Marrub wrote:oops I haven't been working on this since may
NO MATTER, PROGRESS HAS CONTINUED
Spoiler: big images
Spaceman333 wrote:Icarus made a video reviewing the mod
Someone linked me this, which is why I'm working on Lithium again, really nice video!
Fallingferret wrote:
Hellstorm Archon wrote:I do get a pickup message, but I get an error reading: "ACS: I don't know what..." and I don't get the plasma rifle.
Keep in mind, I'm not running my version with Lithium Extras.
RickStrong wrote:I too am having problems with the plasma rifle, where it gives an odd string when I pick it up and it does not actually appear in my weapon roster. Is this just a problem with GZDoom?
Other than that I am absolutely loving this mod and am so so so excited to see its updates.
Running Lithium on a pre-QZ1.2/GZ2.3 build seems to be working 100% still.
I have no idea why this happens. This is potentially fixed now, either due to something I did or something done in the engine, as I haven't come across it in testing recently.
Holy shit so excited, thank you so much for continuing working on this. Aside from that plasma rifle glitch, which I think may be fixed in new update or using ZDoom 2.8.1 instead of GZDoom (???), everything about this mod is making it one of my favorite of all time.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Mon Jun 19, 2017 8:09 am
by AvzinElkein
Okay, I messed up last time; here's the error log for Lithium! (spoilered due to length)
Spoiler:
OS: Windows NT (NT 10.0) Build 15063
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding C:/gzdoom-bin-3-1-0a-x64/gzdoom.pk3, 717 lumps
adding ./doom.wad, 2306 lumps
adding C:/gzdoom-bin-3-1-0a-x64/Lithium_1_4.pk7, 1260 lumps
I_Init: Setting up machine state.
CPU speed: 2494 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz
Family 6, Model 60, Stepping 3
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (High Definition Audio Device)
EFX enabled
Renderer: OpenGL
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Script warning, "Lithium_1_4.pk7:textures.txt" line 85:
Texture 'SHT2I0' references itself as patch
Script warning, "Lithium_1_4.pk7:textures.txt" line 91:
Texture 'SHT2J0' references itself as patch
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "Lithium_1_4.pk7:lscripts/boughtitem.dec" line 19:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/boughtitem.dec" line 22:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/boughtitem.dec" line 23:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/boughtitem.dec" line 24:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 18:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 19:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 22:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 23:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 24:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 29:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 30:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 32:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 33:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 34:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 36:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 37:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 38:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 42:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 44:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 46:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 47:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 48:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 50:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 51:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/items/cbistuff.dec" line 52:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 19:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 20:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 23:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 24:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 25:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 30:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 31:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 33:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 34:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 35:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 37:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 38:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 39:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 43:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 45:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 47:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 48:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 49:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 51:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 52:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/0_base.dec" line 53:
Self pointer used in ambiguous context; VM execution may abort!
Script warning, "Lithium_1_4.pk7:lscripts/weapons/7_omegacannon.dec" line 124:
Unknown class name 'Lith_DarkMatter' of type 'Actor'
script parsing took 236.88 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 745M/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 376.54 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
Unknown floor texture 'ZZWOLF9' in sector 1
Unknown ceiling texture 'ZZWOLF9' in sector 8
Unknown ceiling texture 'ZZWOLF9' in sector 9
Unknown ceiling texture 'BRICK10' in sector 10
Unknown ceiling texture 'ZZWOLF9' in sector 11
Unknown ceiling texture 'ZZWOLF9' in sector 12
Unknown floor texture 'ZZWOLF9' in sector 14
Unknown floor texture 'ZZWOLF9' in sector 16
Unknown ceiling texture 'ZZWOLF9' in sector 16
Unknown floor texture 'ZZWOLF9' in sector 17
Unknown ceiling texture 'BRICK10' in sector 18
Unknown ceiling texture 'ZZWOLF9' in sector 19
Unknown floor texture 'ZZWOLF9' in sector 22
Unknown ceiling texture 'ZZWOLF9' in sector 23
Unknown ceiling texture 'ZZWOLF9' in sector 28
Unknown floor texture 'ZZWOLF9' in sector 30
Unknown floor texture 'ZZWOLF9' in sector 32
Unknown floor texture 'PANEL4' in sector 38
Unknown ceiling texture 'ZZWOLF9' in sector 39
Unknown ceiling texture 'METAL2' in sector 42
Unknown ceiling texture 'BRICK10' in sector 51
Unknown ceiling texture 'BRICK10' in sector 52
Unknown ceiling texture 'BRICK10' in sector 54
Unknown floor texture 'ZZWOLF9' in sector 56
Unknown ceiling texture 'ZZWOLF9' in sector 56
Unknown ceiling texture 'BRICK10' in sector 57
Unknown ceiling texture 'BRICK10' in sector 58
Unknown ceiling texture 'ZZWOLF9' in sector 72
Unknown floor texture 'ZZWOLF9' in sector 79
Unknown floor texture 'GRASS2' in sector 110
Unknown ceiling texture 'BRICK10' in sector 111
Unknown ceiling texture 'BRICK10' in sector 126
Unknown ceiling texture 'BRICK10' in sector 128
Unknown ceiling texture 'BRICK10' in sector 135
Unknown ceiling texture 'BRICK10' in sector 158
Unknown ceiling texture 'BRICK10' in sector 177
Unknown ceiling texture 'BRICK10' in sector 178
Unknown ceiling texture 'BRICK10' in sector 180
Unknown ceiling texture 'BRICK10' in sector 181
Unknown ceiling texture 'BRICK10' in sector 183
Unknown ceiling texture 'BRICK10' in sector 188
Unknown ceiling texture 'BRICK10' in sector 200
Unknown ceiling texture 'BRICK10' in sector 201
Unknown floor texture 'ASHWALL2' in sector 233
Unknown floor texture 'GRASS2' in sector 245
Unknown floor texture 'GRASS2' in sector 260
Unknown floor texture 'GRASS2' in sector 293
Unknown floor texture 'GRASS2' in sector 311
Unknown floor texture 'ASHWALL2' in sector 317
Unknown floor texture 'ASHWALL2' in sector 320
Unknown floor texture 'ASHWALL2' in sector 322
Unknown floor texture 'ASHWALL2' in sector 323
Unknown floor texture 'ASHWALL2' in sector 329
Unknown floor texture 'GRASS2' in sector 356
Unknown floor texture 'GRASS2' in sector 369
Unknown floor texture 'GRASS2' in sector 372
Unknown floor texture 'GRASS2' in sector 373
Unknown floor texture 'GRASS2' in sector 374
Unknown floor texture 'GRASS2' in sector 375
Unknown floor texture 'GRASS2' in sector 376
Unknown floor texture 'GRASS2' in sector 377
Unknown floor texture 'GRASS2' in sector 378
Unknown floor texture 'GRASS2' in sector 379
Unknown floor texture 'GRASS2' in sector 380
Unknown floor texture 'GRASS2' in sector 381
Unknown floor texture 'GRASS2' in sector 382
Unknown floor texture 'GRASS2' in sector 383
Unknown floor texture 'GRASS2' in sector 384
Unknown bottom texture 'WOODMET1' on first side of linedef 4
Unknown bottom texture 'WOOD12' on first side of linedef 16
Unknown bottom texture 'PANBORD2' on first side of linedef 19
Unknown middle texture 'MIDBARS1' on first side of linedef 44
Unknown middle texture 'WOODMET4' on first side of linedef 53
Unknown middle texture 'METAL2' on first side of linedef 54
Unknown middle texture 'METAL2' on first side of linedef 55
Unknown middle texture 'METAL2' on first side of linedef 56
Unknown middle texture 'METAL2' on first side of linedef 57
Unknown middle texture 'METAL2' on first side of linedef 59
Unknown middle texture 'METAL2' on first side of linedef 60
Unknown middle texture 'MIDBARS1' on first side of linedef 62
Unknown middle texture 'MIDBARS1' on first side of linedef 65
Unknown bottom texture 'WOODMET4' on first side of linedef 77
Unknown middle texture 'PANBOOK' on first side of linedef 79
Unknown bottom texture 'ASHWALL2' on first side of linedef 82
Unknown bottom texture 'ASHWALL2' on first side of linedef 83
Unknown bottom texture 'ASHWALL2' on first side of linedef 84
Unknown bottom texture 'WOOD12' on first side of linedef 86
Unknown middle texture 'MIDBARS1' on first side of linedef 88
Unknown middle texture 'MIDBARS1' on first side of linedef 90
Unknown middle texture 'MIDBARS1' on first side of linedef 96
Unknown bottom texture 'WOOD12' on first side of linedef 102
Unknown middle texture 'METAL2' on first side of linedef 106
Unknown middle texture 'METAL2' on first side of linedef 107
Unknown top texture 'METAL2' on first side of linedef 110
Unknown middle texture 'METAL2' on first side of linedef 112
Unknown top texture 'METAL2' on first side of linedef 113
Unknown middle texture 'METAL2' on first side of linedef 117
Unknown middle texture 'METAL2' on first side of linedef 132
Unknown middle texture 'WOODMET4' on first side of linedef 134
Unknown middle texture 'WOODMET4' on first side of linedef 136
Unknown middle texture 'WOODMET4' on first side of linedef 144
Unknown bottom texture 'WOOD12' on first side of linedef 149
Unknown middle texture 'WOODMET4' on first side of linedef 167
Unknown middle texture 'PANBORD2' on first side of linedef 191
Unknown middle texture 'WOODMET4' on first side of linedef 200
Unknown middle texture 'WOODMET4' on first side of linedef 202
Unknown middle texture 'METAL2' on first side of linedef 206
Unknown middle texture 'METAL2' on first side of linedef 209
Unknown middle texture 'METAL2' on first side of linedef 211
Unknown top texture 'CEMENT9' on first side of linedef 230
Unknown top texture 'CEMENT9' on first side of linedef 231
Unknown top texture 'CEMENT9' on first side of linedef 232
Unknown top texture 'CEMENT9' on first side of linedef 233
Unknown top texture 'CEMENT9' on first side of linedef 234
Unknown top texture 'CEMENT9' on first side of linedef 237
Unknown top texture 'CEMENT9' on first side of linedef 238
Unknown top texture 'CEMENT9' on first side of linedef 239
Unknown top texture 'CEMENT9' on first side of linedef 240
Unknown top texture 'CEMENT9' on first side of linedef 241
Unknown top texture 'CEMENT9' on first side of linedef 242
Unknown top texture 'CEMENT9' on first side of linedef 243
Unknown top texture 'CEMENT9' on first side of linedef 244
Unknown top texture 'CEMENT9' on first side of linedef 245
Unknown top texture 'CEMENT9' on first side of linedef 246
Unknown top texture 'CEMENT9' on first side of linedef 247
Unknown top texture 'CEMENT9' on first side of linedef 252
Unknown top texture 'CEMENT9' on first side of linedef 253
Unknown top texture 'CEMENT9' on first side of linedef 254
Unknown top texture 'CEMENT9' on first side of linedef 255
Unknown middle texture 'WOODMET4' on first side of linedef 283
Unknown middle texture 'WOODMET4' on first side of linedef 287
Unknown middle texture 'WOODMET4' on first side of linedef 290
Unknown middle texture 'WOODMET4' on first side of linedef 293
Unknown middle texture 'WOODMET4' on first side of linedef 296
Unknown middle texture 'WOODMET4' on first side of linedef 332
Unknown middle texture 'WOODMET4' on first side of linedef 334
Unknown top texture 'BIGDOOR9' on first side of linedef 334
Unknown middle texture 'WOODMET4' on first side of linedef 335
Unknown middle texture 'WOODMET4' on first side of linedef 337
Unknown top texture 'WOODMET4' on first side of linedef 338
Unknown middle texture 'WOODMET4' on first side of linedef 339
Unknown middle texture 'WOODMET4' on first side of linedef 341
Unknown middle texture 'MIDBARS1' on first side of linedef 345
Unknown middle texture 'MIDBARS1' on first side of linedef 346
Unknown middle texture 'METAL2' on first side of linedef 387
Unknown middle texture 'PANBOOK' on first side of linedef 417
Unknown bottom texture 'WOOD12' on second side of linedef 436
Unknown bottom texture 'WOOD12' on second side of linedef 437
Unknown bottom texture 'WOOD12' on second side of linedef 438
Unknown bottom texture 'ASHWALL2' on first side of linedef 441
Unknown bottom texture 'ASHWALL2' on first side of linedef 443
Unknown bottom texture 'SFALL1' on first side of linedef 471
Unknown bottom texture 'WOOD12' on first side of linedef 497
Unknown bottom texture 'WOOD12' on first side of linedef 501
Unknown bottom texture 'ASHWALL2' on first side of linedef 502
Unknown middle texture 'METAL2' on first side of linedef 507
Unknown bottom texture 'SILVER1' on first side of linedef 514
Unknown bottom texture 'SILVER1' on first side of linedef 524
Unknown bottom texture 'WOOD12' on first side of linedef 537
Unknown bottom texture 'SILVER1' on first side of linedef 538
Unknown bottom texture 'SILVER1' on first side of linedef 551
Unknown bottom texture 'WOOD12' on first side of linedef 552
Unknown bottom texture 'WOODMET1' on first side of linedef 553
Unknown bottom texture 'WOODMET1' on first side of linedef 554
Unknown bottom texture 'SILVER1' on first side of linedef 556
Unknown bottom texture 'SILVER1' on first side of linedef 559
Unknown bottom texture 'WOOD12' on first side of linedef 562
Unknown bottom texture 'WOOD12' on first side of linedef 564
Unknown bottom texture 'WOOD12' on first side of linedef 574
Unknown bottom texture 'WOOD12' on first side of linedef 575
Unknown bottom texture 'PANCASE2' on first side of linedef 576
Unknown bottom texture 'WOODMET1' on first side of linedef 577
Unknown bottom texture 'WOODMET1' on first side of linedef 580
Unknown bottom texture 'WOOD12' on first side of linedef 585
Unknown bottom texture 'WOOD12' on first side of linedef 586
Unknown bottom texture 'WOOD12' on first side of linedef 587
Unknown bottom texture 'WOOD12' on first side of linedef 588
Unknown bottom texture 'WOOD12' on first side of linedef 589
Unknown bottom texture 'ASHWALL2' on first side of linedef 772
Unknown bottom texture 'ASHWALL2' on first side of linedef 773
Unknown bottom texture 'PANCASE2' on first side of linedef 814
Unknown top texture 'SPCDOOR2' on first side of linedef 857
Unknown middle texture 'PANBORD2' on first side of linedef 1010
Unknown bottom texture 'SW2MARB' on first side of linedef 1139
Unknown bottom texture 'PANCASE2' on first side of linedef 1289
Unknown bottom texture 'PANCASE2' on first side of linedef 1363
Unknown bottom texture 'PANCASE2' on first side of linedef 1370
Unknown bottom texture 'WOODMET1' on first side of linedef 1460
Unknown bottom texture 'SILVER1' on first side of linedef 1493
Unknown bottom texture 'SILVER1' on first side of linedef 1495
Unknown middle texture 'MIDBARS1' on first side of linedef 1518
Unknown bottom texture 'WOODMET1' on first side of linedef 1544
Unknown middle texture 'MIDBARS1' on first side of linedef 1554
Unknown middle texture 'MIDBARS1' on first side of linedef 1559
Unknown bottom texture 'ASHWALL2' on first side of linedef 1562
Unknown bottom texture 'ASHWALL2' on first side of linedef 1565
Unknown bottom texture 'ASHWALL2' on first side of linedef 1566
Unknown bottom texture 'ASHWALL2' on first side of linedef 1567
Unknown bottom texture 'ASHWALL2' on first side of linedef 1569
Unknown bottom texture 'ASHWALL2' on first side of linedef 1570
Unknown middle texture 'MIDBARS1' on first side of linedef 1588
Unknown middle texture 'MIDBARS1' on first side of linedef 1589
Unknown middle texture 'MIDBARS1' on first side of linedef 1608
Unknown middle texture 'MIDBARS1' on first side of linedef 1610
Unknown middle texture 'MIDBARS1' on first side of linedef 1663
Unknown top texture 'BIGDOORF' on first side of linedef 1684
Unknown middle texture 'METAL2' on first side of linedef 1770
Unknown middle texture 'PANBORD2' on first side of linedef 2006
Unknown bottom texture 'PANCASE2' on first side of linedef 2030
Unknown bottom texture 'SILVER1' on first side of linedef 2035
Unknown bottom texture 'PANCASE2' on first side of linedef 2195
Unknown bottom texture 'WOODMET1' on first side of linedef 2204
Unknown bottom texture 'PANCASE2' on first side of linedef 2205
Unknown bottom texture 'PANCASE2' on first side of linedef 2224
Unknown top texture 'SPCDOOR2' on first side of linedef 2227
Unknown bottom texture 'PANCASE2' on first side of linedef 2283
Unknown bottom texture 'PANCASE2' on first side of linedef 2305
Unknown bottom texture 'PANCASE1' on first side of linedef 2368
Unknown middle texture 'PANBORD2' on first side of linedef 2369
Unknown bottom texture 'PANCASE2' on first side of linedef 2390
Unknown bottom texture 'PANCASE2' on first side of linedef 2406
Unknown bottom texture 'PANCASE2' on first side of linedef 2407
Unknown bottom texture 'PANCASE2' on first side of linedef 2408
Unknown bottom texture 'PANCASE2' on first side of linedef 2421
Unknown bottom texture 'PANCASE2' on first side of linedef 2446
Unknown bottom texture 'PANCASE2' on first side of linedef 2452
Unknown bottom texture 'PANCASE2' on first side of linedef 2460
Unknown bottom texture 'PANBOOK' on first side of linedef 2497
Unknown bottom texture 'PANBOOK' on first side of linedef 2498
Unknown bottom texture 'PANBOOK' on first side of linedef 2499
Unknown bottom texture 'PANBOOK' on first side of linedef 2500
Unknown bottom texture 'PANBOOK' on first side of linedef 2501
Unknown bottom texture 'PANBOOK' on first side of linedef 2502
Unknown bottom texture 'PANBOOK' on first side of linedef 2503
Unknown bottom texture 'PANBOOK' on first side of linedef 2504
Unknown bottom texture 'PANBOOK' on first side of linedef 2505
Unknown bottom texture 'PANBOOK' on first side of linedef 2506
Unknown bottom texture 'PANBOOK' on first side of linedef 2507
Unknown bottom texture 'PANBOOK' on first side of linedef 2508
Unknown bottom texture 'PANBOOK' on first side of linedef 2509
Unknown bottom texture 'PANBOOK' on first side of linedef 2510
Unknown bottom texture 'PANBOOK' on first side of linedef 2511
Unknown bottom texture 'PANBOOK' on first side of linedef 2512
Missing texture 'ASHWALL2' is used 47 more times
Missing texture 'WOOD12' is used 187 more times
Missing texture 'BRICK10' is used 34 more times
Missing texture 'GRASS2' is used 44 more times
Missing texture 'WOODMET4' is used 131 more times
Missing texture 'ZZWOLF9' is used 115 more times
Missing texture 'METAL2' is used 29 more times
Re: Lithium [1.4 Update/Apr. 14]
Posted: Mon Jun 19, 2017 8:41 am
by Marrub
AvzinElkein wrote:Okay, I messed up last time; here's the error log for Lithium! (spoilered due to length)
Doesn't look like there's anything wrong there. The game still runs, right? The self pointer "errors" are not fixable, yell at Graf to change that.
RickStrong wrote:Holy shit so excited, thank you so much for continuing working on this. Aside from that plasma rifle glitch, which I think may be fixed in new update or using ZDoom 2.8.1 instead of GZDoom (???), everything about this mod is making it one of my favorite of all time.
Thanks!
Korell wrote:A LITH_TXT type issue happens on the Upgrades menu, too. Beneath Omega Railgun there is written the following text (I say beneath, but the text is large enough for it to overlap the Omega Railgun item):
LITH_TXT_UPGRADE_TITLE_Lith_PauseManager
Watching the Doom Mod Madness video from Mr Icarus, it shows that this text shouldn't be present at all. Is it related to the PlasmaRifle pickup issue mentioned above? I'm also using GZDoom 3.1.0.
EDIT: Actually, I think it is related to the Lithium Extras. If I don't load that with the mod then this option isn't present, which is probably how it was played by Mr Icarus. If I do include it and start a new game it shows up as what looks like a secret weapon named just ??????? (I'm guessing it is the BFG upgrade). But at some point it changes to the LITH_TXT_... message as per my saved game.
EDIT 2: The text changes on each level change (which might be why I don't see it when starting a new game). Just completed two levels in the map pack I'm using and the text changed to the following on each new level:
LITH_TXT_UPGRADE_TITLE_pk7/lcode/Main/src/p_settings.c
LITH_TXT_UPGRADE_TITLE_RLFormerHumanPistol
I...
What
Could you go to the github page and download a development version (as detailed in the readme below) and tell me if any such bugs still persist? That is absolutely friggin' strange, and I really don't know how I'd fix it, especially since I still haven't been able to reproduce it.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Mon Jun 19, 2017 12:45 pm
by Korell
Well, I downloaded the current dev build and got some odd results.
Firstly, the dev build doesn't play nice with the Lithium Extras, so I'm guessing they've been incorporated into the main PK7. So I disabled the Lithium Extras in my launcher whilst using the dev build.
Secondly, on the first attempt at running the game it was very weird. The HUD was red and with some symbols instead of the green HUD with ARM and VIT headings. The Upgrades menu still had some odd LITH_TXT displayed, but this time at the top, underneath where it says Body.
I quit out and loaded it up with the Doom2 WAD, no map pack this time, and it was fine. So I went back to using the map pack (Doom 2 Reloaded) and this time it was fine. No idea what happened to the weird looking red HUD. I even completed a level and checked the Upgrades menu again, and no change.
So, whilst there were some initial issues, I couldn't reproduce them.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Mon Jun 19, 2017 1:22 pm
by Marrub
Korell wrote:Well, I downloaded the current dev build and got some odd results.
Firstly, the dev build doesn't play nice with the Lithium Extras, so I'm guessing they've been incorporated into the main PK7. So I disabled the Lithium Extras in my launcher whilst using the dev build.
Secondly, on the first attempt at running the game it was very weird. The HUD was red and with some symbols instead of the green HUD with ARM and VIT headings. The Upgrades menu still had some odd LITH_TXT displayed, but this time at the top, underneath where it says Body.
I quit out and loaded it up with the Doom2 WAD, no map pack this time, and it was fine. So I went back to using the map pack (Doom 2 Reloaded) and this time it was fine. No idea what happened to the weird looking red HUD. I even completed a level and checked the Upgrades menu again, and no change.
So, whilst there were some initial issues, I couldn't reproduce them.
Sounds like you were using the unfinished Cybermage class accidentally, which has actual missing strings (as opposed to the magical wtf-randomly-misplaced strings that people keep getting with 1.4.)
In that case, it should be fixed.. somehow. I didn't really do anything that would have fixed it.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Mon Jun 19, 2017 3:32 pm
by Korell
Yes, just booting it back up and selecting the Cybermage class did give me that red HUD with the symbols, and the different looking pistol, so that's what it was. Shame I can't use my existing saves with the dev build, though. I'll have to switch back to 1.4 to continue the map pack.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Sat Jun 24, 2017 7:00 pm
by N1ch0l2s
Been playing Doom II with this and Maps of Chaos and the Plasma Rifle seemingly turns into an error and I'm not given it at all. I tried picking the one up from The Waste Tunnels (MAP05) but it just disappeared. What is the Plasma Rifle replaced with and does it require something before it being picked up?
EDIT: Alright just noticed that others had this problem too, but why does it have to do with the engine/launcher version? I'm playing with GZDoom v3.1.0 and was kind of disappointed I didn't get the replacement of the Plasma Rifle.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Tue Jun 27, 2017 3:20 am
by TootsyBowl
To anyone having issues with the plasma rifle-either marathon your way through the map until you get one (loading saves after you pick the rifle up will only bug out the pickups), or buy the Plasma Diffuser fromthe shop.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Fri Jun 30, 2017 7:52 am
by Ts879
This is really good. I love the weapons and the upgrades sound awesome. But I can't access any of them. The shadow doomguys won't spawn and I have tried to out on doom 1 and 2 maps. Can anyone give me a console command to summon them. I really want to try out the upgrades.
Also The Cannon seems to a bit lonely as the only weapon in the number 7 slot, while the rest have at least two weapons. Maybe add something new, like a huge Chaingun or something.
Anyway great Mod. Can't wait for the next update.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Fri Jun 30, 2017 8:53 am
by TootsyBowl
You know, what kind of irks me is that there's a whole universe behind this mod, but it's only touched on in flavor text. The orders from OFMD simply crap out mid-campaign with no explanation. Given this backstory the motive behind Lithium should really be more than just “kill demons, get score, buy stuff, kill more demons”.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Fri Jun 30, 2017 4:48 pm
by twinkieman93
TootsyBowl wrote:You know, what kind of irks me is that there's a whole universe behind this mod, but it's only touched on in flavor text. The orders from OFMD simply crap out mid-campaign with no explanation. Given this backstory the motive behind Lithium should really be more than just “kill demons, get score, buy stuff, kill more demons”.
Yeah, I love the lore behind this mod, it's honestly one of my favorite parts of it; the things I look forward to most in new versions is not the new weapons and mods themselves, but the extra lore they inevitably bring to the table. On that note, it makes me cry that the plasma pistol upgrade has absolutely no lore for it, and some of the shop weapons don't have particularly interesting lore either. The revolver in particular is disappointing; sure, I don't need to know more than that it's from Earth and fires teflon-coated .50 AE rounds, but I want to know more! I want to know who manufactured it, I want to know why they're manufacturing revolvers a couple thousand years into the future, all of these things are not important but I would really like to know them just to have the pleasure of knowing them.
Re: Lithium [1.4 Update/Apr. 14]
Posted: Fri Jun 30, 2017 7:19 pm
by Marrub
Ts879 wrote:This is really good. I love the weapons and the upgrades sound awesome. But I can't access any of them. The shadow doomguys won't spawn and I have tried to out on doom 1 and 2 maps. Can anyone give me a console command to summon them. I really want to try out the upgrades.
That's weird.
Spoiler: how they get spawned
They spawn at certain score thresholds when you enter a map, have you been dying and not reloading a save? That's the only thing I can think of that would cause it.
I've been thinking of adding a mission completion percentage as an alternate way to get the CBI upgrades, so if you're unlucky or running a single, huge map it'll still work out. It would probably be increased by the current map number, how many enemies you've destroyed, how long you've taken on a map, etc.
Ts880 wrote:Also The Cannon seems to a bit lonely as the only weapon in the number 7 slot, while the rest have at least two weapons. Maybe add something new, like a huge Chaingun or something.
Anyway great Mod. Can't wait for the next update.
I like that idea, hehe. I'll think of somethin' to put there.
Also, sorry to everyone that's been waiting for taking so long. Been working on other stuff and haven't had much motivation even for that. Been poking this here and there, and now I think I have a bit more idea of what I want to do. I'll be finishing up the new class' weapons soon, and releasing a 1.5 beta, since it would simply take too long to finish the class completely.
He doesn't have any unique upgrades yet (besides his HUD) and is quite unpolished, but I'd like to get something out there since I've apparently fixed pretty critical bugs accidentally.
TootsyBowl wrote:You know, what kind of irks me is that there's a whole universe behind this mod, but it's only touched on in flavor text. The orders from OFMD simply crap out mid-campaign with no explanation. Given this backstory the motive behind Lithium should really be more than just “kill demons, get score, buy stuff, kill more demons”.
There is a chronological sequel which is both incomplete and unfortunately ded (and also predates this mod.)
I'll also have to remove those text screens because they don't make sense with the new character.
twinkieman93 wrote:Yeah, I love the lore behind this mod, it's honestly one of my favorite parts of it;
Version 1.5 Alpha (Pegmatite) has been released.Download
This update includes an as of now unfinished playerclass, bugfixes, and some other cool stuff.
Changes:
Spoiler:
From 1.4 to 1.5 alpha:
+ Added a new player class, the Cyber-Mage. Currently incomplete.
] He has 9 weapons as of now:
] Slot 1: Knife (same as Marine's)
] Slot 1: Charge Fist (same as Marine's)
] Slot 2: Mateba
] Slot 3: Electro Rifle (not implemented)
] Slot 3: Shotgun (not Marine's)
] Slot 4: SMG
] Slot 5: Ion Rifle
] Slot 6: Plasma Rifle (same as Marine's)
] Slot 7: Star Destroyer
] Magic 3: Delear (not obtainable yet)
] Magic 5: Hulgyon (not implemented)
] Magic 6: Star Shot (not implemented)
+ Added searching to the info panel.
+ Added an adrenaline indicator to the HUD.
+ Added a test map (named TESTMAP).
+ Added some environment/ambience settings. May act slightly weird sometimes.
+ Added map spawn IDs for stuff.
+ Added a No Bosses CVar (lith_sv_nobosses).
+ Added dialogue and terminal systems. Don't ask.
+ Added 007 Mode extra upgrade.
+ Added behaviour for several Extra Hard enemies.
| Fixed some rather major bugs.
| Merged extras addon with the main mod.
] ZScript is auto-detected, so it only enables ZScript-only features when available.
] The mod still mainly targets ZDoom 2.8.1, however running it in newer GZDoom versions is now stable and will give you extra features.
| Fixed a lot of spelling errors.
| Made the HUD weapon numbers change color when you have more weapons in that slot.
| Fixed the Spider Mastermind not being terrifying enough.
| Made the rifle clickier as it runs out of ammo.
| Compressed some sounds, reducing the overall file size.
| Fixed some weird balance issues.
| Fixed chaingunners using the wrong sound.
| Replaced slider ticking sound to be less terrible.
| Changed the ground hit sound for the Move Wetware upgrade.
| Fixed bought upgrades actually not giving the right upgrade sometimes. WHOOPS
| Decreased the price of extra upgrades to be slightly more obtainable.
| Fixed pause in menus not pausing weapon states.
- Removed autogroups due to their hard-to-maintain nature. May add them back in 1.5 beta in some way.
- Removed heretic support. 2hard4me
+ Added fun
I apologize if the update is underwhelming for some. I've been having issues lately and working on this mod has been lower priority, so I wanted to formally release what I have now (having made it at least playable.)
My current plans are to finish Cyber-Mage's weapons, add more monster mechanics, and further utilize ZScript extensions.
Also, sorry for no preview image this time. I'll save that for when the full version is done.
Re: Lithium [1.5 Alpha/Jul. 7]
Posted: Thu Jul 06, 2017 8:48 pm
by twinkieman93
I do enjoy what is here, at least. The pistol is great, I like the not-SSG, the SMG is really nice, the ion rifle is cool(despite what I assume are placeholder graphics), and the star destroyer is... it's pretty awesome, haha. I even cheated myself in the Delear spell and it's pretty cool, too(just wish you could refresh your projectile stock mid... "magazine"). I have loads of questions though!
-Will magic run off of some kind of mana pool or is it infinite?
-Will you pick magic up from the environment or will these be shop items? Maybe the phantoms will drop them rather than cyber upgrades?
-Are there going to be more than three spells? For a mage that feels like a disappointingly small number of spells.
-Is this going to be Psychic style where you use magic and guns simultaneously? Delear did seem pretty hands-off as far as casting went...
-Is the reason he's lacking a bunch of cybernetic options due to being a mage? You cited Shadowrun as an inspiration for this so I wonder if that is just how he is rather than a symptom of alpha-ness, what with preserving his essence and stuff.
-Is the lack of spells due to planned magical body upgrades that do other cool stuff? Maybe one that makes him phase through projectiles when he dashes.
-It seemed like you can buy the extra weapons the Marine gets. Is that going to stay the case or is that changing?
-Will his weapons be upgradeable? If so, will the upgrades be more magical in nature due to who he is, or along the same lines as the Marine's upgrades?
-Is there any chance you'll rename the Marine the Cybersoldier for parity's sake? :V
-Are there any other classes planned post Cybermage or is that the end of the line?
Spoiler: One moooore thing...
-What the hell is that Gameboy thing? All it seems to do is crash my game...
Spoiler: Anooooother thing...
-I found the Division Sigil in the test map, how do I use it to destroy the world? :O
EDIT: Just found a pretty nasty bug while playing through the game as the marine. My injector kicked in while I was using the rocket launcher and the gun froze up, stuck mid-fire animation doing absolutely nothing. I couldn't switch off of the gun either, I was helpless. While I have no idea if it was relevant or not I had the homing mod installed.