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[SPRITES] Spriting Carnival!!
- Captain J
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Re: [SPRITES] Spriting Carnival!!
i forgot this as well, now...does anyone can make a custom weapon decorate about 'Head Cannon'?
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Re: [SPRITES] Spriting Carnival!!
guys, here is my original sheet... muzzleflashes and scopes are better added to these originals, thus: that way all jpeggy rubbish is gone...ShadesMaster wrote:Now, THAT railgun is #win - better than the badly ripped railgun we had from yestetyear!
Re: [SPRITES] Spriting Carnival!!
Spoiler:

super mega important update to the third firing frame
- Captain J
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Re: [SPRITES] Spriting Carnival!!
with moar firepowars, i see.
Re: [SPRITES] Spriting Carnival!!
HD sprites project?
Re: [SPRITES] Spriting Carnival!!
Double resolution weapon sprites don't sound too unrealistic, truth to be told. (This thing isn't so much "HD" as "Supershinepolish with a great muzzleflash edition")
I mean this thing is actually downscaled, and it's not like I couldn't redraw the flashes. (Stumbling into a good day is the bigger problem, ugh.)
I mean this thing is actually downscaled, and it's not like I couldn't redraw the flashes. (Stumbling into a good day is the bigger problem, ugh.)
Re: [SPRITES] Spriting Carnival!!
Frames 5, 6 and 7 could use a little more tweening between each other. The red puff is animating too abruptly...
Re: [SPRITES] Spriting Carnival!!
It's made to be vanilla compatible (with the last frame merely being a bonus), so that doesn't come as a surprise. :/
- torridgristle
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Re: [SPRITES] Spriting Carnival!!
Why doesn't it come as a surprise? With the same number of frames Doom's vanilla rocket launcher animates smoother. It's still not smooth, but it is smoother by comparison.Blox wrote:It's made to be vanilla compatible (with the last frame merely being a bonus), so that doesn't come as a surprise. :/
Spoiler: Vanilla Rocket Launcher Animation
- GhostKillahZero
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Re: [SPRITES] Spriting Carnival!!
In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?osjclatchford wrote:guys, here is my original sheet... muzzleflashes and scopes are better added to these originals, thus: that way all jpeggy rubbish is gone...ShadesMaster wrote:Now, THAT railgun is #win - better than the badly ripped railgun we had from yestetyear!
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Re: [SPRITES] Spriting Carnival!!
no pallette. I never bother to do weapons in the doom pallete as hud-weapon sprites do not require it in-game. zdoom allows windows colours on such sprites... why not have a few more colours I say?GhostKillahZero wrote: In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?
- GhostKillahZero
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Re: [SPRITES] Spriting Carnival!!
i am glad to see that people like osjc's raigun muzzle flash and the scope added too! but would you like it if the marine tank were finished? i finished with it and now i need to put it in a sprite sheet...osjclatchford wrote:no pallette. I never bother to do weapons in the doom pallete as hud-weapon sprites do not require it in-game. zdoom allows windows colours on such sprites... why not have a few more colours I say?GhostKillahZero wrote: In what palette are this railgun in? cuz when use doom palette it becomes grey and light blue shitty pixels... anyone know?
- Captain J
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Re: [SPRITES] Spriting Carnival!!
whatever you want, also that should be a unrealistic looking because of tank's size.
Re: [SPRITES] Spriting Carnival!!

Some purple tentacle weed thing I made from a tree, inspired by the purple seaweed from Dangerous Dave.
- Captain J
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Re: [SPRITES] Spriting Carnival!!
this tentacle weed thingie is going to be fits to jack's mantion mod.