad, then the new heretic_ex.wad, and then Walp in that order and apparently it works fine.
tegarchoff
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by tegarchoff »

[quote=eharper256 post_id=1262078 time=1754916939 user_id=23366]
Yep, bundling iwads of any type is illegal. It's probably a good thing it hasn't got much attention, else the looming hammer of the Bethesda legal department would be glaring.

If you insist on using the Hi-Res one, simply rename that sprite to B5LRQ0.png instead. The old one was never removed, I just added a new one and changed the code so it uses it.

Personally I only use HD textures (and even then, HD is relative, I use the 2x sized hand-redrawn ones like the DHTP ALT pack, rather than some gross AI upscaling). The pixelation is half the charm, or at least it is if you ever played the originals back in the 90's.
[/quote]

Thanks for your reply. I managed to change the sprite, though I think I renamed it to 'B7LRQ0.png', or something like that. It's working fine. Here's how it looks now:

[spoiler][imgur]https://imgur.com/MYDejWX[/imgur][/spoiler]

[spoiler][imgur]https://imgur.com/ahc6Ogk[/imgur][/spoiler]

I know this screenshots might induce vomiting in some, with all the reshade and pbr upscaled textures and sprites, sorry :(

I played the originals, all the way back in 1997 I believe, and finish them both. Hexen was the first game that jumpscared me, I remember a really dark room, thinking I was alone and then an Etting smacking me out of nowhere. Boy those were the days.

Thing is, I've been itching for a long time to replay it with those upscaled PBR textures. I value consistency a lot, so I really don't like to play with high-res textures and pixelated sprites, it has to be either all low-res and pixelated, or high-res and upscaled. I found that Bastardized mod a while back (that's how I found out about Walpurgis) and thought that it would be cool to use it's upscaled file.

As someone perfectly said when reviewing Doom RTX: That's more like the Doom that I remember. And I think that's how it works for me: when I boot up Project Brutality, with upscaled pbr textures, neural upscaled sprites, Relite mod and some nice reshade ambient light with a CRT shader, I think to myself 'Yeah, this is more like the Doom that blew my head back in the mid 90s'.

P.S.: Apparently, I couln't figure out how to properly put spoilers and images tags, sorry. I seem to have lost my forum skills, which were last used back in 2011 when I was in charge of banning cheaters in a CoD4 forum. Man it's been too long.

P.S.2: Whoa the jpeg compression is really doing a number in those screenshots.

P.S.3: Sorry for the minimap mod. I need to rest my cognitive skills as much as I can, Hunt Showdown 6* lobbies are tough when you're 45.
Last edited by Caligari87 on Tue Aug 12, 2025 9:23 pm, edited 4 times in total.
Reason: Fixed bbcode tags
JohnnyTheWolf
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Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Post by JohnnyTheWolf »

Out of curiosity, has anyone tried playing Walpurgis in GZDoom-powered 'Hands of Necromancy'? I reckon the setting would be a perfect match!
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