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Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 6:23 pm
by ProjectAngel
Playing this on AV.

Awesome as hell.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 6:56 pm
by lizardcommando
Kick ass! This is a really fun mod. It's pretty difficult, but I'm loving every minute of it. I don't think I've ever had as much fun using pistols as I have in this mod.

I only have have one concern. Is it just me or is the HUD display a little too small? Especially playing in GZDoom, it's really hard to see what's on the HUD. I also have a question: Is there a reason why you didn't have the Lost Souls drop any life points? Was that to prevent item farming or something?

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:03 pm
by DoomRater
Lost souls spawned from pain elementals will not drop any. NORMAL ones will though!

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:04 pm
by Xaser
Thanks so far, all.

Lost Souls drop coins, just not the ones spawned by Pain Elementals for precisely that reason. [EDIT] Doomrater beat me to the punch (har har). :P

The HUD is affected by hud_scale. Turn it on for justice.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:19 pm
by Project Shadowcat
Xaser wrote: The HUD is affected by hud_scale. Turn it on for justice.
Not great, eh?

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:49 pm
by iSpook
Picking up a light-amp will refill your PPS meter.
The PPS meter at top will only show up if you pick up a Light-amp.

Are these intentional, or bugs?

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:55 pm
by ProjectAngel
I don't have a hard time reading the HUD...

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 7:58 pm
by XutaWoo
This.

Is.

Awesome.

Seriously. Although I haven't even touched most powers (only Steel (lvl 2), Dark (lvl 2, 1 lvl by crystal), Plasma (lvl 3, 1 lvl by crystal), Lightning (lvl 2), and Fire (lvl 1, though not much) all I've done is awesome. Map 11 of AV. Well, on skill 2. :P

My favorite is Plasma. While Dark is cool and Lightning is close, nothing beats a homing, exploding ball of plasma.

Though, at the initial levels, the only weapon worth using and upgrading is the dual pistols. Perfect accuracy, quick fire, and nice damage. I've actually haven't touched on the others with the hand of upgrading. Is that bad?

Speaking of the weapons, I found the Nightmare completely useless. If it wasn't because that losing psychic power also takes health away if it's low enough, I actually might try it. Though otherwise all I've done with it was kill myself with it.

Also, the grenade launcher could use a bite more range. I often kill myself while just damaging my target.

A cheap buyable powerup that completely restores psy power would also be nice, since you hurt yourself badly while at low psy power.

And finally, it would be neat if bosses sometimes "bleed" blood money. While the infinity ammo with every weapon make the bosses slightly less of a challenge (except the mastermind since it can't even damage you in ZDoom unless you're slightly higher than it), it'd still be nice to get a small reward if we pick-off a boss with the pistols instead of using our psychic powers and the stronger weapons to finish them off quickly.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 8:17 pm
by Project Shadowcat
Doom'd Marine wrote:Picking up a light-amp will refill your PPS meter.
That's actually "PAS" being short for "Passive".

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 8:30 pm
by Estopolis
Actually Xutawoo, buying Overcharge will fill up your Energy meter. To above max, so your powers will be upgraded to a special level as well.

Not to mention the Nightmare gets upgraded there too. Without Overcharge, you can still charge up Nightmare.

Either way, I mostly stick with the Shotgun so far, while using Lightning, Steel and Earth powers.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 8:32 pm
by iSpook
Project Dark Fox wrote:That's actually "PAS" being short for "Passive".
Oh, didn't see the A, thanks.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 8:41 pm
by ProjectAngel
Plasma, Fire, and Gravity are the powers I stick with.

Re: [WIP] Psychic -- Public Beta #1

Posted: Mon Jun 01, 2009 8:53 pm
by Psycho
Wow this is great Xaser, I absolutely loved it. The gameplay is just so much fun :D

Re: [WIP] Psychic -- Public Beta #1

Posted: Tue Jun 02, 2009 1:10 am
by Estopolis
One thing I really like to do is use the shotgun to manipulate enemies into smaller rooms and use the Overcharged version of Steel.

This is seriously a fantastic wad, and I haven't really stopped playing it since I posted earlier. :D

Re: [WIP] Psychic -- Public Beta #1

Posted: Tue Jun 02, 2009 3:35 am
by Jimmy
ProTip: Play this with Lost Episode. NAO.

Xaser also "renamed" the Ultimate Doom episodes, including Evil Unleashed. :P