[RELEASE] Prodoomer V3.1
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Darsycho
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Re: [RELEASED] Prodoomer [GZDooM]
Holy shit, it's been over a year and half since I showed interest in this? My god time just FLIES.
Okay okay, so I decided to finally give this a try, as I really was actually pretty interested in playing this.
So far, some maps could look much better (flats on walls ewwwww) but they play okay though despite having weapons that throw your view upwards, I really hate how firing a weapon is almost like somebody did an uppercut to the player, the HUD (ingame and menu) looks tacky because it's looks like a mishmash of resources from various games and they just don't really look great together. Also, the menu selection arrow probably shouldn't be moving around like that.
I'm up to map04 right now, which is by far the most annoying map (i'm not exactly a fan of map24: the chasm, so you get the idea. :v ), and I'm utterly lost to the point where I just opened up doom builder and checked what this one switch actually did (Switch after yellow door, if you're curious.).
Those are my gripes so far, I'll give a full and much detailed review once I beat this.
edit: Oh yeah, and having the gears of war logo appear over my screen every time I get hurt is incredibly annoying.
edit 2: Oh, THAT's what that switch did, I could have sworn I looked there, I might have been confused because, like a lot of switches, the switch had an unneeded "repeatable action" setting on it.
edit 3: Okay so the HUD looks better when I'm using screenblocks 11 and a higher resolution. (i was using 800x600 while playing, now 1280x720)
edit 4: And I'm still having trouble reading the text on the bestiary =/
Okay okay, so I decided to finally give this a try, as I really was actually pretty interested in playing this.
So far, some maps could look much better (flats on walls ewwwww) but they play okay though despite having weapons that throw your view upwards, I really hate how firing a weapon is almost like somebody did an uppercut to the player, the HUD (ingame and menu) looks tacky because it's looks like a mishmash of resources from various games and they just don't really look great together. Also, the menu selection arrow probably shouldn't be moving around like that.
I'm up to map04 right now, which is by far the most annoying map (i'm not exactly a fan of map24: the chasm, so you get the idea. :v ), and I'm utterly lost to the point where I just opened up doom builder and checked what this one switch actually did (Switch after yellow door, if you're curious.).
Those are my gripes so far, I'll give a full and much detailed review once I beat this.
edit: Oh yeah, and having the gears of war logo appear over my screen every time I get hurt is incredibly annoying.
edit 2: Oh, THAT's what that switch did, I could have sworn I looked there, I might have been confused because, like a lot of switches, the switch had an unneeded "repeatable action" setting on it.
edit 3: Okay so the HUD looks better when I'm using screenblocks 11 and a higher resolution. (i was using 800x600 while playing, now 1280x720)
edit 4: And I'm still having trouble reading the text on the bestiary =/
Last edited by Darsycho on Sun Apr 16, 2017 6:05 am, edited 2 times in total.
Re: [RELEASED] Prodoomer [GZDooM]
Yeah it's not explained too well but the spell system is 100% vital to get anywhere in the mod. Weapons alone won't be enough to cut it as you get further into the game.Valherran wrote:All in all, you were too quick to judge it seeing as you didn't even get passed the 1st Episode. I would try it again on a lower setting and explore all of its workings. And the reason I am telling you all this is because that was my 1st impression too until I figured out how the game worked.
- Doomguy 2000
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Re: [RELEASED] Prodoomer [GZDooM]
1. Yeah that's why I choose to play this again on the beginner difficulty. So far I've only beaten the first level and wondered around the city looking where I could find suit upgrades.Valherran wrote:I read the review, and yeah, you didn't play the game right.
1. It was advised that you did not start this game on the higher difficulty settings, and it looks like you did.
2. The title kind of speaks for itself in terms of difficulty.
3. The game actually isn't that hard once you get passed the 1st 3 levels.
4. It didn't seem like you even used the suit abilities you unlock per level.
5. It also didn't seem like you prioritized your weapon upgrades either.
6. You only should be saving before any known platform jumping. Yes they were a bit over the top, but that was the only real hard part of this game. I will exclude a certain boss fight end sequence that badly needs to get altered due to sheer unfairness.
All in all, you were too quick to judge it seeing as you didn't even get passed the 1st Episode. I would try it again on a lower setting and explore all of its workings. And the reason I am telling you all this is because that was my 1st impression too until I figured out how the game worked.
3. There's still the platforming you have to deal with regardless of difficulty.
5. I mostly focused on upgrading my fists and pistol.
My biggest problem as I've stated in the review is the annoying recoil which slows down the gameplay for the most part. This wad could be better if the author removed the recoil, restored autoaim, and improve the grammar within the dialogue. If you were frustrated as I was, would you even consider playing the wad until the end? That's why I gave up on the 7th level. I'm not sure if I want to play this again or not. At least it has some useful resources I could use in my next wad I'm working on.
Re: [RELEASED] Prodoomer [GZDooM]
I did play it again, and I beat it. I even beat it on the hardest setting. Why? Because I figured out how to play it.
But as said before, you didn't use the suit abilities. Because if you did, you wouldn't be having the recoil problem, and the platforming wouldn't have been such a chore for you.
However, I will admit that a portion of the levels are ridiculously large and they take forever to go through. Not to mention there is no hint of navigation,so you are often stuck back tracking a lot trying to find the next area you are supposed to be in. The only way to solve that issue, is to play the levels over and over until you memorized them. Grammar and dialogue fixes can always come later, but it isn't so bad to the point you can't understand what's going on.
I honestly wish there were better gun sprites used for this MOD, or fresh new ones considering everything else is made from scratch. It would also be really cool if you can make compatibility patches for the HUB to work for the vanilla levels, that would be pretty fun.
But as said before, you didn't use the suit abilities. Because if you did, you wouldn't be having the recoil problem, and the platforming wouldn't have been such a chore for you.

However, I will admit that a portion of the levels are ridiculously large and they take forever to go through. Not to mention there is no hint of navigation,so you are often stuck back tracking a lot trying to find the next area you are supposed to be in. The only way to solve that issue, is to play the levels over and over until you memorized them. Grammar and dialogue fixes can always come later, but it isn't so bad to the point you can't understand what's going on.
I honestly wish there were better gun sprites used for this MOD, or fresh new ones considering everything else is made from scratch. It would also be really cool if you can make compatibility patches for the HUB to work for the vanilla levels, that would be pretty fun.
- Darsycho
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Re: [RELEASED] Prodoomer [GZDooM]
hi i made some videos
edit: In fact, the mod seems to be picking up from here.
Spoiler:
Spoiler:
Wait, really? You mean DOOM burger? I honestly thought that level was a breath of fresh air, the level looked pretty and played great, the amount of health pickups was pretty generous compared to the previous levels I played (I actually reached up to +230 health), and somehow the recoil wasn't that big of an issue here. I thought it was the most fun level so far.Doomguy 2000 wrote: That's why I gave up on the 7th level.
edit: In fact, the mod seems to be picking up from here.
Last edited by Darsycho on Sun Apr 16, 2017 6:07 am, edited 3 times in total.
- PsychoSilverTH
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Re: [RELEASED] Prodoomer [GZDooM]
1-in the area when you fall, a damage sector is missingDarsycho wrote:hi i made some videos
Spoiler:Spoiler:
2-this has a fix but, there's a bug to kill the archvile easily because if the painchance is set to 255, each hit will hurt, and make the monster paralyze many times each hit, it could be that superpunch put it the forcepain flat so the next time attacks you when you hurt it
- PsychoSilverTH
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Re: [RELEASED] Prodoomer [GZDooM]
I hope you liked the resources of my wad .... AT LEAST!Doomguy 2000 wrote:At least it has some useful resources I could use in my next wad I'm working on.
Re: [RELEASED] Prodoomer [GZDooM]
Do you have a list of songs that play in each level? I particularly like Map06's song.
Re: [RELEASED] Prodoomer [GZDooM]
Oye, Psycho. Puedes decirme de donde es la musica del mapa 27?, es una de las que mas me gusta 

- PsychoSilverTH
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Re: [RELEASED] Prodoomer [GZDooM]
Flame Core - Volcano - Sonic the Hedgehog (2006)leodoom85 wrote:Oye, Psycho. Puedes decirme de donde es la musica del mapa 27?, es una de las que mas me gusta

Re: [RELEASED] Prodoomer [GZDooM]
graciasPsychoSilverTH wrote:Flame Core - Volcano - Sonic the Hedgehog (2006)leodoom85 wrote:Oye, Psycho. Puedes decirme de donde es la musica del mapa 27?, es una de las que mas me gusta

- PsychoSilverTH
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Re: [RELEASED] Prodoomer [GZDooM]
Map01: Entrance ~ Epic2dljosef wrote:Do you have a list of songs that play in each level? I particularly like Map06's song.
Map02: Track07 - Doom PSX
Map03: Conflict - Megaman X7
Map04: Lost Jungle - Sonic Heroes
Map05: Tiamat - Fury3
Map06: The Courier - inFAMOUS
Map07: Duke Burger - Duke Nukem Forever
Map08: Track10 - Doom PSX
Map09: Airbase ~ Espionage - Perfect Dark
Map10: Chozo Ruins - Metroid Prime
Map11: Soleanna Forest - Sonic The Hedgehog (2006)
Map12: Skedar Mystery - Perfect Dark
Map13: Staging Area - Doom 64
Map14: Track17 - Doom PSX
Map15: Prison - Doom TNT Evilution
Map16: Eggmanland ~ Night - Sonic Unleashed
Map17: Flight of the Zinger - DKC2
Map18: Radical Train ~The Abadoned Mine - Sonic The Hedgehog (2006)
Map19: Radical Train ~The Chase - Sonic The Hedgehog (2006)
Map20: ???
Map20 part 2: City Escape ~ Convoy - Sonic Generations
Map21: Freeze - Killer Instinct
Map22: Tidal Tempest - Sonic CD
Map23: Anything for Trish - inFAMOUS
Map24: ???
Map24 part 2: Eternal Empire - Evile
Map25: Lost Impact - Shadow The Hedgehog
Map26: Foregone Destruction - Unreal Tournament
Map26 part 2: Black Comet - Shadow The Hedgehog
Map26 part 3: Cosmic Fall - Shadow The Hedgehog
Map27: Flame Core ~ Volcano - Sonic The Hedgehog (2006)
Map28: Flame Core ~ The Cavern - Sonic The Hedgehog (2006)
Map28 Part 2: Mephiles Whisper - The Cavern - Sonic The Hedgehog (2006)
Map29: Spill The Blood (cello cover) By Rob Scallon - Slayer
Map30: Confusion - Christian Muenzner
Map31: Watch Your Step - Doom 64
Map31 Part 2: Vagary - Doom 3
Map32: Mother Earth Of Dishonesty Part 1 - Phantasy Star Online Episode 1
Map99: Pioneer 2 - Phantasy Star Online Episode 1
Map99 Shop 1: Pioneer 2 - Phantasy Star Online
Map99 Shop 2: Chaotic Bar - Phantasy Star Online
Title Screen: Behind The Sun - Meshuggah
Credits: Concerto - Obscura
Menu Difficulty: Title Screen Accelerated By PsychoSilverTH - Doom 64
Intro Boss: Stage Start - Megaman X6
Gigademon: Boss - Sonic Rivals 2
Spiderdemon 666: Whoever Brings The Night - Nightwish
Mechanical Monstrosity: Fight Fire With Fire - Metallica
Cyberdemon: Escalation - Paradox
Mille: Frozen Frog (Bael Combat) - Devil May Cry 4
Criminal: Yo Check This Out! - Killer Instinct
Gallagher: Digital Dimension - Sonic Riders
Overlord: Black Doom - Shadow The Hedgehog
Mephiles: Mephiles - Sonic The Hedgehog (2006)
Kraanium: Icon Of Sin - Doom GBA
Lightdasher: Dance Of Illusions - Castlevania
Lightdasher Final Form: Maybe Tomorrow - Christian Muenzner
Secrets Bosses...: VS. Silver ~ Phase 1 - Sonic Generations
Secrets Bosses... Part 2: VS. Silver ~ Phase 2 - Sonic Generations
Event01: Where Dead Angels Lie (Unreleased Alternative Mix '95) - Dissection
Event02: Some Ambient Of Doom 3
Event03: Beginning of Sorrow - Megadeth
Event04: No Music
Event05: Phazon Mines - Metroid Prime
Event06: Another Ambient Of Doom 3
Event07: A Brief Odyssey In Time - Decrepit Birth
Event07 Part 2: The Bleeding - Doom 64
Event08: Timewarp - Christian Muenzner
- TheMightyHeracross
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Re: [RELEASED] Prodoomer [GZDooM]
Would like to note that this track actually came from The Elder Scrolls 2: Daggerfall.Map01: Entrance ~ Epic2
- Darsycho
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Re: [RELEASED] Prodoomer [GZDooM]
... I am [censored word], I am at map12 and JUST NOW I realized that oh hey i had access to spells that could have helped me a bit in the previous levels whaddya know
ahdjfhajsfhdasjfasdlfasdjfashflasdfasdffhagj;dfhasjf;sjafhashlfaslhdfasfhdsjlfhasfashdfasfd.
Also: Funny thing, right after the first few levels, there really isn't that much platforming worth mention, and once you get the SSG the mod becomes much more fun. I think you quit playing a bit too soon doomguy.
Actually lets see how long I can go without spells (well except for super punch), HOW FAR CAN I GET? PLACE YOUR BETS FOLKS.
edit: by the way, i get this color on text from time to time, is this on my end or is it a mistake? http://i.imgur.com/dQoXZoX.png (can't really see the text.)
ahdjfhajsfhdasjfasdlfasdjfashflasdfasdffhagj;dfhasjf;sjafhashlfaslhdfasfhdsjlfhasfashdfasfd.
Also: Funny thing, right after the first few levels, there really isn't that much platforming worth mention, and once you get the SSG the mod becomes much more fun. I think you quit playing a bit too soon doomguy.
Actually lets see how long I can go without spells (well except for super punch), HOW FAR CAN I GET? PLACE YOUR BETS FOLKS.
edit: by the way, i get this color on text from time to time, is this on my end or is it a mistake? http://i.imgur.com/dQoXZoX.png (can't really see the text.)
Last edited by Darsycho on Mon Dec 15, 2014 2:01 am, edited 1 time in total.
Re: [RELEASED] Prodoomer [GZDooM]
Darsycho wrote:... I am [censored word], I am at map12 and JUST NOW I realized that oh hey i had access to spells that could have helped me a bit in the previous levels whaddya know
ahdjfhajsfhdasjfasdlfasdjfashflasdfasdffhagj;dfhasjf;sjafhashlfaslhdfasfhdsjlfhasfashdfasfd.
Also: Funny thing, right after the first few levels, there really isn't that much platforming worth mention, and once you get the SSG the mod becomes much more fun. I think you quit playing a bit too soon doomguy.
Actually lets see how long I can go without spells (well except for super punch), HOW FAR CAN I GET? PLACE YOUR BETS FOLKS.
You will be hating life in the last 2 episodes. XD