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Re: Releases
Posted: Tue Sep 29, 2020 1:54 pm
by funduke re-regist
May i request a Linux build?
Greetings
Funduke
Re: Releases
Posted: Sun Oct 11, 2020 6:28 am
by Graf Zahl
0,7,2 has just been released:
https://github.com/coelckers/Raze/relea ... .7.2_alpha
Please read the note about mouse sensitivity!
Re: Releases
Posted: Sun Oct 11, 2020 8:14 am
by Enjay
I just played a quick few minutes of several of the supported games that I own a copy of (Duke, Blood, Shadow Warrior, Redneck, Powerslave & Exhumed). This new version feels very good to me.
For some reason, I'm getting a yellow warning message at the console when loading Duke Nukem 3D
"Compiling: 'game.con'.
* WARNING.(game.con, line 3330) Expected an identifier, got a numeric literal 1."
From my game.con
Code: Select all
ifmove 0
{
ifhitweapon
{
ifwasweapon FREEZEBLAST
break
lotsofglass 60
ifrnd 84
spawn BLOODPOOL
sound GLASS_BREAKING
spawn ATOMICHEALTH
getlastpal
move 1
break
}
Line 3330 is the one that says "move 1".
The game seems to be working though, and I don't see anything similar for the other games.
Re: Releases
Posted: Sun Oct 11, 2020 8:16 am
by Graf Zahl
That's a script bug. Move should take a special parameter, not an int. The warning comes from some JFDuke additions to the parser.
Re: Releases
Posted: Sun Oct 11, 2020 8:26 am
by Enjay
Interesting. That instance has the "Move 1" line but in other places I found things like "move PGROWINGPOP" which, presumably, is the special parameter (or one of them?) that you mentioned.
The "Move 1" line seems to be in the GAME.CON from my my old Duke install (which, I think, was copied from an old CD backup from many years ago) and my more recent GoG install.
Re: Releases
Posted: Sat Oct 31, 2020 6:06 am
by Graf Zahl
Re: Releases
Posted: Sat Oct 31, 2020 10:24 am
by MrRumbleRoses
what's the button used to bring up the menu for the controller like how you would use the escape key for keyboard? i ask because, it seems there's no indication for what to set that to with Raze
Re: Releases
Posted: Fri Nov 13, 2020 6:47 am
by Duke91
MrRumbleRoses wrote:what's the button used to bring up the menu for the controller like how you would use the escape key for keyboard? i ask because, it seems there's no indication for what to set that to with Raze
A bit late to answer, but it's the menu_main command. Open the console and type: bind button_name menu_main.
If you want to set it to start button, it'll be like this: bind pad_start menu_main
Re: Releases
Posted: Mon Feb 08, 2021 3:59 am
by Warden
EDIT: my mistake, looks like eduke32 support was axed a few months back
Re: Releases
Posted: Sun Feb 28, 2021 4:16 pm
by Graf Zahl
Raze 0.9.0 has been released.
Aside from several bugfixes the main feature here is major polishing of Exhumed. This game now interpolates all sector and texture movement and adds a better chasecam implementation.
This should bring us a lot closer to a 1.0.0 release as this was the last major thing still left to do on the game code.
https://github.com/coelckers/Raze/relea ... 0.9.0_beta
Re: Releases
Posted: Mon Mar 01, 2021 1:58 am
by _mental_
The release seems to use ZMusic built at
b3c4b55, the latest commit at the moment.
There is no tag at this commit however. May I ask you to push it? I can do it myself if needed.
Re: Releases
Posted: Mon Mar 01, 2021 2:07 am
by Nash
Congratulations! Will be playing through this within the next few weeks. 1 step closer that 1.0 release...
Re: Releases
Posted: Tue Mar 02, 2021 7:46 am
by Thorir1993
Great news!
Re: Releases
Posted: Sun Mar 14, 2021 10:46 am
by Graf Zahl
Re: Releases
Posted: Sat Jul 24, 2021 1:56 am
by mjr4077au
For those who don't check the main news forum, Raze 1.1.3 was released last Sunday
viewtopic.php?f=1&t=72813
https://github.com/coelckers/Raze/releases/tag/1.1.3