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Re: [Contest] Doom Mutator Contest 2!

Posted: Sun Jun 06, 2010 4:52 pm
by Jimmy
Skulltag is way behind on the latest ZDoom features. Please use the absolute latest ZDoom SVN.

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 1:58 pm
by DavidPH
Big update to Respawne! All Doom hitscans have been replaced with FastProjectiles. Also, the time to respawn has been randomized. And a few other little changes.

Download: http://files.drdteam.org/index.php/file ... ne-r24.pk3

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 2:38 pm
by DBThanatos
Hellboy IL wrote:
jimmy91 wrote:Final version of Omega is up.

http://jimmy.phenomer.net/wad-files/j-omega.zip

Get it NAO
Skulltag: Latest
I get an error on startup:

Code: Select all

Script error, "j-omega.wad:DEC_YELW" line 116:
Expected ')', got ','.
jimmy91 wrote:Skulltag is way behind on the latest ZDoom features. Please use the absolute latest ZDoom SVN.
That's why sometimes you need to be a bit explicit in the readme:
A mod's readme wrote:

Code: Select all

Base		   	       : Something
Build Time		       : whatever.
Editor(s) used		   : Big list here
Known Bugs		       : None yet
May Not Run With...	 : Anything but Zdoom SVN < xxxx
WILL NOT RUN WITH...	: Skulltag

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 2:47 pm
by InsanityBringer
But who reads the readme files? :P

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 2:51 pm
by NeuralStunner
InsanityBringer wrote:But who reads the readme files? :P
Me of course! :P

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 2:57 pm
by DBThanatos
Then perhaps should be added in a less subtle location.

So, the mod will be name:

"Omega: will not run in skulltag"
:mrgreen:

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 3:30 pm
by Jimmy
The guy asked his question over at the Skulltag forums as well. :? Why he was even trying to run it with Skulltag is beyond me.

(Honestly, does no-one READ anything before asking dumb questions like that any more? I mean, I wouldn't ever release a broken mod.)

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 4:32 pm
by InsanityBringer
jimmy91 wrote:(Honestly, does no-one READ anything before asking dumb questions like that any more? I mean, I wouldn't ever release a broken mod.)
Sometimes I swear people only ever try to use skulltag for everything. Hey, it's "zdoom compatible", right? Who cares about revision numbers?

Re: [Contest] Doom Mutator Contest 2!

Posted: Wed Jun 09, 2010 5:21 pm
by NeuralStunner
Gzdoom is really glitched up
... Yeah, all those bug fixes in the changelog are just breaking it further... Yup.

Re: [Contest] Doom Mutator Contest 2!

Posted: Thu Jun 10, 2010 8:48 pm
by DavidPH
New version of Respawne. Now the Backpack is a powerup (like Tome of Power), and all the Doom weapons have powered modes.

Download: http://files.drdteam.org/index.php/file ... ne-r28.pk3

Re: [Contest] Doom Mutator Contest 2!

Posted: Tue Jun 15, 2010 3:04 pm
by DavidPH
Yet another new version of Respawne. Mostly just bug fixes. Berserk no longer switches weapon and Phoenix Rod now doesn't hurt player. Also finished adding powered modes to every weapon and +NOALERT to melee weapons. (Fighter is now stealthy like ninja.) Also been some DECORATE cleanup as a result of the work I've been doing on an add-on.

Download: http://files.drdteam.org/index.php/file ... ne-r33.pk3

EDIT: New version with some more DECORATE clean-up, a much nerfed Mage Lightning alt-fire, and a bunch of warnings on start-up because of TEXTURES based sprite name re-mapping. That last one is specifically for the benefit of the add-on I'm working on. If anyone knows of a way to do that without warning when the renamed sprite in question isn't available, I'd appreciate it.

Download: http://files.drdteam.org/index.php/file ... ne-r34.pk3

Re: [Contest] Doom Mutator Contest 2!

Posted: Thu Jul 08, 2010 12:52 pm
by Xaser
So, can we vote yet? :P

Re: [Contest] Doom Mutator Contest 2!

Posted: Thu Jul 08, 2010 2:02 pm
by Jimmy
Omega has been updated with a "v1.1 hotfix" - please re-download it.

http://jimmy.phenomer.net/wad-files/j-omega-v1.1.zip

Re: [Contest] Doom Mutator Contest 2!

Posted: Thu Jul 08, 2010 2:29 pm
by wildweasel
Xaser wrote:So, can we vote yet? :P
Yeah, damn it, somebody's got to win this thing, whether it be me, Xaser, or Jimmy! =P

Re: [Contest] Doom Mutator Contest 2!

Posted: Thu Jul 08, 2010 3:22 pm
by .+:icytux:+.
wildweasel wrote:
Xaser wrote:So, can we vote yet? :P
Yeah, damn it, somebody's got to win this thing, whether it be me, Xaser, or Jimmy! =P
isnt DavidPH in the contest aswell? :P