Re: Samsara - 0.333 - Décès à Trois
Posted: Fri May 06, 2016 1:31 am
Could anybody who's having issues with Ranger's weapon recoil please post a video of it happening? I can't seem to reproduce it myself.
Huh? All eight normal Doom ammo pickups have GL light definitions. I haven't checked the Raven ones yet.Medicris wrote:That said, I think that only having Ammo 1 and 2 have gl lights is weird to see, as well as them being so large. I found that the pulse rate was miscalculated, the lights pulse twice as fast as intended. The pulse interval should be doubled so they sync with the BRIGHT frames (I think I was just working out the sizes and rates just before I forgot about them).
I'd either complete the ammo/pickup lights or comment em out before the next build.
Problem is, ZDoom doesn't have any means to affect only the view and not the actor. This was what I was trying to discuss in this thread, and the problem you described is precisely why.leileilol wrote: Quake never had real recoil; it was simply view punching. The aim is never affected
I may have just done this for Duke (then redone a good chunk of it to be more graceful)EnsaladaDeTomate wrote:Iirc, we added gldefs for both addon and vanilla classes in EX HA too. (Some might need a bit of polish btw)
It was on an old version of Zan when I was playing MP, I remember specifically once I got the Super Nailgun and started using it, My camera started moving rapidly, steeply up and down the the point I couldn't even see where I was going and I had to turn recoil off. I dunno if it's been fixed now because I just remember the last Zandronum game with Samsara I played had this issue. I may try and record it again if I can reproduce it.Kinsie wrote:Could anybody who's having issues with Ranger's weapon recoil please post a video of it happening? I can't seem to reproduce it myself.
SNES for sure. ((Also, if possible: An option for the SNES First Person weapon sprites would be nice, Just saying.))Kinsie wrote:I desire your feedback.
I'm surprised I have to say this, but please only report bugs that occur with the currently released version using the latest version of GZDoom/Zandro 3.0.Clownman wrote:It was on an old version of Zan when I was playing MP
Hey, in my defense, I just forced it off the minute it proved itself unplayable. If it got fixed on the way to 2.1.2, I wouldn't have known!Kinsie wrote:I'm surprised I have to say this, but please only report bugs that occur with the currently released version using the latest version of GZDoom/Zandro 3.0.Clownman wrote:It was on an old version of Zan when I was playing MP
If you go into any zandy server with v0.31, the issue will happenKinsie wrote:Could anybody who's having issues with Ranger's weapon recoil please post a video of it happening? I can't seem to reproduce it myself.
My thoughts exactly. And funny story…Medicris wrote:I'd only accept the SNES version if the HUD sprite matched, and it's not blue, so there's my answer.
The HUD sprites currently used for both the Rocket Launcher and Flamethrower are the SNES sprites, believe it or not. Why they decided to make only the pickup blue, I'm not sure.Clownman wrote:SNES for sure. ((Also, if possible: An option for the SNES First Person weapon sprites would be nice, Just saying.))