In Joey's edit, the pants look like those baggy pants ghetto gangstas would wear...
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Mar 26, 2014 2:06 pm
by Enjay
Dayum, it's a lot harder than it should be to get this right. Here's my attempt which I don't really think is much of an improvement.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Mar 26, 2014 5:47 pm
by 0bsidian
This has been done before, right?
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Mar 26, 2014 6:06 pm
by SyntherAugustus
Enjay wrote:Dayum, it's a lot harder than it should be to get this right. Here's my attempt which I don't really think is much of an improvement.
I think it warped into his stomach now. Why not just recolor the strife merchant's arms?
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Mar 26, 2014 7:47 pm
by GhostKillahZero
blackfish wrote:I think it warped into his stomach now. Why not just recolor the strife merchant's arms?
I have thought of it, but it doesn't have full rotations like everything else, I am going try finish this sprite's full rotation... hopefully
EDIT: How about this? Thanks to Enjay, It looks even better...
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 2:58 am
by Captain J
well, now it's got better now. but my only tiny conplain is his legs are looks like bit obviously mirrored, though.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 4:13 am
by Enjay
blackfish wrote:Why not just recolor the strife merchant's arms?
I did.
However, the Strife merchant is slimmer than the Doomguy image so his arms have to be widened a bit. Also, the Strife merchant has bracers on his forearms and, as well as being recoloured, there needs to be a little editing to remove the shape of them. Then there are the Doomguy elbow pads to be added.
The bit on his stomach was there from the previous attempt. I think it's meant to be a belt buckle or something. I tried making it smaller and removing it but that looks worse (in my edit at least) than leaving it there.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 11:16 am
by Clownman
digdug.png (3.85 KiB) Viewed 839 times
This isn't that great but It's my first try at a custom weapon
If you ever played Dig Dug you should know what this is ((I dunno, I just would like to see it as a custom weapon))
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 12:12 pm
by MarlboroMike2100
Actually have played dig dug via arcade box as a kid, surprisingly. Good old classic for a quarter a pop. Some random bottles(I must miss 40s n vladdy or something) i slapped togeather.. Oh and a duffle bad o clips
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 2:19 pm
by GhostKillahZero
Nobody really asked for the full sheet of the repair gun, so I'll just upload it anyway...
The ion spray from Realms667 (which I used it as a base), didn't have a gunflash, so I made one for the repair gun.
Also I re-edited the pickup sprite to look better! for the repair gun that is....
This sprite wasn't used in doom palette, so here is the custom palette I edited *which* I did used...
It's generally a bad idea to do things for a custom palette unless it's for some specific project you're doing.
here's a more doom-friendly variant
(p.s: pls stop ur ellipsis abuse it hurts)
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 5:25 pm
by GhostKillahZero
Blox wrote:It's generally a bad idea to do things for a custom palette unless it's for some specific project you're doing.
The palette I uploaded is completely optional (not meant to be used in-game or to replace doom's palette), unless you want to cut out the blueish/greenish parts youself. However in doom palette, it look kinda weird like a mini-BFG, but I guess i'll stop uploading palettes from now on...
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 5:30 pm
by Enjay
GhostKillahZero wrote:but I guess i'll stop uploading palettes from now on...
Please don't. I like 'em.
Re: [SPRITES] Spriting Carnival!!
Posted: Thu Mar 27, 2014 5:32 pm
by Blox
Except the flash looks pretty suboptimal without this custom palette, which is why it's not a very good idea to design around an edited palette if you're already following one.
not that the doom palette isn't pretty bad, mind
The important part here is that you don't have to strictly follow the palette, just so long as it looks fine when it is paletted. (Which means staying within the color borders the palette sets you.)
Spoiler:
The one on the right is slammed into the doom palette, but it's not like there's a big difference. A mix of brown and tan is a pretty safe combo though - so that's not very surprising.
Now this one palettizes much less smoothly, but the heavy (albeit rather subtle) dithering helps the conversion a bit - and the important bits still look good.
The reason the good parts do look good is because they mask the palettization by using multiple colors throughout the ordeal, since one tone of color doesn't have as much breadth in the palette as multiple.
(The flash goes from red->orange->yellow->white, and funnily enough we also get bright oranges after the palette collision.)
Here's a little example on some recent, dumb sprites I have on hand.