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Re: [minimod][v1.4.2] Autoautosave
Posted: Thu Sep 30, 2021 8:52 am
by Captain Ventris
I’m too dumb to remember so save, so this wad has been a godsend for me.
Re: [minimod][v1.4.2] Autoautosave
Posted: Thu Sep 30, 2021 1:40 pm
by FirestarJes
m8f wrote:Thanks!
Nope, I cannot control to what slot the game saves.
Oh well, i just have to remember to do that myself

Still a great mod, that has come in handy a lot of times
Re: [minimod][v1.5.0] Autoautosave
Posted: Fri Jul 29, 2022 11:35 am
by m8f
Autoautosave updated to
v1.5.0.
Changes since v1.4.2:
- new voice packs (by Tapwave).
- hardcoded timeout between voice lines is replaced by sound length.
- fixed: Time Passed event doesn't trigger when the player is dead.
- negligible performance optimization.
Bonus:
Johnny voice pack by Tapwave (replaces "Classic" voice).
Re: [minimod][v1.5.0] Autoautosave
Posted: Fri Jul 29, 2022 12:03 pm
by openroadracer
Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
Re: [minimod][v1.5.0] Autoautosave
Posted: Fri Jul 29, 2022 4:35 pm
by Willytor
if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
Re: [minimod][v1.5.0] Autoautosave
Posted: Fri Jul 29, 2022 4:54 pm
by mamaluigisbagel
Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
Welcome to Autoautosave. I love this mod and its been in my autoload folder for a long time, but waaaaay too many times have I had it save right before I die or get one-shot.
Re: [minimod][v1.5.0] Autoautosave
Posted: Fri Jul 29, 2022 10:14 pm
by m8f
Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
Good thing is there are multiple autosave slots to load from. Also try disabling autosave for "Boss is alerted" event.
mamaluigisbagel wrote:but waaaaay too many times have I had it save right before I die or get one-shot.
I could devise a threat-detection system to block autosaves in dire situations. Like, it's possible to detect missiles flying towards the player, or enemies in attack state near the player. But I'm afraid it:
1. Will trigger when not needed. People would complain about AAS not doing its thing.
2. Will not work reliably. I'm not sure if I can catch all "about to die" situations.
openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
Possible, yes. At the moment, no.
Re: [minimod][v1.5.0] Autoautosave
Posted: Sat Jul 30, 2022 3:12 am
by mamaluigisbagel
Makes sense. Wonder if it could be an option that is disabled by default?
I've learned to live with it. As you said, "good thing there is multiple autosave slots to load from," as I set it to have 8 autosaves.
EDIT: Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
Re: [minimod][v1.5.0] Autoautosave
Posted: Sat Jul 30, 2022 5:47 am
by openroadracer
mamaluigisbagel wrote:Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
Allow me to second this suggestion, actually. Something that's kinda bugged me with this mod myself, for as long as I've had it.
Especially when you use it with a music mod like
this one.
Re: [minimod][v1.5.0] Autoautosave
Posted: Sun Jul 31, 2022 3:24 am
by Tapwave
openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested.

Re: [minimod][v1.5.0] Autoautosave
Posted: Sun Jul 31, 2022 6:59 am
by openroadracer
Tapwave wrote:The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested.

Eh, I'd rather it as a new voicepack that's designed around the more aggressive, harsher feel of the lines I've described.
Re: [minimod][v1.6.0] Autoautosave
Posted: Fri Aug 05, 2022 11:16 am
by m8f
Update:
v1.6.0.
Changelog:
New:
- Brazilian Portuguese localization;
- voice volume slider;
- options menu icon;
Fixed:
- new voices are now precached too.
Re: [minimod][v1.6.0] Autoautosave
Posted: Sat Aug 06, 2022 6:53 am
by Willytor
cant seem to load saves from before this update, says "aas_sound_queue" is an unknown class
Re: [minimod][v1.6.0] Autoautosave
Posted: Sat Aug 06, 2022 9:51 am
by m8f
Yes, this update is not meant to be savefile-compatible. In general, it's safer to not load a saved game with new versions of mods.
Re: [minimod][v1.6.1] Autoautosave
Posted: Mon Aug 08, 2022 8:50 am
by m8f
Bugfix update:
v1.6.1.
Changelog:
- fixed language code for Brazilian Portuguese;
- fixed floating point truncation warning.