[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

Colt-M1911A1.PNG
Colt-M1911A1.PNG (20.07 KiB) Viewed 1754 times
actually original shots was pretty good also detailed, and after touching it, it came up with this.

maybe troublesome jpg format was the reason, and it's still burning my eyes up.
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Sprite Noob wrote:Image
so bikini Lydia confirmed.
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Image

Anyone likes the Shading in this one? i tried to give this one something different.
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Re: [SPRITES] Spriting Carnival!!

Post by Nash »

It's nice but... why do I feel like there's some kind of depth-of-field effect going on? I can't pinpoint where exactly though...
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Re: [SPRITES] Spriting Carnival!!

Post by phantombeta »

I'm not sure if this is the right place but...
I need a pickup icon and a inventory icon of the Rod of Asclepius(http://upload.wikimedia.org/wikipedia/c ... lepius.png)
It has to be just an outline and be about 50~80 pixels in size and the inventory icon has to be about 30~35 pixels in size).
The color I want it in is purple. #500050 to be exact.
Oh, and an inventory icon of this: http://imgur.com/M9bClXz. Same size as the other one.
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0bsidian
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Re: [SPRITES] Spriting Carnival!!

Post by 0bsidian »

phantombeta wrote:I'm not sure if this is the right place but...
I need a pickup icon and a inventory icon of the Rod of Asclepius(http://upload.wikimedia.org/wikipedia/c ... lepius.png)
It has to be just an outline and be about 50~80 pixels in size and the inventory icon has to be about 30~35 pixels in size).
The color I want it in is purple. #500050 to be exact.
Oh, and an inventory icon of this: http://imgur.com/M9bClXz. Same size as the other one.
This is the place to make requests: just make a thread in there and with luck someone will help you. :)
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YukiHerz
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Re: [SPRITES] Spriting Carnival!!

Post by YukiHerz »

Nash wrote:It's nice but... why do I feel like there's some kind of depth-of-field effect going on? I can't pinpoint where exactly though...
It's because of how the texture of the gun is stretched in the back part, this is from Elite Force 2 itself, also, screenshoting while on the borg levels wasn't a good idea... (Green tint in everything)

Update: Made smoothed the inner edges to make it look less pointy, and also removed a background part that slipped away at first :lol:

Image
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Slax
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Re: [SPRITES] Spriting Carnival!!

Post by Slax »

Image
Hyper amazing next-gen DoF action.
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Gifty
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Re: [SPRITES] Spriting Carnival!!

Post by Gifty »

BLURRY SCREEN - SO REAL
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Captain J
 
 
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

if do you need to make this sprite into a doom-friendly sized sprite, just ask me. i can guarantee about it's quality, though.

anyway, nambu just got finished;
Nambu Type 14.png
Nambu Type 14.png (19.87 KiB) Viewed 1482 times
i have no idea, it just came up so well. to me, at least. and those screen shots was jpg formatted either, but i think it was had a big size also high resolution than colt one, i think.
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Deimus
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Re: [SPRITES] Spriting Carnival!!

Post by Deimus »

been super lazy finishing browning auto-5 , i think looks better than my last attempt.
Image
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agaures
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Re: [SPRITES] Spriting Carnival!!

Post by agaures »

I made Scalliano a new chair.

Image
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scalliano
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Re: [SPRITES] Spriting Carnival!!

Post by scalliano »

Cheers, man. Let's try it out:

Image

Yup, that'll do nicely.
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Sgt. Shivers
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Re: [SPRITES] Spriting Carnival!!

Post by Sgt. Shivers »

Image
Did someone say new chair?

EDIT:
Image
Darn, too late. :)
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Re: [SPRITES] Spriting Carnival!!

Post by Captain J »

chair demoliton 4 life, anyway i hope you can finish up that gaming guy, though! :D

and m30 luftwaffe drilling just got real, i mean finished.
M30 Luftwaffe Drilling.PNG
unfortunatly, the reloading sequences are unused, untouched because it was too dark as hell from it's origin video. even it was on a 1080p, it couldn't handle the shadows. and that's how i made it brighter with pixlr, but it failed.

but hey, least idle sprite just came out without problems, though.
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