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Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 3:51 am
by Gez
Behemoth wrote:No I can't. I could add an alpha value to the wings but ZDoom won't show it as the sprites are converted into doom image format (I suppose...)
You suppose badly. ZDoom supports PNG graphics appropriately. The only conversion it does is for the colors (to fit in the palette), and even then this doesn't happen when using GZDoom.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 12:42 pm
by Amuscaria
Unless you're planning to make a Isometric doom mod, NONE of the Diablo 2 monster sprites would work. They're all viewed from a on-top perspective, not the forward looking monster you would want for doom. A few of the explosion effects would work ok, although most of them are those reused commercial sprites found in most FPS games.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 1:11 pm
by Behemoth
@ Eriance : thanks, but I don't want to make a monster based on it, it's slighty impossible and I don't want to lost hundreds of hours on it. I just want to post a nice sprite to give people ideas and make them dreaming about (I hope).
Here's the latest evolution of my blood lord :

Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 1:43 pm
by Captain Proof
CaptainToenail wrote:Rawr!
Forgive me for playing catch up but that looks damn good.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 3:38 pm
by oODemonologistOo
If you could suit them for Doom, I mean, isometrically, it would then be awesome. Right now, it looks like it could only be used as a statue. (I always had an impression on the look of the Minotaurs in Diablo 2 Exp)
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 24, 2009 8:51 pm
by Blade3327
I liked the first Blood Lord, because he wasn't resized. Now, you can see the pixels stretch a little. The first one seemed more Doomish, because of this too.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Aug 25, 2009 9:54 pm
by Project Shadowcat
Behemoth wrote:Eriance wrote: Blabla... you'll fail, it's impossible.
I don't want to make a monster based on it, I know it's impossible.
Then stop talking like he's talking you down.
Or, you know, I could
really talk you down. We're trying to help you, not hurt you.
Re: [SPRITES] Spriting Carnival!!
Posted: Tue Aug 25, 2009 11:08 pm
by Blade3327
Now all we need is a super-detailed silencer shotgun, and we can reenact "No Country For Old Men"...
But who's gonna replace Woody Harrelson? Maybe the guy from Chex Quest.
Re: [SPRITES] Spriting Carnival!!
Posted: Wed Aug 26, 2009 7:00 am
by Behemoth
Project Dark Fox wrote:Then stop talking like he's talking you down.
Or, you know, I could really talk you down. We're trying to help you, not hurt you.
Hey, calm down ! I haven't flamed him, maybe I haven't found the right words...

I'm sorry if I hurt somebody. Post edited.
Latest blood lord ( no rescaling + fire eyes ) :

Re: [SPRITES] Spriting Carnival!!
Posted: Wed Aug 26, 2009 12:46 pm
by Blade3327
@Behemoth: Pretty... No, really. It's good now

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Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 31, 2009 6:28 am
by Recurracy
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 31, 2009 12:04 pm
by Blade3327
I'd start by saying it's not Doomish -- at all. Shrink 'im up. Shade him. Right now, he looks like some sorta cartoon.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 31, 2009 1:41 pm
by Recurracy
Isn't he supposed to be like that? The entire game was cartoonish...
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 31, 2009 1:57 pm
by neoworm
In first Jazz Jackrabbit there was a 3D sprite in bonus stage. It had complete rotations for standing and complete running animation from behind. Maybe you can base your sprites on it. I had it somewhere but I cant find it now.
Re: [SPRITES] Spriting Carnival!!
Posted: Mon Aug 31, 2009 10:35 pm
by Ryan Cordell
They weren't THAT cartoony - but it's a drawing, it's not pixel art as the thread name (SPRITING carnival) implies.
