Re: Brütal Doom v0.13: Epic Bugfixes!
Posted: Fri Dec 23, 2011 3:19 pm
This Christmas is just getting loads of new awesome MOD releases! Can't wait!
To continue the Doom experience, play the Shores of Hell and its amazing sequel, Inferno!
https://forum.zdoom.org/

Oh god, that facial expression just makes me laugh so hard for some reason.Enjay wrote:
Sounds good! And yeah, I can understand where you're coming from with the whole chainsaw thing, just thought I'd throw it out there anyways.Sergeant_Mark_IV wrote:For the shotgun, I will use Mike12's new one. The sprite looks really nice (but without vents lighting up when firing).
About attack for Chainsaw:
Guys, forget it! Theres not going to be a slashing attack. A chainsaw is not a sword. Chainsaws don't cut things, they rip things by rubbing a chain of blades in a constant rate. If Doomguy bashes a chainsaw against a zombie, it will not cut him in half like if it was a lightsaber, it would break the chainsaw in pieces, and cause some minor wounds in the zombie, but not hurt him so much. The chainsaw already is pretty useful how it is. (BTW, while playing online, I have heard some people saying that the chainsaw is a bit OP.)
Sergeant_Mark_IV wrote:Official V14 is comming up this Christmas, December 25th
Hmmm.... By the looks of it, I don't think he consumes all that milk and cookies after all. And he probably got his elves to make him his own personal gym. Although, he just might eat all thouse cookies, and drink all the milk, besides, he can fly around the world in one night, he most likely needs the energy.Enjay wrote:
"Now I'm radioactive! That can't be good!!!"Zombieguy wrote:Double post:
Just a suggestion - Could there possibly be toxic waste ooze/particles bursting out of the exploding barrels and doing damage to the player if it so happens to touch his skin?
Yeah I like the chainsaw in its current iteration. It has the fast, useful utility of the original but the damage of Brutal Doom's. The first chainsaw felt too slow to really pull out in time, since I usually use it as an emergency pinky killer.Sergeant_Mark_IV wrote:For the shotgun, I will use Mike12's new one. The sprite looks really nice (but without vents lighting up when firing).
About attack for Chainsaw:
Guys, forget it! Theres not going to be a slashing attack. A chainsaw is not a sword. Chainsaws don't cut things, they rip things by rubbing a chain of blades in a constant rate. If Doomguy bashes a chainsaw against a zombie, it will not cut him in half like if it was a lightsaber, it would break the chainsaw in pieces, and cause some minor wounds in the zombie, but not hurt him so much. The chainsaw already is pretty useful how it is. (BTW, while playing online, I have heard some people saying that the chainsaw is a bit OP.)
For other ideas, I will think about it.
Official V14 is comming up this Christmas, December 25th
May I use it in another mod?Devastator wrote:I whipped up some sprites for the headshot & gutted mancubus corpses if future versions are going to permit ripping their Flame Cannons as well.
As long as proper credit is given to the authors of the original graphics I have no objections.Ravick wrote:May I use it in another mod?Devastator wrote:I whipped up some sprites for the headshot & gutted mancubus corpses if future versions are going to permit ripping their Flame Cannons as well.
I was gonna take a shot at reskinning some of the marine skins to be more in the vein of the Brutal Doom(for Captured marines/Online Skins), but for whatever reason XWE won't let me browse half the graphics in BD(making it impossible for me to do complete sprite sheets). Here's an idea of what it'd look like though:Sergeant_Mark_IV wrote:@Devastator: The sprites are looking good! I will use them! Thanks