What's wrong with a revolver? They're pretty standard weapons.UBX Master wrote:Ummm... Do you think someone would actually bring firearms to a lab?
Well... Actually on second thought, maybe the security guards use guns, but not a goddamn revolver! Maybe I'll give you the opportunity to pick a glock or something from the dead hand of a guard at some part of the game with, let's say, one full clip. The problem is that the gun may be effective on humans, but on the 'things' you are going to face... I guess not.
Zanaveth's mods (STILL ALIVE!)
Re: Zanaveth's mods (I'M BACK!)
- wildweasel
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Re: Zanaveth's mods (I'M BACK!)
Why revolvers are awesome:
- They don't jam.
- If the weapon fails at all, the failure is usually easier to diagnose because of how simple a revolver's operation is
- You will not find a clip-fed pistol that accepts .454 Casull, .45 Long Colt, or .410 bore shotshell.
- Russian Roulette. 'Nuff said.
- Marisa the Magician
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Re: Zanaveth's mods (I'M BACK!)
Oooookay wildweasel, you convinced me. A revolver. But if it kills with one shot, only 6 bullets for the whole game!
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Well, it will actually kill the smaller creatures with one shot, the other ones may fall with two... or three... ... ... or infinite!
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I guess it won't have .45 caliber bullets in it, that's pretty much non-standard for security guards don't you agree?
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Well, it will actually kill the smaller creatures with one shot, the other ones may fall with two... or three... ... ... or infinite!

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I guess it won't have .45 caliber bullets in it, that's pretty much non-standard for security guards don't you agree?
- Marisa the Magician
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Re: Zanaveth's mods (I'M BACK!)
Heh, tonight I've been checking my old mods. I remembered that Instant Action 3 was unfinished, so well, I finished it. I may release it soon.
Re: Zanaveth's mods (I'M BACK!)
Wow, great work there!
Instant action is so good, it's hard to think it's only 30% finished.
Total madness is very funny and good too. But for some reason, gZdoom crashes EVERY time i go to another level. But using the MAP command works fine.
Instant action is so good, it's hard to think it's only 30% finished.
Total madness is very funny and good too. But for some reason, gZdoom crashes EVERY time i go to another level. But using the MAP command works fine.

- Marisa the Magician
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Re: Zanaveth's mods (I'M BACK!)
Holysheetshugebump!
I have to update this with some news and some few screenies. IAGB is reaching it's Release Candidate phase. I crushed bugs like crazy and fixed scripts that were broken, and also I'm at full work in the bonus map.
Here are some screens of my progress:

I have to update this with some news and some few screenies. IAGB is reaching it's Release Candidate phase. I crushed bugs like crazy and fixed scripts that were broken, and also I'm at full work in the bonus map.
Here are some screens of my progress:
Spoiler:
Re: Zanaveth's mods (STILL ALIVE!)
Looks cool.
Re: Zanaveth's mods (STILL ALIVE!)
The pictures fail to display over here.