"(File)Size Matters" 64K Compo (Judging not underway)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: "(File)Size Matters" 64K Competition
If a mod passed the 64KB, make that guy out of competition.
And I think there should be a vote system for the maps, and my idea was like, 60% of the map score is given by the map itself (creativity, execution,...) and the last 40% are going to be given by a vote system (where one person could vote in more than one mod).
And I think there should be a vote system for the maps, and my idea was like, 60% of the map score is given by the map itself (creativity, execution,...) and the last 40% are going to be given by a vote system (where one person could vote in more than one mod).
- wildweasel
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Re: "(File)Size Matters" 64K Competition
Well, yeah, I figured that'd be obvious.ibm5155 wrote:If a mod passed the 64KB, make that guy out of competition.
Remember that not everything submitted is a map, or even necessarily playable as a game (especially Dancso's compressor tool, assuming he intended to submit that as an entry!).And I think there should be a vote system for the maps, and my idea was like, 60% of the map score is given by the map itself (creativity, execution,...) and the last 40% are going to be given by a vote system (where one person could vote in more than one mod).
- Crudux Cruo
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Re: "(File)Size Matters" 64K Competition
missing sprites for the shotties is the main one, but some gui stuff and other weapons are affected. not surprising since the mod is like 6 years oldCrudux Cruo wrote:OMG PLEASE REMAKE PARKOUR! its my favorite doom mod of all time! too bad its broken nowXaser wrote:Sidestepping the drama for a bit, I have a mutator idea of sorts and figured I'd check out a quick reference to see if it's doable, and lo and behold: Parkour's pk3 is a mere 22kb. Something similar may have to be done.

edit:
new version of gzdoom fixed the errors magically! playing fevorishly now.
Last edited by Crudux Cruo on Sat Mar 05, 2016 12:09 pm, edited 1 time in total.
Re: "(File)Size Matters" 64K Competition
Haha no, surely a modding tool doesn't qualify as an entry?
It would be hard to judge anyway, given how utterly simple it is.
I do intend to post an actual entry eventually, though so far I've been short on both free time and decent ideas.
It would be hard to judge anyway, given how utterly simple it is.

I do intend to post an actual entry eventually, though so far I've been short on both free time and decent ideas.
- Combine_Kegan
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Re: "(File)Size Matters" 64K Competition
Just a small progress update on my so far unnamed bomberguy mod
Man, TEXTURES is kinda fiddly but it's super fun.
Man, TEXTURES is kinda fiddly but it's super fun.
- wildweasel
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Re: "(File)Size Matters" 64K Competition
Heh, alright, fair enough, I'll look forward to whatever you have to offer!Dancso wrote:Haha no, surely a modding tool doesn't qualify as an entry?
It would be hard to judge anyway, given how utterly simple it is.
I do intend to post an actual entry eventually, though so far I've been short on both free time and decent ideas.
Heheh...you've been reading my Project Ideas posts, haven't you? =PCombine_Kegan wrote:Just a small progress update on my so far unnamed bomberguy mod
Man, TEXTURES is kinda fiddly but it's super fun.
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Re: "(File)Size Matters" 64K Competition
Did you have an idea similar to this? I'd be lying if I said I wasn't inspired by your style mod though.wildweasel wrote: Heheh...you've been reading my Project Ideas posts, haven't you? =P
Spoiler:
Re: "(File)Size Matters" 64K Competition
Would it be okay if I update my Megabounce project and then submit it here?
- wildweasel
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Re: "(File)Size Matters" 64K Competition
Yeah, no problem.Beed28 wrote:Would it be okay if I update my Megabounce project and then submit it here?
- wildweasel
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Re: "(File)Size Matters" 64K Competition
My apologies for the double-post, but I'd like to ask a favor from all entrants so far:
Could you please mention which version of ZDoom/GZDoom you are using with your submission? I have already seen files that require the dev builds, and files that were designed for the stable version that break or run badly on the dev builds, so I'd just like to have some kind of advance information about what I'm going to need, so I don't have to cycle between four different versions of the port.
Could you please mention which version of ZDoom/GZDoom you are using with your submission? I have already seen files that require the dev builds, and files that were designed for the stable version that break or run badly on the dev builds, so I'd just like to have some kind of advance information about what I'm going to need, so I don't have to cycle between four different versions of the port.
Re: "(File)Size Matters" 64K Competition
I used the gzdoom version 1.8.10 for making and testing my map...
- lizardcommando
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Re: "(File)Size Matters" 64K Competition
I think it should already have that information in the textfile that comes with my mod, but in case it doesn't:
This mod uses ZDoom 2.8.0.0 and above.
This mod uses ZDoom 2.8.0.0 and above.
- YukiHerz
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Re: "(File)Size Matters" 64K Competition
Mine ran with the dev builds, but i was thinking of brainstorming a new submission instead.
Re: "(File)Size Matters" 64K Competition
I think the competition should be only for stuff that can be played (mods), not tools.
But it could have two categories, one for tools and other for mods
But it could have two categories, one for tools and other for mods
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Re: "(File)Size Matters" 64K Competition
I say anything goes.ibm5155 wrote:I think the competition should be only for stuff that can be played (mods), not tools.
But it could have two categories, one for tools and other for mods