Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Captain J
 
 
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

Kinsie wrote:Boss Rush is hard. This is the furthest I've gotten so far. I honestly thought I could get all the way, but then Player 2 nailed me with a rocket from across the arena. :(
looks like he had a damn lucky shot, he can't even kill me unless i'm in his rocket firing range yet cornered.
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

TheBadHustlex wrote:Maybe you made them while sleepwalking.
This would explain a lot of things about how crap MacGuffin is. I might have to give him a few new toys.
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain Ventris »

Kinsie wrote:
TheBadHustlex wrote:Maybe you made them while sleepwalking.
This would explain a lot of things about how crap MacGuffin is. I might have to give him a few new toys.
Maybe he can pull out a "Hard times, need help" cardboard sign and slow you down with a radiating guilt wave.

Also, like, leaving napalm vomit lying around? I dunno, poor people are scary.
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Re: Reelism X3 (Progress Report! p.89)

Post by Gothic »

Give him the Sigil >:D
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

Kinsie wrote:This would explain a lot of things about how crap MacGuffin is. I might have to give him a few new toys.
since he breaths fire...for no reason, why don't you give him a flamethrower that stronger than firebot's? or plus with crusader's mini-missile launcher.
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Kinsie
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

Image
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

worthy for solace, worthless for anything, sad but that's what every achievements does.
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.

Image
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain Ventris »

...That's awesome. I want this.
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain J »

EDIT: oh, i mean Doomcraft.
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Re: Reelism X3 (Progress Report! p.89)

Post by wildweasel »

Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
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Re: Reelism X3 (Progress Report! p.89)

Post by headrebe; »

Beautiful. My RTS cravings will be satisfied in the smallest regard after my Dad infected me with its micro-managed curse.

Seriously though, looks like a fun weapon.
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Re: Reelism X3 (Progress Report! p.89)

Post by Kinsie »

wildweasel wrote:
Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
No, but if some kind good samaritan were to dig up the "Unit Lost" sound from C&C1...

I should probably make original sprites for the Tiny Men, eventually. Maybe, like, gluing the Marine head onto the squat XCOM bodies?
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Re: Reelism X3 (Progress Report! p.89)

Post by Captain Ventris »

Kinsie wrote:
wildweasel wrote:
Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
No, but if some kind good samaritan were to dig up the "Unit Lost" sound from C&C1...

I should probably make original sprites for the Tiny Men, eventually. Maybe, like, gluing the Marine head onto the squat XCOM bodies?
I'd assume you could yank something from OpenRA. My brother say XCC Tools can yank sounds from it.

Maybe just use the tiny dude sprites from the Classic C&C games for that extra absurd flare? Their perspective might be a little off, though.

EDIT: XWE may be able to open old Westwood .mix files if OpenRa still uses them, which it might. Running a mod with OpenRa downloads the original .mix files in an easily accessible directory.
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Re: Reelism X3 (Progress Report! p.89)

Post by Big C »

wildweasel wrote:
Kinsie wrote:Here's a WIP of something else I worked on today, a new superweapon. It's a tiny RTS base, full of tiny RTS people.
Will there be any Additional Pylons that need constructing? =P
The Marines need to make tiny-sounding "YOU WANNA PIECE OF ME, BOY?" sound bytes when they spawn.
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