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Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Posted: Mon Sep 13, 2010 5:02 pm
by lizardcommando
Sweet! That was a bitchin' trailer. I can't wait for this to be finished! :D

Re: Megaman 8-Bit Deathmatch - Demo released!

Posted: Thu Sep 16, 2010 8:20 pm
by Ethril
Cutmanmike wrote:(Teaser trailer)
Oh.
My.
Pants. :surprise:

This could very well be the best thing ever.

Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Posted: Thu Sep 16, 2010 10:24 pm
by Shadelight
Looks a lot less generic and eye raping than before. :o

Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Posted: Fri Sep 17, 2010 6:06 am
by Cutmanmike
I don't think it ever did "eyerape" to be honest. It's just from the still screenshots you can't really make anything too well. When it's in motion, all becomes clear!

Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Posted: Fri Oct 08, 2010 2:24 pm
by Cutmanmike
At long last, it is done!

http://cutstuff.net/blog/?p=2369

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Fri Oct 08, 2010 2:51 pm
by Salad Viking
Pretty good stuff, Cutman. Impressive amount of skins, by the way!

Re: Megaman 8-Bit Deathmatch - Trailer 2 up!

Posted: Fri Oct 08, 2010 7:41 pm
by Ethril
Cutmanmike wrote:At long last, it is done!

http://cutstuff.net/blog/?p=2369
Spoiler:

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Fri Oct 08, 2010 8:00 pm
by SFJake
I needed that to see that I'm banned from Doomseeker.

Oh yeah, awesome. All I ever did, was host a server to play with a friend.

Whatever.

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Fri Oct 08, 2010 8:06 pm
by Cutmanmike
You might want to take that up with the skulltag forums

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Fri Oct 08, 2010 11:32 pm
by TheDoomGuy
This.. is... amazing. The amount of weapons, characters and maps is staggering. The 8-BIT authenticity really shines. It feels classic, but novel; it is brilliant in its simplicity. This is easily one of the best projects out there.

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Sat Oct 09, 2010 4:07 am
by Marisa the Magician
Image
I am pretty much very happy now. Downloading...

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Sat Oct 09, 2010 8:31 am
by HellRear
Trust me Cutman, this is very nice though!
But the textures kills my eyes ;-;

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Sat Oct 09, 2010 3:47 pm
by Ethril
My only complaint thus far is that once you get more than 4-8 or so players (depending on map size and available weapons) it just devolves into a spamfest.
Although, I suppose that's true for any deathmatch.
The boss fights in the campaign are pretty brutal, too, but that's a good thing.

It was certainly nice being able to play this online, though; I was previously unable (kind of) to do so because I couldn't be bothered to dig up the old Skulltag version being used by the servers. :P
Knight Man skin + Proto Buster = MINDGAMES.
Spoiler: P.S.

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Sat Oct 09, 2010 5:47 pm
by .+:icytux:+.
kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.

Re: Megaman 8-Bit Deathmatch - Released!

Posted: Sat Oct 09, 2010 8:07 pm
by Ethril
.+:icytux:+. wrote:kinda liked it, but was majorly annoyed by the fact that you couldn't save anywhere. Are you supposed to play thru it all in one go? eww.
Dr. Light says it saves after each chapter. It's true; after you beat the Megaman 1 segment, for example, you can start at Megaman 2.

Also, problem: Plant Shield is impossible to pick up... not that it's all that good anyway.
ALSO HYPER BOMBS ARE OVERPOWERED AS SHIT