Page 9 of 18
Posted: Sat Dec 17, 2005 5:29 pm
by solarsnowfall
I maybe of some use, as far as judging/organising/contributing goes.
Posted: Sat Dec 17, 2005 5:43 pm
by Apothem
Very well, you've been added.
Attention Judges: Please begin thinking about criteria for the scripts, as it seems the things I set weren't adequate.
Posted: Mon Dec 19, 2005 11:48 am
by Risen
I support that Sir_Alien would make a good judge.
Posted: Tue Dec 20, 2005 9:34 pm
by Apothem
Indeed, but I find it kinda funny that this thread is here but everyone refuses to submit something to it. AM I THE ONLY ONE CAPABLE OF SUCH THINGS!?!? SOME ONE PLEASE PROVE ME WRONG!

Posted: Tue Dec 20, 2005 11:05 pm
by Bio Hazard
The real problem with ACS prefabs is that most ACS scripts are designed to work soley with the maps they are included with, by way of tags and such and most users don't know how to abstract thier scripts through arguments.
Posted: Wed Dec 21, 2005 4:58 am
by Apothem
Hrm, well with that in mind, I guess this is more of a project from the experienced scripters for the people who arent as good with it. I originally planned on just making a buncha prefabs and releasing it in a 30 map mega wad. Each prefab having it's own map, but eh, whatever. I'll still be submitting occassionally. I'd just like to see people like yourself or others who ARE capable of such things actually think something up and submit.

Posted: Wed Dec 21, 2005 5:00 am
by Bio Hazard
All my nifty abstracted ACS thingies are in Z1M9. Pick that apart when it comes out.

Posted: Wed Dec 21, 2005 7:17 am
by Risen
I'd love to contribute some things, but I hardly have enough time to work on the projects I'm involved in, never mind creating things outside that.
You're welcome to include any parts or all of the contents of the INTERMAP scripts from Knee-Deep in ZDoom when it's released. (Of course, I'm not entirely sure that even I would understand all the code if I looked at it again.)
Posted: Thu Dec 22, 2005 10:57 pm
by Apothem
It's not so much what people can pick apart, it's more of the readily available things that can be used by checking the wiki entry on ACS prefabs. If it's already made, so what? Just submit it and make sure it's easy to implement! We're not asking for you to go out and think up of anything crazy, just take what you think may be useful for a mapper and make it into an easy to use prefab.
Posted: Fri Dec 23, 2005 11:53 pm
by Macil
Where is the wiki thing with the prefabs?
Posted: Sat Dec 24, 2005 1:03 am
by Apothem
Dunno, Sir_Alien is supposed to be doing that... Dunno if he's gotten around to it yet.
Posted: Thu Jan 12, 2006 4:56 pm
by Shadelight
Bumpzor
Where'd all the scripts go? you guys have no creativity when it comes to scripts

Posted: Thu Jan 12, 2006 5:01 pm
by jallamann
Then why don't you make some? After all, we're just lazy and unintelligent.
Posted: Thu Jan 12, 2006 5:23 pm
by solarsnowfall
KingofFlames wrote:you guys have no creativity when it comes to scripts

That's one
hell of a thing for
you to say! Why are you so concerned? So you can have something to take and use, without having to figure out and gain the knowledge yourself? The
nerve.
Anyway, I wouldn't expect much of anything until after Zdf.wad is complete, unless somebody else contributes something.
Posted: Thu Jan 12, 2006 5:26 pm
by Apothem
Considering I'm outta boarding school, I should be able to make a few things...... But eh, I dunno, depends on what happens in the next couple of days