Re: Doomguy Visor Hud - NOW 4:3 COMPATIBLE
Posted: Wed Feb 05, 2014 8:59 am
hey Mike you still working on this?
Cool. Is it up now? Because the download is still the same as the current version.TiberiumSoul wrote:i made a small edit to this and added numbers next to the bars so you can see exactly how much ammo/armor/health you have rather than guess based on how full the bar is
can we have this posted please?TiberiumSoul wrote:i made a small edit to this and added numbers next to the bars so you can see exactly how much ammo/armor/health you have rather than guess based on how full the bar is
Spoiler:
Well, ZDoom doesn't depend on OpenGL to render the game (it's still using the software renderer). If you want ZDoom + OpenGL, then grab a copy of [wiki]GZDoom[/wiki].M_ZilLa wrote:I tried to go back to Zdoom, my first love, but it's not fully 3D like Zand. and restricts your view from aiming too far up or down.
For the record, Zandronum is based off of an older version of [wiki]GZdoom[/wiki], so if you want openGL, use GZdoom. It's literally Zandronum, but better in all aspects for single player use.M_ZilLa wrote:-snip-
I assume you mean Zandronum, like Skulltag, was designed specifically for the online DM community.Cryomundus wrote:...GZDoom is... better in all aspects for single player use.M_ZilLa wrote:-snip-
That specific one is the edit me and my cousin collaborated on. Comes in many flavors: Bullet holes, no glow/glow, cracks, scratches, etc. Yes the "holographic" face is "animated" but we weren't satisfied with the end result so we never continued on it. I could send you what we have left though.M_ZilLa wrote:And this one... what is it? An old version you attempted? An unreleased WIP? Or is it fanmade?
In any case if that Doomguy is animated I WANT ITSpoiler:
BAH I managed to fuck it up! I deleted everything except the folder "graphics" and the text files "fontdefs" and "sbarinfo" and the ammo counter still only goes up to 99! I panicked and took screenshots for some reason but I have nowhere to upload them.Max Dickings wrote:WW's hud only goes to 99?
Well call me a liar then.Spoiler:
Spoiler:So anyway what caused your dissatisfaction with the Mike12 HUD you edited? That face being designed into the holographic display AND animated is good enough to release I'd say, let alone be pleased with your work.
Spoiler:EDIT
Spoiler:I'll email you the versions I have, and hud face.
Yes it was definitely sbarinfo. The file straight from acc2mrdr was very different even at a glance. Even the magazine and reserve ammo are in the correct order!Max Dickings wrote:Now that I think about it, I think I had to change something in fontdefs to show past 99, here's my exact fontdefs,
Spoiler:EDIT
Or maybe it was an Sbarinfo edit. Either way here's what I have for that too:
Spoiler:I'll email you the versions I have, and hud face.
It didn't turn out too too good, like the "background" of his face didn't quite match the rest of the holo effect. Plus while we were making this, WW's came out and god I love that eye-patch face
Spoiler:WildWeasel edit:
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Playing ChrisDragon's brutalized doom maps gives me more than enough surprises. Plenty of monster closets opening behind me. I need the level stats so I can get all 3 100%s!Max Dickings wrote:Oh! I should have told you! In my sbarinfo I deleted the level stats as I don't like them. I feel like they ruin any surprises that could be around the corner.
Either way here's what you need to put back into sbarinfo to get level stats:
Spoiler: