Re: [SPRITES] Spriting Carnival!!
Posted: Sun Dec 01, 2013 5:06 am
i forgot this as well, now...does anyone can make a custom weapon decorate about 'Head Cannon'?
guys, here is my original sheet... muzzleflashes and scopes are better added to these originals, thus: that way all jpeggy rubbish is gone...ShadesMaster wrote:Now, THAT railgun is #win - better than the badly ripped railgun we had from yestetyear!
Spoiler:
Why doesn't it come as a surprise? With the same number of frames Doom's vanilla rocket launcher animates smoother. It's still not smooth, but it is smoother by comparison.Blox wrote:It's made to be vanilla compatible (with the last frame merely being a bonus), so that doesn't come as a surprise. :/
Spoiler: Vanilla Rocket Launcher Animation
In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?osjclatchford wrote:guys, here is my original sheet... muzzleflashes and scopes are better added to these originals, thus: that way all jpeggy rubbish is gone...ShadesMaster wrote:Now, THAT railgun is #win - better than the badly ripped railgun we had from yestetyear!
no pallette. I never bother to do weapons in the doom pallete as hud-weapon sprites do not require it in-game. zdoom allows windows colours on such sprites... why not have a few more colours I say?GhostKillahZero wrote: In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?
i am glad to see that people like osjc's raigun muzzle flash and the scope added too! but would you like it if the marine tank were finished? i finished with it and now i need to put it in a sprite sheet...osjclatchford wrote:no pallette. I never bother to do weapons in the doom pallete as hud-weapon sprites do not require it in-game. zdoom allows windows colours on such sprites... why not have a few more colours I say?GhostKillahZero wrote: In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?