ACS Prefab Database

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solarsnowfall
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Post by solarsnowfall »

I maybe of some use, as far as judging/organising/contributing goes.
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Apothem
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Post by Apothem »

Very well, you've been added.
Attention Judges: Please begin thinking about criteria for the scripts, as it seems the things I set weren't adequate.
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Risen
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Post by Risen »

I support that Sir_Alien would make a good judge.
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Apothem
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Post by Apothem »

Indeed, but I find it kinda funny that this thread is here but everyone refuses to submit something to it. AM I THE ONLY ONE CAPABLE OF SUCH THINGS!?!? SOME ONE PLEASE PROVE ME WRONG! :evil:
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Bio Hazard
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Post by Bio Hazard »

The real problem with ACS prefabs is that most ACS scripts are designed to work soley with the maps they are included with, by way of tags and such and most users don't know how to abstract thier scripts through arguments.
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Apothem
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Post by Apothem »

Hrm, well with that in mind, I guess this is more of a project from the experienced scripters for the people who arent as good with it. I originally planned on just making a buncha prefabs and releasing it in a 30 map mega wad. Each prefab having it's own map, but eh, whatever. I'll still be submitting occassionally. I'd just like to see people like yourself or others who ARE capable of such things actually think something up and submit. :?
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Bio Hazard
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Post by Bio Hazard »

All my nifty abstracted ACS thingies are in Z1M9. Pick that apart when it comes out. ;)
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Risen
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Post by Risen »

I'd love to contribute some things, but I hardly have enough time to work on the projects I'm involved in, never mind creating things outside that.

You're welcome to include any parts or all of the contents of the INTERMAP scripts from Knee-Deep in ZDoom when it's released. (Of course, I'm not entirely sure that even I would understand all the code if I looked at it again.)
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Apothem
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Post by Apothem »

It's not so much what people can pick apart, it's more of the readily available things that can be used by checking the wiki entry on ACS prefabs. If it's already made, so what? Just submit it and make sure it's easy to implement! We're not asking for you to go out and think up of anything crazy, just take what you think may be useful for a mapper and make it into an easy to use prefab.
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Macil
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Post by Macil »

Where is the wiki thing with the prefabs?
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Apothem
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Post by Apothem »

Dunno, Sir_Alien is supposed to be doing that... Dunno if he's gotten around to it yet.
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Shadelight
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Post by Shadelight »

Bumpzor

Where'd all the scripts go? you guys have no creativity when it comes to scripts :(
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jallamann
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Post by jallamann »

Then why don't you make some? After all, we're just lazy and unintelligent.
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solarsnowfall
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Post by solarsnowfall »

KingofFlames wrote:you guys have no creativity when it comes to scripts :(
That's one hell of a thing for you to say! Why are you so concerned? So you can have something to take and use, without having to figure out and gain the knowledge yourself? The nerve.

Anyway, I wouldn't expect much of anything until after Zdf.wad is complete, unless somebody else contributes something.
Last edited by solarsnowfall on Thu Jan 12, 2006 5:27 pm, edited 1 time in total.
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Apothem
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Post by Apothem »

Considering I'm outta boarding school, I should be able to make a few things...... But eh, I dunno, depends on what happens in the next couple of days
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