Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Posted: Thu Sep 01, 2011 9:13 pm
Heard bad things about the weapon system in Dark Cloud.... like broken weapons disappearing and stuff.
That's an awful lot of lighting! I quite like those sloped LITE5 ceiling fixtures though.Bomber wrote:A Short Map Called "Cyanide" (Cianuro in Spanish)
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Yeah, Doom 3 called, you're making it jealous.ChronoSeth wrote:It seems excessively dark.
lol ur usin r776 mnotsers ur mod suxxxx!!!!!!!!!! Otherwise looks good.zap610 wrote:*Image*
Thanks! There's a subtle reason that I picked those specific monsters.Ghastly_dragon wrote:lol ur usin r776 mnotsers ur mod suxxxx!!!!!!!!!! Otherwise looks good.zap610 wrote:*Image*
Woo, I like that. Particularly the subtle shine on the floor.zap610 wrote:[Screenshot]
I see no such thingNeuralStunner wrote:Woo, I like that. Particularly the subtle shine on the floor.
Look at the areas under the skylight. The areas around it are only slightly darker (light diffusion), so it creates a look of shininess rather than an insane level of brightness (as if daylight only travels in straight lines, which some mappers unfortunately sem to think).MG_Man wrote:I see no such thing
I think you could blame how the engine works for that instead of the mappers.NeuralStunner wrote:as if daylight only travels in straight lines, which some mappers unfortunately seem to think
Does your version of Doom tell you how to draw sector lighting?Sodaholic wrote:I think you could blame how the engine works for that instead of the mappers.NeuralStunner wrote:as if daylight only travels in straight lines, which some mappers unfortunately seem to think
If you're dealing with a port without light transfer/light sloping, yes, actually. If you have a light source from above, you really have no choice but to have it come straight down. Otherwise, if you were to try to have the light area on the floor be bigger than the area that the light source covers, you would end up lighting the area on the ceiling surrounding the light source as well.esselfortium wrote:Does your version of Doom tell you how to draw sector lighting?